Quote from Nickfuryusn >>Terrible stats for a mediocre effect at a high cost? At least that's my first impressionlo ll
it's very similar to Blazecaller, which is a very good card. The stats are a bit weaker but does more damage and is considerably easier to trigger.
2
its almost always 3 pm EST.
3
I wouldnt call endless rift grinding "fixed", the loot system blows and none of the builds feel unique anymore. they need to get rid of the training wheels again.
3
why isnt it going to work? if you play infinite value, you can get a similar effect as jaraxxus, for instance, the druid DK is a nice substitute and then you add spectral tigers into the mix, its hard not to see that is incredibly plausible for Handruid(patent pending) to work.
6
Well Handruid (patent pending) got the final card it needs to compete as a tier 1 control deck. that armor card is bonkers. its just missing a good board wipe.
2
Why run 2 gorehowl? we have dead mans hand that you can just pitch gorehowl back into the deck then play Arsenal.
3
kill lore walker cho with it, fun for days.
-7
I think i would be happy if they removed charge completely or replaced all current charge cards with rush. i know most people wouldnt but charge is one of the leading causes of cancer says the FDA.
5
I am so going to play control warrior with the quest, x2 stonehill, x2 phantom militia. you dont even have to keep the quest opening hand if you dont want to. Getting 3 procs off 1 card is prrrrrety gooood.
2
LOL i totally thought it was the other one that makes your hero power cost 1. thats what i get for assuming.
0
I think people are already underestimating how insane this deck is going to be. first turn 1 drop, second turn 1 drop ping face, third turn insert op 3 drop, turn 4 piing face, over powered 3 drop. every turn being able to ping face is sick while applying pressure from the board.