Pretty worthless, it's 1 health means it gets destroyed by anything before your second turn so it will almost never cast it's effect on curve. Oh and it doesn't help that your other 1 drop minion already has Divine Shield, stick to Argent Squire instead
0
Pretty worthless, it's 1 health means it gets destroyed by anything before your second turn so it will almost never cast it's effect on curve. Oh and it doesn't help that your other 1 drop minion already has Divine Shield, stick to Argent Squire instead
-5
It does with Hunter since it has nothing that can be considered a serious threat besides Highmane
-12
Yea this card is so OP, let's compare it to another staple 8 drop in Paladin decks
[card]Tirion Fordring[/card]
You hit him with Huffer, Huffer's dead and then he kills Misha, Next turn Leok Kills him and he gets
a 5/3 Weapon to Rape your face for 15 damage. Tirion may be Legendary but he's also much more
powerful than Call of the Wild, for the same mana he can do 27 damage easily on his own and what does
Hunter have? Highmane? everyone who has fought a Hunter before knows to expect him and saves removal
for him and after turn 6? Hunter has NOTHING ELSE. They have no
usefulreliable card draw, no healing, nolegendary cards worth playing and no big Minions besides King Krush and he's not that good anyway.
So stop complaining about Hunter, Call of the Wild is the only end game we have and its extremely good but
not exactly an "I win" card either. Without it Hunter would be unplayable.
Now excuse me, I just drew Tirion and moving over to Paladin lol
2
Is it a good idea not to play Hex? is like the best removal in the game...