Will need someone to explain to me how non quest is better.
well the non quest version runs more card draw which is really important on the other hand, quest version runs out of cards really fast. other than that they run that 3/3 legendary that trigger next spell twice which can lead to 4 5/6 minions with taunt at turn 8 or 2 cards drawn with far sight and non quest is simply faster than quest version and that's a big deal since tempo is super important and most games gets decieded by who is the first that plays galk/ shudderwok. and every turn you have 2 extra mana.
Erm...what? How on earth does quest shaman run out of cards? It has a far more powerful, far more efficient draw engine. Being able to run questing explorer, novice, and big ol whelp for draw, as well as double up on any late game lackies for some really insane value generation. Also, since quest shaman gets to run MCT, using electra to double up on dragons pack has led me to just spend 5 to steal two of theirs, and then use my own left over mana to just out tempo them. The only good draw trick non quest has is the ability to use far sight with her to draw two, and get a discount. But given how it is still running low cost cards, that can end up not having the greatest payoff either. Which is one of my main issues with non quest galakrond. Just how reliant it is on good rng with cards like far sight and mutate.
Also the idea that it's whoever plays galk first wins, is absolutely wrong. I will purposefully wait until after they play theirs in a grinder game, and blow them out with the counter. Turns out having 2 8/8s that can't hit face that turn have a habit of losing to 4 that can trade. And as for shudderwock value, quest again will just have the better shudderwock typically. More draw effects, more generation effects. More battlecries in general, and sometimes even the 1-2 aoe damage from sandstorms really help control a late game board if tempo is needed.
Just saying that non quest has 2 more mana is somewhat asinine, as it's implying it's 2 mana wasted, when in reality it is often the most valued 2 mana every turn for quest shaman. And any turn where it isn't (such as turns where I've played dragons pack combined with corruptor), I'm of course not going to press the button.
you know what, just add me, you play the quest i play the non quest, best of 3 lets go
I can understand why ppl think this deck is broken becuase they are rank +10 low skilled players who play shit/non competitve decks and gets destroyed and think shaman needs nerf while at rank 5 up to legend where 99% of ppl are playing meta decks such as reno mage, reno hunter, quest hunter and pirate warrior, shaman is just as powerful as the other meta decks out there and you can't win every single game becuase "it's op, pls nerf".
Will need someone to explain to me how non quest is better.
well the non quest version runs more card draw which is really important on the other hand, quest version runs out of cards really fast. other than that they run that 3/3 legendary that trigger next spell twice which can lead to 4 5/6 minions with taunt at turn 8 or 2 cards drawn with far sight and non quest is simply faster than quest version and that's a big deal since tempo is super important and most games gets decieded by who is the first that plays galk/ shudderwok. and every turn you have 2 extra mana.
I'm intrested to know what other players who have been playing galakrond shaman think about this deck. Just share your opinion, tips, strategies, deck building idea or what have you.
do you think quest version is better than non-quest veriosn or is the other way around?
don't spend money on classic set. just craft useful cards . there's not that many of them.
literally only 2 or 3 classic netural legendaries see play. a few epics and as for the other cards just craft them.
let's you want to play druid. starfall, nourish and wrath and power of the wild. 2 common and 2 rare. that's it. the same goes for other classes more or less.
it's targeted so not gonna work well with shudderwork. it cost 5 with quest 7 that's way too much on top of that you need to overload last turn which means you have to spend a whole turn playing 5/5 that deals 10 dmg. not to even mention that quest shaman only runs 2 overload card and which you wanna play them way before turn 7.
wasp is just all around way better than this.
it would have been better if it was: if you have overloaded mana
0
you know what, just add me, you play the quest i play the non quest, best of 3 lets go
tip: don't play big ole welp, it's fucking bad.
0
I can understand why ppl think this deck is broken becuase they are rank +10 low skilled players who play shit/non competitve decks and gets destroyed and think shaman needs nerf while at rank 5 up to legend where 99% of ppl are playing meta decks such as reno mage, reno hunter, quest hunter and pirate warrior, shaman is just as powerful as the other meta decks out there and you can't win every single game becuase "it's op, pls nerf".
1
well the non quest version runs more card draw which is really important on the other hand, quest version runs out of cards really fast. other than that they run that 3/3 legendary that trigger next spell twice which can lead to 4 5/6 minions with taunt at turn 8 or 2 cards drawn with far sight and non quest is simply faster than quest version and that's a big deal since tempo is super important and most games gets decieded by who is the first that plays galk/ shudderwok. and every turn you have 2 extra mana.
4
Honestly I think the deck is no where close to overpowered.
0
Hello everyone,
I'm intrested to know what other players who have been playing galakrond shaman think about this deck. Just share your opinion, tips, strategies, deck building idea or what have you.
do you think quest version is better than non-quest veriosn or is the other way around?
what are the cards you are running?
0
Thanks for replies.
0
why this is wild
0
New month gave me a golden epic so I did dust it and now I can craft the second sea giant.
My q is: Is it worth it to craft it right now or wait for the next expansion?
btw I have all the evolve shaman cards except for zentimo and the storm bringer.
What are some good cards to replace those two legendary cards with? is it good enough to reach legend?
last month I reached rank 3 and mostly lost matches to highlaner pal/hunter and combo priest.
thanks.
0
Nooo. why they have to do this. this is sooo bad
0
they should just make the timer a little bit longer.
0
don't spend money on classic set. just craft useful cards . there's not that many of them.
literally only 2 or 3 classic netural legendaries see play. a few epics and as for the other cards just craft them.
let's you want to play druid. starfall, nourish and wrath and power of the wild. 2 common and 2 rare. that's it. the same goes for other classes more or less.
0
nobody is playing n'zoth unless your rank 10 or higher. everyone is playing highlander hunter and quest druid and evolve/quest sham and tempo rog
0
it's becuase shaman is the most popular class and they saved it for last.
shaman is the main event.
0
It's bad tbh.
it's targeted so not gonna work well with shudderwork. it cost 5 with quest 7 that's way too much on top of that you need to overload last turn which means you have to spend a whole turn playing 5/5 that deals 10 dmg. not to even mention that quest shaman only runs 2 overload card and which you wanna play them way before turn 7.
wasp is just all around way better than this.
it would have been better if it was: if you have overloaded mana
0
i got doomsayer from evolve
twice
in one game
fuck