No, he won't. The reason the cards you listed lose Stealth, is because they all inflict damage when using their abilites. And Stealth is removed once said minion with stealth, does damage.
Control Rogue: Now a thing. Beneath the Grounds provides you board presence while you sit back and focus on clearing the opponent's board to stall and wait until you can start pumping out value from Anub'arak. The arachnophobia is real.
Just, no. I mean, yeah i think Beneath the Grounds just gives so much value, but Anub'arak will rarely see play imho, since it costs 9 mana and it's way too slow EVEN for a Control Rogue. Wasting an entire turn to drop and 8/4 that does nothing the moment it comes to play, seems pretty bad for me.
Back on the card, if you can somehow survive until this card starts droppin' dem' Nerubians, then i think it might see some play, but it's hard to see exactly what deck will be fitting to host this card.
It sounds nice but in reality it just seems like overkill. I'm not sure Handlock will change much after this expansion (if at all) but as it stands right now I don't see such a weak card (stat-wise) making it into any list even if it has such an effect on your hero power. There's just no room.
I believe, Frost Giant will be staple for Handlock. He will be cost zero most of the time when you play him, because you basically tap every turn as a Handlock, don't you? Also fits the deck mechanic - you can taunt him, shadowlame him as other giants. More giants for Giant Dad, yay!
Frost Giant won't, in any case, be a staple for Handlock. It won't replace Molten Giant, for obvious reasons, and it won't replace Mountain Giant, since if you tap a turn, you will reduce Mountain Giant's cost by (2), while FG will be reduced by 1. Also costing 0?No way, while tapping is crucial and core to Handlock gameplay, to do so effectively requires planning ahead, so it's probably not gonna happen. Also FG costing (0) costs (theorically) 20 life, not to mention tapping 10 times (around 20 mana, depends on whether Maiden of the Lake is played or not.). Probably some deck lists might run 1 copy at best, but i don't think Warlock is the class FG is going to see play.
Also, no. You don't tap every turn as a Handlock. Yes, you tap A LOT, but knowing when to or not to tap is necessary to play Handlock decently.
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i think you only missed Truesilver Champion m8 :)
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"Get rekt bitchhhhh"
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No, he won't. The reason the cards you listed lose Stealth, is because they all inflict damage when using their abilites. And Stealth is removed once said minion with stealth, does damage.
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Just, no. I mean, yeah i think Beneath the Grounds just gives so much value, but Anub'arak will rarely see play imho, since it costs 9 mana and it's way too slow EVEN for a Control Rogue. Wasting an entire turn to drop and 8/4 that does nothing the moment it comes to play, seems pretty bad for me.
Back on the card, if you can somehow survive until this card starts droppin' dem' Nerubians, then i think it might see some play, but it's hard to see exactly what deck will be fitting to host this card.
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Everyone just thinking how great this card is, and i'm here thinking this is such a shitty card.
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Frost Giant won't, in any case, be a staple for Handlock. It won't replace Molten Giant, for obvious reasons, and it won't replace Mountain Giant, since if you tap a turn, you will reduce Mountain Giant's cost by (2), while FG will be reduced by 1. Also costing 0? No way, while tapping is crucial and core to Handlock gameplay, to do so effectively requires planning ahead, so it's probably not gonna happen. Also FG costing (0) costs (theorically) 20 life, not to mention tapping 10 times (around 20 mana, depends on whether Maiden of the Lake is played or not.). Probably some deck lists might run 1 copy at best, but i don't think Warlock is the class FG is going to see play.
Also, no. You don't tap every turn as a Handlock. Yes, you tap A LOT, but knowing when to or not to tap is necessary to play Handlock decently.