Will need someone to explain to me how non quest is better.
well the non quest version runs more card draw which is really important on the other hand, quest version runs out of cards really fast. other than that they run that 3/3 legendary that trigger next spell twice which can lead to 4 5/6 minions with taunt at turn 8 or 2 cards drawn with far sight and non quest is simply faster than quest version and that's a big deal since tempo is super important and most games gets decieded by who is the first that plays galk/ shudderwok. and every turn you have 2 extra mana.
Erm...what? How on earth does quest shaman run out of cards? It has a far more powerful, far more efficient draw engine. Being able to run questing explorer, novice, and big ol whelp for draw, as well as double up on any late game lackies for some really insane value generation. Also, since quest shaman gets to run MCT, using electra to double up on dragons pack has led me to just spend 5 to steal two of theirs, and then use my own left over mana to just out tempo them. The only good draw trick non quest has is the ability to use far sight with her to draw two, and get a discount. But given how it is still running low cost cards, that can end up not having the greatest payoff either. Which is one of my main issues with non quest galakrond. Just how reliant it is on good rng with cards like far sight and mutate.
Also the idea that it's whoever plays galk first wins, is absolutely wrong. I will purposefully wait until after they play theirs in a grinder game, and blow them out with the counter. Turns out having 2 8/8s that can't hit face that turn have a habit of losing to 4 that can trade. And as for shudderwock value, quest again will just have the better shudderwock typically. More draw effects, more generation effects. More battlecries in general, and sometimes even the 1-2 aoe damage from sandstorms really help control a late game board if tempo is needed.
Just saying that non quest has 2 more mana is somewhat asinine, as it's implying it's 2 mana wasted, when in reality it is often the most valued 2 mana every turn for quest shaman. And any turn where it isn't (such as turns where I've played dragons pack combined with corruptor), I'm of course not going to press the button.
you know what, just add me, you play the quest i play the non quest, best of 3 lets go
tip: don't play big ole welp, it's fucking bad.