This card is insane. I actually can’t believe it has taunt. It’s just a 5 mana 5/5 draw two that has taunt.
And it’s something proactive for priest. God this is a good card.
3
This card is insane. I actually can’t believe it has taunt. It’s just a 5 mana 5/5 draw two that has taunt.
And it’s something proactive for priest. God this is a good card.
10
Quote from TokiWoTomare >>This is literally said every single time a new expansion drops. I'm getting tired of it. I don't mean to demean you in any way, but this is repeated every single time a new expansion releases. Every expansion is the worst it's ever been. I've been playing since Blackrock Mountain and missed Saviors of Uldum/Descent of Dragons only. In my experience, this expansion is probably more fun for me than Ashes ever was. And just about everyone can agree that Ashes of Outland was probably the worst experience by far.
I have never said it before.
Nor ever seriously considered quitting the game.
This is different, at least for me.
38
I have been playing hearthstone since the start and had a lot of fun. But this really is by far the worst meta I have ever seen.
"But but expansion have just been released"
Yeah and I have played at every single release they ever made and meta have never been close to this toxic in any release ever before.
There is just no interaction what so ever.
I have no clue why they have pushed this combo meta but it is utter rubbish.
First time I am ever considering quitting hearthstone.
1
It says in the shop that Ve'nari will be available in "late August", so it won't be usable yet. The first usable BH cosmetics will be the Beach Party bundle, which will be available on July 27, according to the announcement.
11
Epic Cinema Guy voice:
"In a world, where two mana draw two is considered powerful, comes a new card that will CHANGE.....THE......GAME. Two cards, 3 health, ZERO cost! Raise Dead! This time, it's personal!"
2
I can't help but feel this is going to be a bit of a win more card. You're going to need a field to trade in for him to have an effect. Typically there aren't that many cards that can use his effect the same turn they're played with him, but this is still a very strong anthem effect. Certainly can break stalemates and close games very effectively. I'm not sure how much demon hunter will be wanting to use this, as they'd rather have higher tempo plays on turn 3-5, but singleton hunter can probably find a slot for this very comfortably.
2
nice card will be solid for hunter but I am not so sure about druid.
5
They somehow managed to take one of the hottest designed male characters in WoW's history and turn him into a Karen.
2
I think it's a little sad when a common looks more exciting than many of the legendaries revealed so far.
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3
NOW, HANDLE IT!
3
I swear, I keep earning all this in game gold and blizzard continues to make more and more ways for me to not be able to FUCKING SPEND IT!
4
I wouldn't call it unstoppable, as there surely are SOME decks catered to beat it. But I'll say this, Quest Mage and Quest Warlock are so unfun to play against that it's literally driven my away from the game until a balance patch comes. Just terrible. The good news is Team5 seems to already be aware, it's just a matter of wait time now. I have to agree with the popular opinion though, most of these quest were such a bad design decision. From what I can see, only Warrior, Paladin and Rogue have fun quest that are interactive and fun to play as and against. They need to consider the FUN FACTOR of a quest in the future before printing it. If a quest seems to ignore most of the aspects of interactive play, then it's probably not going to be a very fun addition to the game.
1
It's rubbish I have to agree. But at least it seems Blizzard is already aware of it, they just haven't decided which cards to adjust, but it's already been confirmed that something will be done to restore order. Therefore I am not too worried at the moment, everyone knows there's a balance problem from the gamers to the streamers to the devs themselves.
Now if the balance patch ends up being way too mild and they let certain power decks get away with a slap on the wrist, THEN I'm gonna be back here sounding off the skies.
1
So is the new cosmetic already active or do we have to wait til the new expac launches?
1
It's pretty fun and probably will be strong at certain times in the meta, just not at this moment because it's gotten hyper aggro fast. When the meta is so fast, those infinite value plays are meaningless. The other problem is the extreme big decks that only slam down huge minions every turn the late game, they will be favored against this. Lastly the OTK combo decks will eat this alive. If you omit those 3 things this stands a decent chance.
5
Special shoutout to this particular cardback:
Looking slick as the devil himself. Really creative how the cape is used for the corner trim.
1
A lot of good ideas in this thread. More than anything I'm looking strongly at Twin Slice and Dance. I think Dance to 3 mana and Twin Slice to 1dmg. If I'm to be honest, I think Twin Slice is a problem card period. We've seen it as a 0mana 1dmg, it's busted and we've seen it at 1mana 2dmg which is every better. I really can't think of an elegant way to fairly nerf the card without making it laughably bad. 2mana slice is too expensive, 1mana for 1dmg also seems ridiculous but I'd rather it be under powered than over powered which is currently what it is.
2
Hogwash. People have been saying this since HS was in beta and the discussion has never ever stopped. Every single expansion has been similar, it starts with an influx of aggro and slowly tapers into a more rounded meta. The exceptions to this would be if something was outright broken preventing the meta from correcting itself (such as HunterTaker or AoO DH) in which case card nerfs had to happen. Aggro is no better in DMF than it was in other expansion release. Soul DH is the top deck to be sure, but I think it's disingenuous to call it an aggro deck, when it's actually a combo deck comprised with 70% being healing and removal similar to Bomb Warrior but just better in every way. I agree with many that Soul DH is too good and should be nerfed, but in fact my biggest grip with it isn't even the face dmg, it's actually the insane healing, silence and AoE combined which prevents you from punishing a deck like that in the way that you normally would.
So right now ctrl decks are able to beat aggro, the problem is they lose to mid-range tempo decks. For example, if you try a true healing/fatigue deck such as Healing Shaman or Res Priest, you'll quickly find that it's VERY hard to lose to any aggro matchup. Your losses tend to be from things like Pure Paladin, HL Hunter, Ramp Druid and Casino Mage having a powerful turn every turn from 4-8, with each turn getting progressively more difficult to answer. They also lose to wide board token decks like Zoolock, Murloc Pally and Token Druid but I feel it should be said that wide board decks equally pray upon aggro decks that try to win via face dmg and so the circle continues. When people say aggro beats ctrl, that's a lie. Aggro would only beat ctrl if you're running a ctrl deck that hardly runs anything defensive. You can't build a deck of greedy big value + some removal and get mad when someone drops bombs on your face uncontested. The anti-aggro cards have always been there, but people don't wanna run them because they aren't valuable vs other ctrl decks and that's the truth. You look at the popular ctrl deck list and it's like this thing called taunt and heal doesn't exist... If you run a lot of taunts and heals, you win vs aggro but you have to except the losses when you run out of steam vs the greedy stuff. That's meta teching, that's the game we play, it doesn't mean aggro is too good.
2
He quit playing HS to focus on making his own game. Props to him for actually going through with it, he said from the beginning that he had no intention of trying to compete with a giant like HS but rather wanted to make different kind of CCG that focused more on decision making and less on the RNG clown fest that HS has become. TBH I expected the game of a small indie dev team to look like donkey piss, but it looks... surprisingly good so far.