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    posted a message on New Druid Card - Mire Keeper

    That is a card. A really good shredder replacement, and also a strong addition to Token decks, which will stay relevant if they nerf FoN instead of Roar.

    Posted in: Card Discussion
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    posted a message on New Hunter Card - Call of the Wild

    It's instant 5 damage but I don't think a Control Hunter (which is the archtype that Blizzard is trying to create) would run this over a big, bad 8/9 drop. It's just too vulnerable to late-game board clears and it's not exactly an answer to a big dude in a Control vs Control game. It might be a 1-off in some Midrange lists, though.

    Posted in: Card Discussion
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    posted a message on [Game] Name another card that has the same...

    Solemn Vigil (same amount of card draw)

    Posted in: General Chat
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    posted a message on New Legendary Card - Yogg-Saron, Hope's End

    Finally, a title that fits the card's effect! It indeed is the "hope's end"

    Posted in: Card Discussion
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    posted a message on Counter that card!

    Void Crusher

    Posted in: Card Discussion
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    posted a message on Warsong Commander Replacement

    Deal 1 damage to "THIS" minion.

    Posted in: Fan Creations
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    posted a message on Why I love Face Hunter

    "The season resets and I unpack my golden Face Hunter to quickly get to Rank 5. Golden Leper Gnomes <3 the Opponent Must know I like the deck and I'm not a filthy casual."

    I spotted you right away! gg ez

     

    Posted in: General Discussion
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    posted a message on What's in Your TGT Packs? (Pack Sharing Thread)

    A shit ton of epics, Skycap'n Kragg and Eydis Darkbane...

    Posted in: General Discussion
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    posted a message on Grand Tournament - Which legendaries you will craft first?

    Why are people so excited about Justicar Trueheart if they think The Mistcaller is overrated anyway?

    BTW; Probably Aviana.

    Posted in: General Discussion
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    posted a message on Is Power Creep Getting Out of Hand?

    It's a big difference (actually not, but anyway) when some new iPhone model is released. Some people care about it and it's (mostly) better than the previous model. But nobody is going to buy an upgraded Nokia 3310. So their powercreep is totally legit IMO.

    Edit: For everyone saying newbies are fked, no. People that'll runEvil Heckler or Ice Rager are also newbies. It won't cause too much problem IMO.

    Posted in: General Discussion
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    posted a message on Please please help me on this one

    You probably need to redeem the code for it to be added to your iTunes balance so you can purchase it with cash :/

     

    Posted in: General Discussion
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    posted a message on How will the new meta go ^^?

    Chillmaw

    Posted in: General Discussion
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    posted a message on Cards you've melted that you regret

    I was a total noob and I DE'd Ysera ;-;

    Posted in: General Discussion
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    posted a message on What class has gotten the worst TGT cards so far?

    Rogue? What xD We'll see how "bad" Rogue is...

    Posted in: Card Discussion
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    posted a message on TGT Legendary Tiers

    I decided to make a tier list about TGT legendaries since we got pretty much all the cards revealed, and I will sort Legendaries from "God Tier" to "Potentially Bad Tier". As you already saw all the legendaries, there's no legendary that forces you to craft it immediately, like Dr. Boom, so I'm happy they are not going with "Auto include in every deck cards" but "Cards that really shine in specific decks". Here we go!

    God Tier Legendaries: (Legendaries that are really good at their job, guaranteed)

    Chillmaw: This card looks really solid, not only because it's really strong vs. Patron Warrior, but also because it allows you to play mind games with your opponent. So you can just play this with no Dragons in your hand and confuse your opponent. We can't say it has cons because mostly it won't wipe your own board since you won't be running that much of small minions most of the time while playing a Dragon deck. Also, screw you Big Game Hunter!

    Fjola Lightbane: IMO Fjola is better than Eydis Darkbane, because when you target a minion with a spell you often want it to be able to survive, and Divine Shield which also favors you in trades is better than random 3 damage in most cases unless you're going for a Spare Part spam. This cards huge survivability allows you to dominate early to mid game, and maybe bait out a removal for bigger future threats.

