• 2

    posted a message on Volcanic Drake

    Now thats what i'm talking about!

    Posted in: Volcanic Drake
  • 3

    posted a message on Nefarian

    OH MY GOD!

    Why don't you suck on MY polymorph, mages! GET REKT!

    Posted in: Nefarian
  • 2

    posted a message on Blackwing Corruptor

    See, the thing I'm not sure about these dragon-based cards is just that - they're dragon based. They only reach their true potential in a dragon deck. Admittedly, everyone and their grandma will be running dragon decks when Blackrock comes out, but you pretty don't even have the choice to throw this guy into any other constructed decks. These dragon-based cards are one-trick ponies, as opposed to things like sludge belcher, piloted shredder and the good doctor - you can throw them into any deck safely.

    Posted in: Blackwing Corruptor
  • 3

    posted a message on Dragon's Breath

    And mages get even more friggin' damage spells. They already have like ten others do they really need more?!

    Posted in: Dragon's Breath
  • 1

    posted a message on Rend Blackhand

    Hopefully they make up for this Rend guy by giving the final legendary an insane gimmick, a la Kel Thuzad. 

    Thing is, how do you make a KT-level gimmick without it being overpowered?

    Posted in: Rend Blackhand
  • -2

    posted a message on Hungry Dragon

    I don't see the big deal about this card - with the right cards, and the help of the 1-drop, most classes could easily take out this big scary dragon the turn it's played. Let's go over it:

    For the sake of argument, say the dragon's played right on turn 4, and the dragon and 1-drop are the only things on the board. Let's also assume that the 1-drop's anything other than Shieldbearer - that is to say, it has at least one attack.

    -Mages/Shamans can Hex or Polymorph - Mages could even put a Fireball to it if they want to.

    -Priests can just SwD the thing, thanks to its 5 attack.

    -Warrior, depending on the coin flip, can play/coin out Arcanite Reaver, which will do 5 damage to the dragon, allowing the 1-drop to finish it off. They could even pull out a Death's Bite and the 1-drop might be able to take it out.

    -Paladins can Truesilver Champion to smash the big guy open - if the 1-drop has at least 2 attack, it will finish the job.

    -Hunters can Kill Command the dragon, again leaving it with an easy-to-finish 1 hp. Admittedly, if the hunter doesn't have a beast on the board, it'll be more difficult for him to take it out in one turn. But honestly, what hunter doesn't have a beast on the board at all times, or at least an emergency Webspinner/Kill Command combo or something?

    -Warlocks would probably have a deal of trouble with this guy, i have to admit. Siphon Soul can't be played for another turn, and the only way to take it out would be via double darkbomb (or one darkbomb and sacrifice the 1-drop if it has 3 attack). Thing is, though, out side of this practice scenario, most warlocks will have a flame imp or something on the board already - maybe even a bunch of minions if they're zoolock. They shoudl be able to at least weaken it considerably, if not finish it, with their minions.

    -Druids could Starfire or Starfall and take the dragon down to 1 hp, allowing the 1-drop to finish it.

    -Finally, Rogues could play/coin Assassinate, use a Sap, or Backstab-Eviscerate it. Heck, if they really wanted to, they could burn both their deadly poisons to bring the dragon down to 1 hp - albeit a wasteful move, but still possible.

    Now, admittedly, if the classes aren't fortunate enough to have these cards in their hands, things could get ugly. But really, isn't Hearthstone all about the luck of drawing the right cards from the deck?

    Posted in: Hungry Dragon
  • 3

    posted a message on Dragon Egg

    I'm not sold on this card at all. It's a nerubian egg for 1 mana less, but you get a 4-2 instead of a 4-4, and of course it's split into two 1-health minions. you have to hit it twice to even get he full effect out of it. That just seems really, really lame to me. The slightest AOE kills its minions, as opposed to the nerubian which has much more health. I can't see this card playing anywhere outside of buff decks, and even there it's still weaker than the nerubian egg.

    See, the reason why NE was so good was because due to its effect, nobody wanted to attack it, which made it good for buffs and taunt walls. With this, though, everyone will want to attack it immediately, so that you only get the one whelp. That's not good.

    Funny thing is, they actually made a better version of this card for blackrock. Imp Gang Boss - 2-4 which summons a 1-1 every time it gets hit. That's at least passable value - 2-4 makes it harder to get down, and it actually fights back. Compared to that, this egg is pointless, especially when you consider that IGB is a warlock class card, which means it'll be all over the place in warlock decks, taking up the spots of this egg.

    Posted in: Dragon Egg
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