I prefer the old one by far. I don't find it very much fun facing off people with minions that have hundreds, maybe even thousands, of health. Tarecgosa+HP imp+Baron Rivendare is just fatiguing to face, especially if you lowroll and it's not a Murloc round so that you can poison them to death and you aren't lucky with spores.
It feels like every Deathrattle build is just fine, but then it becomes completely broken with him in the game. Do you think he should stay in the battlegrounds?
We have a random card back, which is far less "fun". How come they haven't added a function where you start each game with a random hero for that class yet? Think it should
've been a given, tbh. Especially now when the battle passes spit out new heroes.
One reason aggro and tempo decks are so dominant is because it's fast to climb through the ranking system with them. I can accept that, even if I hate it because I haaaaate fast decks.
That got me thinking, though, and I want to come up with some kind of solution that makes people WANT to play slow and greedy decks.
How about the longer a game goes on, the more stars you earn on a win? Say a game goes to round 10 = 2 stars, round 15 = 3 stars, round 20 = 4 stars. Would that be a good solution? That incentives people to play slow decks and makes them able to rank up fast as well.
Third expansion with the DH, and it doesn't seem to slow down and still has top-tier decks.
What can Blizz realistically do about the class to permanently tone it down? These nerfs they've made don't seem to help much.
The problem is that control decks, which normally counter aggro decks, don't see to do much to budge DH. Not sure what t is about its design but it just doesn't care much about control decks and manages to go face with a million damage anyway.
It just doesn't make much sense to me. What's the tactic they use? If I try to rush upgrades, I always have to compromise my board and stay with like 5 minions at most, but some people reach rank 5 in like 5-6 battles and still manage to have like 2-3 golden minions and almost a perfect setup.
2
Blizzard is usually quick in nerfing old decks to make new decks thrive. My guess is that quest hunter and warrior gets the hammer pretty soon.
2
I prefer the old one by far. I don't find it very much fun facing off people with minions that have hundreds, maybe even thousands, of health. Tarecgosa+HP imp+Baron Rivendare is just fatiguing to face, especially if you lowroll and it's not a Murloc round so that you can poison them to death and you aren't lucky with spores.
1
It feels like every Deathrattle build is just fine, but then it becomes completely broken with him in the game. Do you think he should stay in the battlegrounds?
2
We have a random card back, which is far less "fun". How come they haven't added a function where you start each game with a random hero for that class yet? Think it should
've been a given, tbh. Especially now when the battle passes spit out new heroes.
2
Mage?
2
There are so many ways to not just draw one or two cards, but sometimes as much as 8 or 9. Do you think that's a problem?
1
One reason aggro and tempo decks are so dominant is because it's fast to climb through the ranking system with them.
I can accept that, even if I hate it because I haaaaate fast decks.
That got me thinking, though, and I want to come up with some kind of solution that makes people WANT to play slow and greedy decks.
How about the longer a game goes on, the more stars you earn on a win? Say a game goes to round 10 = 2 stars, round 15 = 3 stars, round 20 = 4 stars. Would that be a good solution? That incentives people to play slow decks and makes them able to rank up fast as well.
1
Third expansion with the DH, and it doesn't seem to slow down and still has top-tier decks.
What can Blizz realistically do about the class to permanently tone it down? These nerfs they've made don't seem to help much.
The problem is that control decks, which normally counter aggro decks, don't see to do much to budge DH. Not sure what t is about its design but it just doesn't care much about control decks and manages to go face with a million damage anyway.
1
It just doesn't make much sense to me. What's the tactic they use? If I try to rush upgrades, I always have to compromise my board and stay with like 5 minions at most, but some people reach rank 5 in like 5-6 battles and still manage to have like 2-3 golden minions and almost a perfect setup.
1
Aha, that's it! Thanks!