DH identity: Draw cards, generate cards, small minion, big expensive demon, cheap spells, weapon (sometimes), ¿quilboar?, lifesteal but the life stealed becomes damage again, outcast (but not this time), that guy that shots your hand, dices.... I mean, why the shift to value for the class that started seeing play as combo OR aggresive? This one (that generates cards that were OP 2 years ago, like powercreep isnt a thing), will see the same play that the DH naga that rolls 2 dices.
"Nutdeck", Like netdeck, but with bizarre and low tier decks. They just dont work 80% of the time, but the other 20% generates enough salt on the enemy to dryfry fryums. People like Chump already does this, and when Rarran or MarkMcKz try random challenges, sometimes FunkiMonki, and there was this russian youtuber with a "only minions with beard deck" kind of videos.
Assuming you're referring to the game Hearthstone, side decking is not a mechanic in the game. However, I can provide some general tips for countering an Undead Priest deck.
Undead Priest decks often rely on controlling the board with minions that have Deathrattle effects, and then resurrecting those minions for additional value. To counter this strategy, you can include cards in your deck that either silence enemy minions or destroy them outright, such as Silence or Shadow Word: Death.
You can also try to overwhelm the Priest with aggressive minions and spells, forcing them to use their removal spells and board clears inefficiently. Cards like Blessing of Kings or Truesilver Champion can provide a strong early game board presence and keep the pressure on the Priest.
Finally, you can try to disrupt the Priest's resurrection strategy by milling their cards or using cards that remove cards from their deck, such as Coldlight Oracle or Gnomeferatu. This can limit the Priest's ability to draw the cards they need to execute their game plan.
Keep in mind that every deck and player is different, and your strategy will depend on your own deck and playstyle as well as the specific cards and strategies employed by the Priest.
I think Colossal is a very niche keyword. Like, it only means that the minions comes into play with more minions, like murlocs already normally do. The only difference between a Murloc Tidehunter having "battlecry: summon a 1/1" or "Colossal +1" (being that the 1/1), is that you get the colossal despite casting it from your hand or not. But with this invisible restriction (you have to come to the forums to notice something not stated in the cards), a minion with colossal has to be banned from a pool because its an imbalanced (apart from unintuitive and impractical) keyword. It would have been just fine with battlecry (evolving into a slow windfury 10/10).
If you add a Bonelord and Rockbiter weapon to this deck, you have a built-in OTK (play Al'Akir for 0 with Bonelord, give him the Rockbiter, play Criminal Lineup, and you have 48 damage).
So, "BG is free and started as free" and "they should instead put resources to make what was paid better"? So the team that developes this separated free game should work for free, thats your idea? In my case, nothing was paid, and I have a complete collection, for example. They monetizing in a way that they can earn they pay and still have a free game expanded upon, with new games (yes, I play Mercenary too) and more content every two months, without having a pay to win is the best of two words for me. Before this, I played Elements Card Game, Legacy of Heroes, Clash of Dragons, and Magic Workstation. They all died. Here they are offering a free game and you only pay for it if you want and the ammount you want, and receibing visual upgrades in return. Stop whining.
I dont get the Illucia "change". Isnt it just a nerf? If you replace your hand for a COPY of your opponent's until end of turn, where is the disruption?
Also, perpetual flame still kills the whole board vs most aggro, and board AND hand vs a deathrattle DH. 2 mana to kill a couple 3 and 4 mana cards and any offsprings while advancing his questline is still like a lot.
0
DH identity: Draw cards, generate cards, small minion, big expensive demon, cheap spells, weapon (sometimes), ¿quilboar?, lifesteal but the life stealed becomes damage again, outcast (but not this time), that guy that shots your hand, dices....
I mean, why the shift to value for the class that started seeing play as combo OR aggresive? This one (that generates cards that were OP 2 years ago, like powercreep isnt a thing), will see the same play that the DH naga that rolls 2 dices.
0
1) Make a DH deck.
2) Search for all your outcast, quickdraw and finale cards.
3) Topdeck every turn.
4) Win.
0
Both treasures affect the same zones but are worded very different.
2
"Nutdeck", Like netdeck, but with bizarre and low tier decks. They just dont work 80% of the time, but the other 20% generates enough salt on the enemy to dryfry fryums. People like Chump already does this, and when Rarran or MarkMcKz try random challenges, sometimes FunkiMonki, and there was this russian youtuber with a "only minions with beard deck" kind of videos.
0
wait.... Would Disguised Graberobber trigger deathrattles and reborn during recruiting?
3
Grat work!
PS: glad they upgraded Livewire Lance. S-tier card now.
0
"Can't play them next turn"
0
(disregard this)
0
Like that. You cant pass the duel.
0
If both died at the same time, the deathrattle from the oldest on the battlefield triggers first. So, I assume he played his before you.
3
Thanks, ChatGPT
0
I think Colossal is a very niche keyword. Like, it only means that the minions comes into play with more minions, like murlocs already normally do. The only difference between a Murloc Tidehunter having "battlecry: summon a 1/1" or "Colossal +1" (being that the 1/1), is that you get the colossal despite casting it from your hand or not. But with this invisible restriction (you have to come to the forums to notice something not stated in the cards), a minion with colossal has to be banned from a pool because its an imbalanced (apart from unintuitive and impractical) keyword. It would have been just fine with battlecry (evolving into a slow windfury 10/10).
2
If you add a Bonelord and Rockbiter weapon to this deck, you have a built-in OTK (play Al'Akir for 0 with Bonelord, give him the Rockbiter, play Criminal Lineup, and you have 48 damage).
7
So, "BG is free and started as free" and "they should instead put resources to make what was paid better"? So the team that developes this separated free game should work for free, thats your idea?
In my case, nothing was paid, and I have a complete collection, for example. They monetizing in a way that they can earn they pay and still have a free game expanded upon, with new games (yes, I play Mercenary too) and more content every two months, without having a pay to win is the best of two words for me.
Before this, I played Elements Card Game, Legacy of Heroes, Clash of Dragons, and Magic Workstation. They all died. Here they are offering a free game and you only pay for it if you want and the ammount you want, and receibing visual upgrades in return. Stop whining.
0
I dont get the Illucia "change". Isnt it just a nerf? If you replace your hand for a COPY of your opponent's until end of turn, where is the disruption?
Also, perpetual flame still kills the whole board vs most aggro, and board AND hand vs a deathrattle DH. 2 mana to kill a couple 3 and 4 mana cards and any offsprings while advancing his questline is still like a lot.