Im creating a custom card based on the idea of having no "draw" effects in your deck. As much as i would love to make it neutral i cant because warlock exists.
So what class would this suit most do you think? Its a slow build card. So im thinking priest or warrior. But im mostly leaning priest as they have good card generation. Or could i get away with neutral
Ive always wondered why this was needed it takes 1 second to squelch
I've always wondered why some people were so eager to have this autosquelch... I think I have used squelch less than 10 times in the last 3 years...
There are people that squelch every game. Because they hear every emote as toxic. Ive had someone claim greetings at the start is toxic
Exactly! i also never understood the "emote" problem. If you do not want to see emotes just squelch - problem solved! but some people get easily titled and as stated above see a "greetings" at the start as toxic or bm.
Yeah, right, cause majority of HS players only use emotes to greet at the beginning. Noone ever starts to spam when they think they are winning or when have lethal on board and ropes just to spam some more...
We were specificly talking about greetings at the start
I think this first xpac after rotation is intended to reset the power level. If they are consistent in their next xpacs, these cards will gain support, the power level will reach its peak, rinse and repeat.
Usually there is a new big archtype or power card along with great support cards. Old gods most of the power was in the old gods and the rest was solid core cards. Ungoro had quest, witchwood had odd/even. Looking like nothing like that this time around. They ate setting up to support last 3 expansions and basic deck types for classes. Which is good except for the massive power vaccum
So far some of the are like that. But there are some new cool cards in their. Except for priest because priest isnt allowed variety. I feel so far they are nice support core cards. Hopwfully we get some cool crazy gimek cards like anchient one.
Honestly hearthstones art is always top notch imo. Ofc there are rare bad one butthey always look fantastic. And gold cards look outstanding. No mattee the card im happy to get a gold to see its gold art
I just hate ONE turn kills. I mean decks that draw cards until they kill you and you have no chance to stop it. Thats non interactive to me. Yes they clear your board, but their win condition is unstopable once drawn. You can kill them before they get it. But i dont really consider that interaction.
There are 3 types of "otks"
1. 2 turn set up kills. This is how otks should be imo. Examples of this are, play alexstrasa or malygos raw. Next turn that player will win if you dont deal with it. That is telegraphed Otk. This is interactive otk and the most fun version imo.
2. Set up otks, but still 1 turn. This is an otk that requires set up but the kill is unstoppable if drawn. Examples of this are emperor thaurisan or mechathun otks, Or quest mage. These are telegraphed otks you know they are coming at some point in the future. But the otk itself is unstoppable. You can delay them (mechathun) but they cant be stopped. Im iffy on otks like this. Sometimes i feel bad and other times i think its bs.
3. The sudden and unstoppable otk. This is an unstoppable untelegraphed kill turn. These otks are problematic imo. Examples of this is release shudderwalk, partially clone priest and shadow madness inner fire combo. Cloning gallery priest combo when done with gallery is like this. It feels dirty, it feels unfair and its unstoppable. Shudderwalk won you the game on release. Granted you knew it was coming, but the turn he came down the game was over. These otks must be avoided at all costs as they are completly unfair to the losing player.
Note: Im not saying anything aboit these decks. Im only talking about the win condition
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Im creating a custom card based on the idea of having no "draw" effects in your deck. As much as i would love to make it neutral i cant because warlock exists.
So what class would this suit most do you think? Its a slow build card. So im thinking priest or warrior. But im mostly leaning priest as they have good card generation. Or could i get away with neutral
1
We were specificly talking about greetings at the start
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There are people that squelch every game. Because they hear every emote as toxic. Ive had someone claim greetings at the start is toxic
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Ive always wondered why this was needed it takes 1 second to squelch
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we've seen 5. But mostly im asking what decks exist after rotation with old expansion
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Great more deathrattle cards With little deathrattle sYnergy.
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Usually there is a new big archtype or power card along with great support cards. Old gods most of the power was in the old gods and the rest was solid core cards. Ungoro had quest, witchwood had odd/even. Looking like nothing like that this time around. They ate setting up to support last 3 expansions and basic deck types for classes. Which is good except for the massive power vaccum
3
So far some of the are like that. But there are some new cool cards in their. Except for priest because priest isnt allowed variety. I feel so far they are nice support core cards. Hopwfully we get some cool crazy gimek cards like anchient one.
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I hope so. I love his stuff. His expansion Summarys are amazinh
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Honestly hearthstones art is always top notch imo. Ofc there are rare bad one butthey always look fantastic. And gold cards look outstanding. No mattee the card im happy to get a gold to see its gold art
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I just hate ONE turn kills. I mean decks that draw cards until they kill you and you have no chance to stop it. Thats non interactive to me. Yes they clear your board, but their win condition is unstopable once drawn. You can kill them before they get it. But i dont really consider that interaction.
There are 3 types of "otks"
1. 2 turn set up kills. This is how otks should be imo. Examples of this are, play alexstrasa or malygos raw. Next turn that player will win if you dont deal with it. That is telegraphed Otk. This is interactive otk and the most fun version imo.
2. Set up otks, but still 1 turn. This is an otk that requires set up but the kill is unstoppable if drawn. Examples of this are emperor thaurisan or mechathun otks, Or quest mage. These are telegraphed otks you know they are coming at some point in the future. But the otk itself is unstoppable. You can delay them (mechathun) but they cant be stopped. Im iffy on otks like this. Sometimes i feel bad and other times i think its bs.
3. The sudden and unstoppable otk. This is an unstoppable untelegraphed kill turn. These otks are problematic imo. Examples of this is release shudderwalk, partially clone priest and shadow madness inner fire combo. Cloning gallery priest combo when done with gallery is like this. It feels dirty, it feels unfair and its unstoppable. Shudderwalk won you the game on release. Granted you knew it was coming, but the turn he came down the game was over. These otks must be avoided at all costs as they are completly unfair to the losing player.
Note: Im not saying anything aboit these decks. Im only talking about the win condition
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Whats the brawl? It doesnt come out for me for 3 hours
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I cant wait for shaman to always have this turn 1. t
I into evolution or summon 2 drop lackey
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Crown can be garbadge too. Many legendaries have bad stats and their strenght is their battlecry.
wand is very scary tho. But remember rouges healing is absolute trash. Agression will always do well
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It doesnt require you to play 4 spells while holding it in yout hand. Or 8 for 4 man rez. Its also much better on top deck