    Gormok the Impaler: Great addition to aggro decks, especially the ones that don't push for damage blindly, but maintain board control in some way. I mean, Zoolock. You could say that this card is "A bit win-more-ish" but I don't agree. This is the non-silence answer for Taunts or any other insta-kill creature your opponent plays, now you don't have to suicide some of your minions, you can just slam this dude down. You can also push for face damage, which is also fine. I expect this to be in most aggro decklists.

    Aviana: I thought a lot about this card after overhyping her a bit, but one thing I can say, overhyping is worth it. You could say that "If you have that big of minions clunking your hand by late game you're already lost." but no. Because with Druid you mostly have +5 big minions at least (not counting Aviana herself) unless you're playing an aggro-ish deck. Not to mention Innervate(s) that is sitting in your hand that you drew late-game, it'll work! This is the biggest "insta-kill or you lose" minion since Emperor Thaurissan and it doesn't require you to have as much cards in hand as Emperor does, thus you get to play the minions the turn you play this lady most of the time. A huge boost to Ramp Druid.

    The Mistcaller: The value this card offers for the rest of the game is insane! You can count this card as a 25/25-ish most of the time, and just a basic +1/+1 will allow your Sludge Belcher to not to die to certain minions, and possibly expanding it's killing and trading range. Also BGH forFire Elemental but how is it going to affect your game that much, it's a temporary tempo loss (HAHA) on a minor target for removal.

     Tier 1 Legendaries: (Strong ones but the ones that I still have doubts about them)

    Bolf Ramshield: Solid card overall. Basically this guy has every kind of Taunt, for spells, for minions, but it doesn't protect your board, it only prevents you from taking face damage. I think meta won't be as fast and "face-oriented", so I don't think this card will be that useful if my guess is right. But otherwise, this is a staple in every control deck that struggles vs aggro. Still really good when silenced unlike Sludge Belcher, especially if you can Taunt him up somehow (Warrior cards, but Warrior is fine against aggro). Will work vs. aggro but you need to bait out Silence.

    Eydis Darkbane: This lady looks really strong with her effect and insane synergy with Spare Parts but you need a lot of setup compared to Fjola to make this card work. Because with Fjola Lightbane, all you need is one buff spell, and "BAM!", Divine Shield! You get what you wanted. But with Eydis, you can get that "Better Flamewaker effect by targetting spells on the minion, and you need a fair amount of spare parts, meaning you won't get that much value compared to Fjola unless you play Mage. In Priest, Paladin, Druid, or any other class that can buff,Fjola Lightbane is a bit better.

    Nexus-Champion Saraad: With the new dude that announced (Whatsisname Coach/Trainer) that allows you to play next Hero Power for free, now you have a better chance of setting up a good Inspire turn, and Saraad is one of the cards that benefits a lot from it. Insane card with the right set-up, can easily get out of hand.

    Confessor Paletress: I couldn't understand the pessimistic comments about this card. It's a better Sneed's Old Shredder, and she's even better with that coach dude, and she has to instantly be removed, or else things will get out of control. And a single bit of set-up for this card might win you the game.

    Eadric the Pure: Really strong effect, and a body that can still trade well against aggresive decks. This card will punish  aggro-mentalitied control decks (#vomitbigdudes$$$) and Handlock but other than that I don't see any use of it other than reducing aggresive boards' damage to 6-7-ish. Meta is probably going to slow down so I'm pretty sure this card will be in most slow Paladins but for the classic GvG Paladin (Not eboladin, not control, midrange!) I don't see this card as a staple.

    Rhonin: Why so much h8 m8? This card is like the worst-BGH'able target in the game, and all you need to do is to bait out a silence to make this card work. You get a better Avenging Wrath that is even better with Flamewaker. You also don't need to play "Tempo Mage" to run FW or this card in your deck or anything. Combo Mage!? New stuff! There's no reason that this card won't work, this is a synergy card that is also good on it's own, but there's not much you're doing with this card.

