I told my friends before the expansion that DK would dominate because they were already near the top tier and didn’t lose a single card. And now on the ladder - last 10 games? 8 of them DK.
The class was designed by a toddler:
Ooh, let’s give them a card LIKE Twisting Nether, except it also gives them a 5/5 body AND adds to their corpses. We also need a 2-mana destroy any minion, a 3-mana destroy the biggest minion, a 5-mana 5/5 that does 10 damage, a 3-mana 2/2 that draws 2 cards… and why not a 7-mana spell that freezes their board, does 5 damage… AND drops a 5/5 body. Why not? Even a simple 2-mana 3-damage spell has to ALSO discover a card. And then they added the OP location to all of it. All the high legend games (at least those where they want to win and aren’t just messing with ideas) are DK vs DK. It’s Death Knight-Stone now, not Hearthstone. There is no single nerf that will fix this because every card is an example of power creep.
Congrats Blizz. Everybody is playing your new class now. Everybody else can GTFO it appears.
2
Out of the respect of you moderating this forum I wont go further than saying this... That you think for a second the meta is healthy is actually moronic or you just don't play hearthstone. I'd like to assume its the ladder but lets be honest, the meta is always shit, but this time its shit with an extra bit of whip cream on it. This game is already dying like a brick, it has no where near the participation or ingenuity it did half a decade ago, its just kind of sad to watch now. you'd think getting to legend would be fun, but throwing fun decks at 30 death knight matches because they're all chasing their legend rank for the month is beyond the stupidest crap ever, it forces you to intentionally pick against them or pick something that has half a chance against them. yes there are other decks that "work" but there are no other decks that flat out win. This is literally secret pally levels of stupidity from grand tournament, turn 6 drop christmas tree and win game.
2
tournaments mean nothing to ladder
2
Yes variety in Multiple viable archtypes in multiple viable classes, There should not be a 50% match rate against a single class
2
I would actually be okay with DK if it weren't all the same Hearthstone replay netdecks. No one even tries to go even slightly outside of the carbon copy rank 1 legend streamer build.
1
Wish they would just reduce the amount of rank distributions... Some are just barren or flooded with bots
6
It has nothing to do with anything in regards to one deck being strong or this or that, every deck has a playable archtype (obviously dk is a bit strong though)
The real issue is no deck is fun to play against at all
Blood control DK - Literally not fun to play against
Frost Dk - not fun to play against
tony druid - not fun to play against
shadow priest - not fun to play against
steal yo girl priest - not fun to play against
pure pally - not fun to play against
secret rogue - not fun to play against
literally every deck is basically made so as quickly as possible in a match you basically just not longer get to play the game. Even if you are playing one of those decks, its just not fun to run up into a mirror match or another one. Its the days of the og where every match was secret pally, midrange druid, control warrior, freeze mage, miracle rogue, or face hunter
anything that wasn't exactly those decks was just not viable and if you played against one of those it just was not a fun game.
1
Basically a homebrew mess around with rogue deck, its doing fairly well at d5 rankings. Basically the deck is centered around 2 win conditions, either using the grave diggers to hand destroy while setting up counters for anything they could possibly play or bouncing astalor in the end game. aggro if it gets stopped quick enough basically goes into top decking mode immediately if you get some removal and shelling. deep control decks can be a pain but sometimes this out paces blood knight which often leads them to into your top decking trap. The deck may seem like it doesn't work but the best i can offer is check out the replay i posted below, it should give a rough idea of what happens with this deck and how surprisingly consistent it can be.
https://hsreplay.net/replay/V8oQ7FVdc6n4cP7yuREeSz
1
They shouldn't be this efficient at the beginning of a rotation. its literally just because DK lost literally nothing which forces everyone to play control to deal with its aggro variant, which shuts out every other deck because DK plays control too to deal with other control decks
4
Literally want to see warlock dropped off a shelf, cheating out a 9 mana cards with no repercussion on turn 4 is stupid
also want to see DK losing out as well. Construct Quarter is beyond the stupidest thing on the planet not only that, they just have too many good control cards early on in the meta. Which is to be expected because none of its cards were rotated out except maybe a few core cards. like lets be honest, Horn of Winter ? theres a reason why innervate got nerfed, its basically the same exact thing.
Additionally Vampiric Blood and Patchwerk alongside Theotar, the Mad Duke disables every control decks win condition. and don't get me started on their insane curve.
Honorable mentions for bullshit Marrow Manipulator who's not even a legendary ( this should be enemy minions not face) and Frostwyrm's Fury (literally just compare this a second to Firelands Portal
but lets talk the real elephant in the room. you can practically run every one of their legendaries to full effect in almost every variant of their deck
6
Nearly every deck is a ladder rushing deck or a combo control "you can't play the game if you're not a ladder rushing deck" deck
Is this really what we have to play against the next few months....