• 0

    posted a message on I just opened 24 Gadgetzan packs...

    I opened 16 packs...no Legendaries...4 of the worst epics...19 rares...2 gold common...the rest common.  Did they lower drop rates or something?  Finished first quest...2 rares...the rest commons...

    Posted in: General Chat
  • 0

    posted a message on How to beat trap hunter at rank 18?

    The best way to beat secrets is to not trigger them until you can counter the effect.  I routinely play a secret hunter on the ladder and the biggest challenges I have faced has been from players who only hit face or deal with the secrets effectively,  Think of the situation you are in and determine what secret you are most likely to be facing at that moment.  Secrets aren't really all that hard if you know all the secrets you could be facing in a given situation.  That being said, of course, every good secret player has counters and sets the table for multiple threats to deal with at the same time. :)

    Posted in: Standard Format
  • 0

    posted a message on (Murloc Quest) Less gold rewarded for playing *more* Murlocs

    These new quests, especially play 75 murlocs, really aren't quests.  They are spam-a-thons.  Who cares about winning...just throw out random murlocs, get gold.  I am all for not revolving all quests around winning, but quests should have more substance than just spam murlocs for 6-10 games.  I mean, I just give my four year old the computer and tell him to play random cards in the paladin murloc only deck.  Thanks Blizz for mind numbing content. 

    Posted in: General Discussion
  • 0

    posted a message on I want Mill Rogue Nerfed....

    OP has to be trolling us. This can't be for real. 

    Posted in: General Discussion
  • 0

    posted a message on Should I disenchat these legendaries?

    IMO...

    Al'Akir the Windlord...good finisher...keep

    Aviana...not high value card...de if dust is needed

    Hogger---not popular right now, but could be useful in future...keep

    Nozdormu--i am waiting for this one to become useful because the potnetial is there...keep

    Onyxia---can be useful...situational...keep

    The Black Knight---useful...keep

    Cheers!

     

    Posted in: Card Discussion
  • 1

    posted a message on Water elemental is flawed

    I think the card is pretty balanced and really see no flaw with it.  Synergy with Shatter / Ice Lance.  It has a good attack and hp.  I almost thinking you are trolling.

    Posted in: Card Discussion
  • 0

    posted a message on Why so many bad manners?

    Why so many bad manners in the game today?  Seems as if video game heroes these days at the end of the game rope out, taunt you, play everything they can, and then still lose. Or worse...they obviously have won and they play everything and then end the turn. Waiting for you to end your turn and kill you. So dumb!   Can we just lose and win gracefully?  Seems pretty dumb to play every card possible rope out and then lose to a hero power or play every card possible and the land the killing blow. Can't we just lose and win gracefully?

    Posted in: General Discussion
  • 0

    posted a message on 8 Reasons Priest Can't Compete
    Quote from zeropointflux >>

    There are many more problems with priest that weren't mentioned here - the two big ones are card draw and situational board clear.

     

     Actually, these are exactly the two main problems being mentioned.  :)  See above thread.
    Posted in: Priest
  • 2

    posted a message on 8 Reasons Priest Can't Compete
    Quote from CGDPodcast >>

    Well Met! After 2 weeks of pondering why exactly Priest is the absolute bottom-tier class right now, I've finally nailed down 8 reasons why poor Anduin can't keep up in this meta. I've divulged more thoughts in this week's episode of The Cygnus Guide to Deckbuilding, but here are the short versions:

