• 0

    posted a message on New Card: Elise Starseeker

    That monkey may just be the most useless legendary in the game.

    1. Triple shuffle basically guarantees to put it in the last 5 cards, before that it's a liability.

    2. 5 last cards matter in like ~5% of the games.

    3. And then even those legendaries you finally get might be garbage\irrelevant.

    Majordomo Exploratus confirmed.

    Posted in: Card Discussion
  • 0

    posted a message on Constant Face Hunters?

    Don't know, I would very much love 100% facehunter meta, because, well, two days later I would've been rank 1 legend and I would've enjoyed every game during those 2 days. Just imagine crushing a face hunter every five minutes.

    And solutions are aplenty. Deathlord priest or control warrior with healbots\revenge.

    Posted in: Paladin
  • 0

    posted a message on 12 Win Decklists.

    12-0 Mage. Been a while since I got the dream, expecially with such horrible curve, although I have to say I never really struggled with lack of cards and there was always something to play. I essentially never got a bad start. And, well, average minion quality is through the roof. 4-drops for the win.

    Posted in: The Arena
  • 0

    posted a message on Warlock Legendary REVEALED

     Card's fine. Practice shows that New Awesome Legendary has to look crazy-retardedly OP at first glance to be any good at all. Like Emperor Thaurissan. This is not crazy, it's only possibly OP, so it's fine.

    Posted in: General Discussion
  • 0

    posted a message on Pricing for New Hero Skins

    I'm sad about the things devs spend their time on instead of introducing new game modes\mechanics and improving ladder system in general.

    Posted in: General Discussion
  • 0

    posted a message on New Card - Volcanic Drake

    Well, mages' turns 7+ in Arena are gonna be better than ever.  Wiping your opponents board is not enough, but now they're capable of dropping any number of these for free. Thanks, Bliz.

    Posted in: Card Discussion
  • 2

    posted a message on [Legend] Salty Control Mage

    How does this deck work with zero draw mechanics outside of Duplicate?

    Posted in: [Legend] Salty Control Mage
  • 0

    posted a message on Your biggest regret of dienchanting/enchanting

    Regret getting 5 hungry crabs, 4 southsea captains and 8(!!!) bestial wraths. Regret never dusting The Beast ,Gruul and Noz, which are still gathering dust in my collection, pun intended.

    Posted in: General Discussion
  • 2

    posted a message on Rebirth - The ultimate FUN and EFFICIENT deck

    Well, now that's strange, I have all the legendaries, but no earth elemental. Crap. I can't even craft that.

    P.S. Recommend you to rename the deck into "Saṃsāra" - repeating cycle of rebirth and reincarnation in Buddhism. Sounds much more impressive.

    Posted in: Rebirth - The ultimate FUN and EFFICIENT deck
  • 0

    posted a message on Hunter is not going anywhere, come on people, remember past nerfs?

    Hunter is not supposed to go anywhere. Nerf is supposed to take away some of the most bullshit wins they pulled of with 3x-4x 1drop by turn 2, which is like 10-15% of all wins. Cancer lives.

    Posted in: General Discussion
  • 0

    posted a message on So.. Iron Juggernaut sucks

    Well, I don't have Grommash in my CW, unfortunately. However, I have all the other legendaries, some in golden, and my opponents naturally assume that I have full deck. So after I drop Juggernaut they count like <Current life minus 10 from mine minus 12 from Grom> -> I'm dead -> Concede. Happened quite a few times when I didn't have lethal in hand. You just have to wellplayed him at the right time.

    Posted in: Warrior
  • 0

    posted a message on What's in Your GvG Packs? (Pack Sharing Thread)

    20 packs. 5 epics, 1 golden Dr.Boom. Not sure how I feel about him, will have to wait and see.

    Posted in: General Discussion
  • 0

    posted a message on How much money are you spending on GvG on launch day?

    Not spending any. Not worth it. I retain interest in the game only if rewards I get from packs are meaningful and not just duplicates of the stuff I have. And honestly, there's a lot of crap among new cards, so I'd better slowly get all the fun\useful stuff by crafting.

    Posted in: General Discussion
  • 0

    posted a message on 12 Win Decklists.

    Pre-GvG 12-2 Rogue with my best pack up to now as a reward (all crap, but that brightness and splendour). Ok tempo deck that didn't queue into anythign too terrible. Blade Flurry with 2 Deadly Poison and 2 Assassin's Blade is amazing and won me couple of games. Coin + Defias start is cancer as usual.

    GvG Warlock 12-0. I am just as surprised as you. Imp-losion apparently is awesome (unless topdeck unleash which never happened). 2 Darkbombs owned everyone and were exatcly what I needed every game -10/10. Shieldbearer was more annoying than Annoy-o-Tron can ever hope to be. Billy and gnome helped a great deal as well. Unlisted are: 2 Stormwinds, 1 Dread infernal and ultra-finisher in half of my games Reckless Rocketeer. Got a pack with a Tirion as my 1st class legendary.

     

     

    Posted in: The Arena
  • 0

    posted a message on Fel Reaver op?

    Total crap, that thing. I had this played against me 3 times already and every time it helped me more than hurt me. You only have 30 cards in your deck and discarding half of it "thanks" to that thing is a usually what happens. You basically bet against your opponents having anything to stall it and that's a bad bet. One freezing spare part or annoy-o-tron can lose you the game.

    P.S. That's in arena. In constructed it's possible to support Reaver with enough pressure from the rest of the deck and then it may be good enough. In arena it's on its own and on its own it's bad.

    Posted in: Card Discussion
  • To post a comment, please login or register a new account.