Look at my eyes...Now this..is destruction...
- Zerkma
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Member for 8 years, 7 months, and 6 days
Last active Thu, May, 18 2023 17:09:50 -
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9
GoldForGold posted a message on Deathstalker RexxarPosted in: Deathstalker Rexxar -
15
VultuZ posted a message on Un'Goro Packs Promotion Now Live - Buy Card Packs, Get Bonus PacksPosted in: NewsGetting packs for the old Price PogChamp
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39
Dr_Scaphandre posted a message on New Features Coming to Hearthstone - Quest with Friends & Deck List ImportingTeam 5, this is why I love you. The sneaky jokes like these get me everytime.
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235
XanXon posted a message on NEW - Achievements in Hearthstone!Posted in: Fan CreationsGreetings, Traveler!
Hearthstone is now ~ 2 years old, but there aren't any achievements in it yet. My question is: why not? This would be a great way to motivate players over a long periode of time, especially now with the upcoming formats. So I thought about possible some achievements ... but there was a problem: where should they be placed Ingame? After a few hours, I created some graphics to explain my result.
Okay, let's get started. First of all I placed the Achievement button next to the Collection, directly on the right side. By clicking on it a new layer opens:
(Click here to watch the full sized grafic)
On the left side, you can see, that there are 3 categories: Collection, Account and Conditions. The first one contains Achievements based on generell all Hearthstone cards. Summoning a minion, activate a spell for the first time, collection a special amount of a cardgroup etc. Here's an example:
The thing is, that you don't have to own this minion for this achievement, you also just can play it in Arena/Brawl. After reaching, this achievement get's a 'tick' and coloration.
But that wasn't all! When you have this achievement, you can work on the next one:
Simple, isn't it?
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The next categorie is Account. Here are all achievements, which depends on the own progress like completing an adventure or reaching a rank in a season.
The last categorie are the Conditions, as shown in the graphic. These achievements needs special Ingame situation like winning a match with a complete-murloc deck, killing your opponent with e.g. the Leper Gnome-Deathrattle, summoning Thaddius and many different more (there are like endless ideas, but I just made three as an example in the graphic).
Normally, you can only reach the achievements in Play mode, Arena, Brawl or sometimes also while fighting adventures, but some achievements shows the following icon:
This means, that you can solve them also in a match against friends (because they may not be solvable in normal matches). The reason of this is, that achievements should be a longtime-motivation.
Collection:
Work in progress! =]Account:
Work in progress! =]
Conditions:
Work in progress! =]
Okay, that was my "short" explaination for the achievements. What do you guys think? Do you want this in Hearthstone or not? And what are your ideas for achievements (also different ones!)? Let's start a collection for Blizzard! :)
Sorry for grammar-mistakes, I'm not a native speaker. ^^
Greets, XanXon
Some other graphics from the next sides:
=== >
This is a new design. You can find the old one here:
Greetings, Traveler!
Hearthstone is now ~ 2 years old, but there aren't any achievements in it yet. My question is: why not? This would be a great way to motivate players over a long periode of time. So I thought about possible some achievements ... but there was a problem: where should they be playced Ingame? After a few hours, I created some graphics to explain my result.
Okay, let's start. First of all, I plaiced the Layer directly next to the Quests. So instead of just showing the Hero-level, Quests and Co., it also now opens a Layer with the Achievements - something like this:
(You can open a fullsized version of this graphic by clicking on it!)
On the right side, you can see, that there are 3 categories: Cards, Account and Conditions. The first one contains Achievements based on generell all Hearthstone cards. Summoning a minion, activate a spell for the first time, collection a special amount of a cardgroup etc. Here's an example:
The thing is, that you don't have to own Ysera for this achievement, you also just can play her in Arena/Brawl. After reaching, this achievement get's a 'tick'.
But that wasn't all! When you have this achievement, you can work on the next one:
Simple, or?
-------
The next categorie is Account. Here are all achievements, which one depends on the own progress like completing an adventure ore reaching a rank in a season.
The last categorie are the Conditions, as shown in the graphic. These achievements needs special Ingame-situation like winning a match with a complete-murloc deck, killing your opponent with e.g. the Leper Gnome-Deathrattle, summoning Thaddius and many different more (there are like endless ideas, but I just made three as an example in the graphic).
Normally, you can only reach the achievements in Play mode, Arena, Brawl or sometimes also while fighting adventures, but some achievements shows the following icon:
This means, that you can solve them also in a match against friends (because they may not be solvable in normal matches). The reason of this is, that achievements should be a longtime-motivation.
Cards:
Account:
Conditions:
Okay, that was my "short" explaination for the achievements. What do you guys think? Do you want this in Hearthstone or not? And what are your ideas for achievements (also different ones!)? Let's start a collection for Blizzard! :)
Sorry for grammar-mistakes, I'm not a native speaker. ^^
Greets, XanXon
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vicodinchik posted a message on Everything You Need to Know for the Journey to Un'Goro Launch This ThursdayPosted in: Newsthey promised 50g for each day of delay, so they should keep their words and do it
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Dr_Scaphandre posted a message on Everything You Need to Know for the Journey to Un'Goro Launch This ThursdayPosted in: NewsI'm crying. This expansion is amazing. The dinosaurs. The elementals. The quests. The Adapt keyword. It's all so beautiful!
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Thewizardofdusk posted a message on New Card Revealed: Ravasaur RuntPosted in: NewsPaladin
Turn 1- lost in the jungle
Turn 2- shielded minibot
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CriticalBastard posted a message on New Card - BlazecallerPosted in: Card DiscussionIs this real? That's what a 7 drop requiring synergy should look like.
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Draccy posted a message on New Card Revealed: Raptor HatchlingPosted in: NewsDon't mess with me or my son ever again.
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0
Shieldmaiden was warrior only aswell, so I dont see the problem..
6
Shaman Card Back? Hype
The elephants will destroy you!
8
All people saying rag is bad, L2P. He is really good. You just need to know when to use your battlecries and aoe.
4
But that wold be fun :^) The only acceptable fun factor in this game is RNG Kappa
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BUT THE MOST FUNNIEST THING IN HEARTHSTONE IS RNG KAPPA
4
Find it funny how they ruin everything fun in the game, yet they call RNG skill.....Look at the old decks since release. Most of them wouldnt even be so good now...and I have looked at the "removed cards" (Link down below), which actully looked pretty cool (talking about the ones who could actully be included, not the troll cards) , but they couldnt include them either. Here we get RNG all over HearthStone. That isnt fun. Not at all. And calling RNG skill? Nuffsaid.
http://hearthstone.gamepedia.com/Removed_card
PS: Not a Patron Warrior player, just thinking they are making bad decisions...
3
1 type of deck for each class is not really enough. There should be atleast 3 type of deck viable to play for each class, and some other deck space for "fun" decks and lets not forget PvE decks.
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RNG = skill Kappa