Just made a slight adjustment since I didn't have 2x Smolderthorn Lancer. I subbed in The Boomship. As you can see I misplayed a lot but the deck is super solid - thanks for the list!
Are you finding Ultimate Infestation to be useful with the Juicy Psychmelons? I have since deleted UI (seems like you almost always are in an overdraw situation). I think I like your idea of removing Flobbidinous Floop in favor of Oaken Summons in context of the aggro meta... In wild format it seems Floop is nothing more than a faceless manipulator in the Aviana turn. Also: thoughts on Biology Project?
Completely agree that Ultimate Infestation is pretty low-yield in this deck. The card draw here is already insane (especially if you add a Ferocious Howl which doubles as an Ironwood Golem activator) , and burning a card (which is all too common with UI) can be hugely detrimental in this deck). I am considering taking it out completely but I am currently running 1.
Totally agree that Ferocious Howlis underrated here. I disagree with the The Lich King though; in my experience he is one of the only good pushers for damage in the late game (Rotten Applebaum probably being the best and Ironwood Golem being near-useless unless in late game fatigue since you armor will be drained). I think Master Oakheart is fun, but also sub-optimal since it requires a lot of "luck" and isn't a game ender or anything. I also think 2x Carnivorous Cube is probably excessive since it can be a "dead draw" early in the game.
Master Oakheart isn't worth the slot IMO. If he pulls Hadronox and he gets silenced (assuming no Naturalize in hand), you're cooked. More likely you will get the Ironwood Golem anyway. It also needs Dragonhatcher to maximize value which really seems like a waste if you have drawn the Dragonhatcher previously.
IMO Spreading Plague is not viable. Using Hadronox late game to push with 1/5's is really not a great push. Add to this that they count as a beast and you'll be rolling the dice whenever you use Witching Hour.
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Any ideas on how to make a (possibly meme-y) Hakkar wild fatigue rogue?
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Just made a slight adjustment since I didn't have 2x Smolderthorn Lancer. I subbed in The Boomship. As you can see I misplayed a lot but the deck is super solid - thanks for the list!
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Thanks, got it first try (even with sloppy play):
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Played extremely sloppy and still did it first try with this. Thanks for posting in 2019.
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Still the best deck in Boomsday era
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Are you finding Ultimate Infestation to be useful with the Juicy Psychmelons? I have since deleted UI (seems like you almost always are in an overdraw situation). I think I like your idea of removing Flobbidinous Floop in favor of Oaken Summons in context of the aggro meta... In wild format it seems Floop is nothing more than a faceless manipulator in the Aviana turn. Also: thoughts on Biology Project?
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Hard to pilot, but possibly will become the top Boomsday deck in the next few weeks...
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Please add a midwest USA location.... Cincinnati, Louisville, Indianapolis, St. Louis, Chicago, Columbus....
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Witching Hour is a soft incompatibility with Spreading Plague + Malfurion the Pestilent + Witchwood Grizzly + Ironbeak Owl because they are beasts (if your goal is to get Hadronox...) Not sure their inclusion outweighs the usual avoidance of those cards for the guaranteed Hadronox pull...
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Completely agree that Ultimate Infestation is pretty low-yield in this deck. The card draw here is already insane (especially if you add a Ferocious Howl which doubles as an Ironwood Golem activator) , and burning a card (which is all too common with UI) can be hugely detrimental in this deck). I am considering taking it out completely but I am currently running 1.
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Totally agree that Ferocious Howl is underrated here. I disagree with the The Lich King though; in my experience he is one of the only good pushers for damage in the late game (Rotten Applebaum probably being the best and Ironwood Golem being near-useless unless in late game fatigue since you armor will be drained). I think Master Oakheart is fun, but also sub-optimal since it requires a lot of "luck" and isn't a game ender or anything. I also think 2x Carnivorous Cube is probably excessive since it can be a "dead draw" early in the game.
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Master Oakheart isn't worth the slot IMO. If he pulls Hadronox and he gets silenced (assuming no Naturalize in hand), you're cooked. More likely you will get the Ironwood Golem anyway. It also needs Dragonhatcher to maximize value which really seems like a waste if you have drawn the Dragonhatcher previously.
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Honestly he is probably the LEAST necessary part of the deck. The only point is to maximize value by pulling Tar Creeper, Ironwood Golem and Dragonhatcher. You could consider cutting Master Oakheart and Dragonhatcher completely.
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IMO Spreading Plague is not viable. Using Hadronox late game to push with 1/5's is really not a great push. Add to this that they count as a beast and you'll be rolling the dice whenever you use Witching Hour.
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- 1 Malchezaar, risk of ruining Keleseth's buff?