    Varian Wrynn: Dude of Stormwind, here he is! Well, most people are calling this card Broken-OP-ZOMG-Blizzard, but I suggest them to check that thread about him why not being as OP as it looks. I also thought a lot about that one, firstly I disagreed with the OP of that thread, but later then I realized that he doesn't really go with the mentality of classic CW we know today. I mean, if you vomit minions to the board, including win conditions that you'll want to keep, or cards that doesn't have their setup yet, it's not bad since you'll have 2-3, or maybe 4 big dudes, but you might lose a win condition or a defensive card like Shieldmaiden. It also depends on Warrior meta as well, but still. You also give your opponent a nice chance to slam their special weapon (Equality-Consecration/Giant-ShadowflameEadric the PureBrawl) and you're getting closer to fatigue. And assuming CW mostly has a lot of cards in hand, what if you draw 3 spells, and, you'll be sad. This card is the type of card that needs a different kind of Control Warrior with no Semi-OTK, or a completely different archetype, but overall good card if the deck setup fits with it.

    Tier 2 Legendaries: (The ones that might work)

    Justicar Trueheart: Now this is an interesting one. Your Hero Power gets a permanent buff, and you get a totally garbage body. That's fine, but, will you play this card because it buffs your Hero Power? Get more value off Inspire? Well, if you want to get more value off Inspire I'd say this card is okay but how good is this card to worth putting in your deck? Which class are you? You better be a Mage, Shaman, Warrior, Paladin or Priest or else you won't get that good of a deck, with what you have with your other class cards. Also, I think Inspire is not an in-depth mechanic to have a deck completely based on it yet. I don't think this card is good enough in certain classes, and the body is pretty bad, but that extra value it gives you when triggering Inspire is fine, otherwise, how much do you use your Hero Power in a game anyway without Fencing Coach?

    Skycap'n Kragg: This is one of the MVP's if Pirate Rogue becomes a thing, and I feel good about it. Most of the time you can get this guy down for 4-5 mana, which is fine. This'll work as a stickier but more expensive Southsea Deckhand since he can remove a big threat and survive. Otherwise, mediocre card.

    Anub'arak: Another card that gets irrelevant hate and I'd say a Control Rogue containing this card is possible. Rogue has a lot of tools and solid cards for a slower paced deck rather than just being a "Zed" kind of deck with wombo-combo's and burst damage.

    Dreadscale: Not really much to say about that one. I don't think this guy deserves a Legendary spot just because it has a combo with Acidmaw, but at least a solid beast. Fine card but nothing really suprising or interesting about it.

    Wilfred Fizzlebang: Master Summoner! Really cool card concept, a bit like Aviana, but more inconsistent. Sure it makes the cards cost (0), and it also means that spells are also (0), but, you can't decide what's discounted!? Might end up being a strong card at competitive scene but I either have to be extremely wrong about this card or he needs a different type of deck. I'm okay with Inspire Warlock but seems like Warlock just doesn't have the tools a Mage has other than insanely strong Hero Power.

    Tier 3 Legendaries: (Potentially bad ones)

    Icehowl: At first I disagreed that this card was bad, but then I realized...It's bad. (Read this super fast) Okay here we go your opponent played a big you play Icehowl you crush it's face you removed it OH MY GOD and then your opponent removes the big fat yeti with a cheap removal spell WOW! Duh... I mean, the card has an instant board impact, and it also trades with almost every big minion and survives the trade, but it's gone with a blink of an eye. The situations that this card will live is extremely rare, and even if it does...You can't go face!? Sure you can silence it but do you really think that keeping a silence for the whole game for just a slim chance of your Icehowl surviving worth it? It's not even guaranteed for 10 damage finish of your opponent.

    The Skeleton Knight: Bad stat distrubition strikes again! This card could be one of the stickiest minions in the game if it was a 5/6 or 4/7, but, well... It's just a gamble that won't give you anything but your garbage minion back, and that's pointless...

    Acidmaw: Okay, 10 mana board-wipe that requires 2 minions or UTH to work, and the card itself is (I mean, not the stats, like, THE CARD TEXT AND THE CARD) is just the worst. 7 mana 4/2 that does NOTHING ON IT'S OWN? REALLY? That's just terrible! I'm actually fine with it because it's Hunter, and Hunter actually doesn't have bad class legendaries. They are good. I'm just sad that 2 legendary slots for a class (Some nice unique idea) just got wasted. At least Dreadscale can do something on it's own.

    Aaand, yeah! That's it for my legendary analyzes, feel free to comment below and have a nice day!

     

     

     

     

     

     

     

     

     

    Posted in: Card Discussion
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