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    posted a message on All these weapons...

    Anyways, yes Harrison is almost an auto include in this meta. Weapons are everywhere, even on Handlock. Breaking a weapon and getting that card draw is an insane game swinger. Like, if you are playing against Ctrl Warrior don't even bother equipping a weapon that has more than 1 charge by the end of your turn, he's going to break it with a Harrison, I guarantee it.

    Posted in: General Discussion
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    posted a message on All these weapons...
    Quote from Ono_Palaver »
    Quote from neworecneps »
    Quote from Kitcarson1995 »

    Seems to be a death sentence not to have harrison ford in this meta. Now that we have these fancy rouge combo's with tinkerer's oil. I'm currently using ooze but the card draw from harrison.. Too good!

    Not to have Harrison Ford in this meta...

    Harrison Ford

    Ford

    Perhaps he has Indiana Jones instead. =D

    4th Wall = destoryed

    Posted in: General Discussion
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    posted a message on What do you guys name your decks?

    I keep the same name that the creator of that deck called it. There's no point in me finding a netdeck and then giving it my own unique name as if I designed it. It's it's Kolento's Miracle, then that's what I call it.

    Posted in: General Discussion
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    posted a message on Anyone know of any good anti mech aggro decks?

    Hey you know what, if I could afford to play Ctrl Warrior I would but I'm just not that rich. Yes, I know Wallet Warrior is favored in this meta, so goodie goodie to the big spenders, congrats because the meta is your punching bag.

    Posted in: General Discussion
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    posted a message on What deck counters control warior?

    The counter to Ctrl Warrior is Ctrl Pally, unfortunately Ctrl Pally gets shit on by just about every other major deck archetype out there. The more you add things into a Pally deck to stop aggro, the more you give up your advantage against Warrior so you're always going to be running a weak deck overall. Truth is, nothing matches Ctrl Warrior right now if you look at the overall the meta. IMO (and this is just my opinion) it's Blizzard gift to those who spent big money on the game.

    Posted in: General Discussion
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    posted a message on Control Warrior is no better than Zoo.

    I would argue that control warrior does allow for thought and skill because it's slow enough that the enemy also gets to play some cards and impose whatever tactic they had in mind. By contrast Zoo is so fast that the game often ends without the other player even having an opportunity to play anything.

    On a similar note, I would like say that Control Warrior has now become vastly superior to any other deck types. In this meta only Wallet Warrior can consistently squash aggro and simultaneously shut down other control decks with it's insanely low cost removals. This is the what the big spending players always wanted and Blizzard finally catered to them (either intentionally or unintentionally), a meta where the people who invested money have a clear advantage over those who don't. Nobody can say with a straight face that other budget decks can compete with what Control Warrior brings to the table. It has the most healing, the most efficient early game clears, the most hard removal, insane late game tool and the burst win condition via Grom. No other class has those benefits. Priest and Pally are often cited as having similar qualities, and to that I say yes they have the control but not the burst which means they will fail really really badly against decks like Handlock and Combo Wombo Druid and Tempo Rogue.

    I'm just pointing it out in case anyone missed it, Wallet Warrior gives a straight up unfair advantage in any meta.

    Posted in: General Discussion
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    posted a message on Anyone know of any good anti mech aggro decks?

    Seems like most of the anti-aggro decks out there are designed to stop deathrattles but I haven't seen anything much for stopping this Mage Mech aggro nonsense that kills in 4 turns. Obviously, the optimum answer is having early removal, when you don't mull early removal the game is pretty much an auto-loss (for me anyway).

    Posted in: General Discussion
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    posted a message on [Legendary] Ramp Druid

    Hey thanks for the guide. I'm trying to break through from Rank 3 to legendary and I have a question. Honestly, what are my chances of making this deck work without Cenarius? I have all the other stuff but not him. Should I just give up on the idea of Ramp Druid without that card?

    Posted in: [Legendary] Ramp Druid
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    posted a message on Is there a way to not lose to aggro Hunter with Handlock?
    Quote from TazdingoHS »
    Quote from MarineKingHS »

    I figured it out! For the current meta, hellfire is not useful at all so drop it. Also drop one other thing that is not absolutely needed (such as faceless or a coil). Now, with those 2 slots add 2x Unstable Ghouls BOOM, it's a door stop for aggro hunter and zoolock at the same time. As soon as I did that my winrate vs the Huntard aggro sky rocketed. They really have no efficient answer to the unstable ghoul within those first 3 turns, which will give you the time to start gathering your taps and building your defense.

    Try it, it works!

    Glad the adjustments worked, but I highly doubt your win rate against Hunter aggro skyrocketed as a Handlock with that improvement to the deck tbh. The Ghouls are annoying to Hunter's small minions, but it only takes one hit from the Eaglehorn bow. At the end of the day, Hunters get insane value from their traps on your bigger minions, and their reach with Kill Command + Hero power just whittle you down so easily with Hunter's Mark in their back pockets, even if you're behind taunts.

    It aint easy, but my win rate against the Huntard matchup went from 20% to 50% with just those changes. I'll take it

    Posted in: Warlock
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    posted a message on Is there a way to not lose to aggro Hunter with Handlock?

    I figured it out! For the current meta, hellfire is not useful at all so drop it. Also drop one other thing that is not absolutely needed (such as faceless or a coil). Now, with those 2 slots add 2x Unstable Ghouls BOOM, it's a door stop for aggro hunter and zoolock at the same time. As soon as I did that my winrate vs the Huntard aggro sky rocketed. They really have no efficient answer to the unstable ghoul within those first 3 turns, which will give you the time to start gathering your taps and building your defense.

    Try it, it works!

    Posted in: Warlock
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    posted a message on Is there a way to not lose to aggro Hunter with Handlock?

    Has anyone come up with a Handlock deck that doesn't absolutely get destroyed by Huntard? I'm finding it incrediably difficult to stop Hunters from rushing me down with Undertaker/Deathrattles and then they play Freezing trap/hunters mark/bow to blast apart any defenses I set up. The times I win against Hunter are the times when they mull really poorly. I'm out of ideas here, and the meta is 80% Hunters.

    Posted in: Warlock
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    posted a message on Bloody Oath

    Eh... this deck has not power in it. It's very weak and lacks hard removal. Running 1 hex in a Handlock meta? Seriously? Then you have 2 rockbiter and no Alakir or Doomhammer? You're going to give up all that synergy? Sorry but this deck is amateur hour.

    Posted in: Bloody Oath
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