    1. Lack of Good Board Clears- With the noticeable increase in minion health lately, Auchenai + Circle, Holy Nova, and Excavated Evil just can't keep up. Plus, Shadow Word: Horror is a complete joke of a card. The absence of Lightbomb in Standard makes a big difference for being a control class.
    2. Lack of Value Minions- Unlike Totem Golem, Bloodhoof Brave, or Darkshire Councilman, Priest doesn't have any big minions that are good on their own. They also have no equivalent to something like Feral Spirit, meaning that minions are harder to keep alive without combing with buff spells (we'll discuss that again later).
    3. No Good Legendary Minions- Prophet Velen is only good in extreme combo decks, Confessor Paletress can completely screw you with RNG, and Herald Volazj only works in Wild right now. A solid Tirion or Varian type minion would do wonders.
    4. No Decent 2-Drop- There are currently only two 2-drops for Priest; Museum Curator and Wyrmrest Agent. Unfortunately, only the Agent has an actual board effect while Curator is for mid- and late-game value. Do you realize that there's also only one 3-drop in Standard right now for Priest?
    5. No Reach- While cards like Kill Command, Fireball, and Lava Burst can hit either minions or face, Priest cards are the exact opposite. Either it kills minions very conditionally with Shadow Word: Pain or it hits face with Mind Blast. You require double the cards to do the same thing.
    6. Hero Power = Inspire- Remember how The Grand Tournament came out, and everyone got excited for all these Inspire cards, then a few days later everyone realized it was a poor mechanic? Yeah, that's just like Priest's Hero Power. All the cool healing synergies required for it's minions are essentially like Inspire.
    7. Weak Buffs- The only viable buff card now is Power Word: Shield because it only costs 1 and also draws a card. Everything else is either too combo-reliant or overcosted (I'm looking at you, Power Word: Tentacles).
    8. No Proactive Minions- Sorry, you won't find any Ravaging Ghoul, Argent Protector, or Fire Elemental in this class. The innate healing synergies actually require your minions to be injured, but in a much less efficient way than what Warrior has.

    What do YOU think? Why is Priest bottom-barrel? Will anything in the upcoming Adventure fix it?

     While I would agree with most of your observations, I think one thing people ignore is the difference in play style of a priest.  Priests, historically, have a support role.  They buff and heal.  Successful decks for priests revolve around buffing and healing, thus controlling the board.  I do think priests lack some good board removals, but I think taunt cards are what a priest must have in order to maintain their control.  The only things I have found to work to any degree of success has been cheap card drops, buff and heal.  The problem is obvious, the decks are unstable and rely heavily on card draw.  If you are not cycling through the deck fast enough, you will lose.
    IMO, Miracle Priest, like that of miracle rogue, is more in line with the play style intended for the priest class.
    Cheers!
    Posted in: Priest
  • 0

    posted a message on Best Old Gods quote to say during sex!

    "Not Again" - Flame Imp

    "Try This" - Arathi Weaponsmith

     

    Posted in: General Chat
  • 0

    posted a message on Best Old Gods quote to say during sex!

    "Not Again" - Flame Imp

    "Try This" - Arathi Weaponsmith

     

    Posted in: General Chat
  • -3

    posted a message on Mike Morhaime on Combating Racism in Hearthstone

    Not even close, but I have learned when people make comments like the one you made, generally they are revealing something about themselves. 

    Posted in: News
  • -7

    posted a message on Mike Morhaime on Combating Racism in Hearthstone

    I can't stand how weak people have become.  If you believe in evolution, then the strong survive and the weak don't.  Don't protect the weak.  They are weak for a reason - out of the gene pool.  We have tolerated the weak too long.  If you are easily offended or "emotional sensitive" get off the internet.  Survival of the fittest...Darwinism...tolerate the weak and the weak is all you will have.  <obvious>  Grommash Hellscream

    Posted in: News
  • 0

    posted a message on Cairne or Rag for Tempo Warrior

    I know you said Carne or Rag; however, I think, the answer depends on what you deck is trying to achieve.  Current meta, Carne is very strong and survives board clear and many removals.  Rag can be a one shot kill.  Most classes have something to remove a large threat like Rag and even if they don't BGH is still a viable option.  Personally, if I am playing laddering the current meta, I go with Carne - less chance of easy removal.

    Posted in: Warrior
  • 0

    posted a message on Problems with the new brawl

    I am loving gold farming with Soulfire and Fist of Jaraxxus.  Most games done in 3-4 turns.  :)

    Posted in: Tavern Brawl
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