You have there some cards that are very often used and you have buffed them O.o "5 mana summon 4 2/2 trees with charge"? 4? and dont die? is crazy, now its supernice and you buffed it
@goratrix1913: I like the idea of destroying minion to get something in return. But mass friendly-minion destroy isn't something we'll see in a lot of decks (more like in decks including deathrattle effects like Nerubian Egg and Ancestral Spirit). I think the card doesn't offer enough for it's cost of 4 mana, should be a 2-3 mana. I'd even say try to add another component to it so the cards get more spicy, more use, just try to keep the balance (most people tend to make "above average" cards, not your case ;) ).
@ZyzoHS: What does your "Quest" keyword mean ? What happens if the opponent fails or cannot finish with the same amount used ?
maybe its not very well writen, if he fails he discards 2 cards, but its suposed to be "the same amount of mana as you or less, because if its exactly the same amount it can be too hard. my "Quest" keyword means that you use it and your opponent has one turn to complete the quest or fail it.
I edited the card so it can be easier to understand
What do you think about mine? it has the bad thing that the game would need a place for it on the battlefield, but would be very funny to see the enemy using thing as he doesnt want to just to not see the "bad ending"
I decided to do something new, this would be the new neutral spells, they are "Quests" and when you use them they would appear next to the board, so the opponent has to do something, if he complete the quest he gets one coin, if he doesnt something bad happends to him, here is one example :)
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You have there some cards that are very often used and you have buffed them O.o "5 mana summon 4 2/2 trees with charge"? 4? and dont die? is crazy, now its supernice and you buffed it
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maybe its not very well writen, if he fails he discards 2 cards, but its suposed to be "the same amount of mana as you or less, because if its exactly the same amount it can be too hard. my "Quest" keyword means that you use it and your opponent has one turn to complete the quest or fail it.
I edited the card so it can be easier to understand
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awesome!!! would have been amazing
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What do you think about mine? it has the bad thing that the game would need a place for it on the battlefield, but would be very funny to see the enemy using thing as he doesnt want to just to not see the "bad ending"
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REMOVED
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I decided to do something new, this would be the new neutral spells, they are "Quests" and when you use them they would appear next to the board, so the opponent has to do something, if he complete the quest he gets one coin, if he doesnt something bad happends to him, here is one example :)
edit the card to be easier to understand