"Ticket prices have increased by $30 USD."
"Instead of the usual goodie bags, all attendees get to pick one of two [Burger King Kid's Meal] statues."
LOL that pretty much says it all folks, RIP this company...
16
"Ticket prices have increased by $30 USD."
"Instead of the usual goodie bags, all attendees get to pick one of two [Burger King Kid's Meal] statues."
LOL that pretty much says it all folks, RIP this company...
5
Quote from Tamika_Olivia >>Quote from Tamika_Olivia >>Quote from Tamika_Olivia >>Why? You wouldn't be losing anything.
We would lose our investment. We bought a product which later had its value strippen away and was handed out for free. Imagine buying 100 packs today and tmrw finding out that all of the cards were given out for free. Nice way of losing money, isn't it?
Sugar, you don't have an investment. You have pieces of a digital toy. The cards have no value. I've purchased over 100 packs of ROS cards, and if tomorrow the entire series was made free... I'd be thrilled, because I would only have gained more pieces for the toy I like to play with.
Ah, the joys of the poor.
Investment, as in investing money to purchase something.
The term investment anticipates future value. It's called a return. Land is an investment because it appreciates. Hearthstone cards have no value, because they cannot be resold or traded. All that you can do with them is turn them back into the company that sold them to you at a severely reduced value. I should correct, you can technically "invest" in them, but to do so is patently silly. You will never see an ROI.
Also, unless you're a Koch or a DeVoss, your performative classism is super weird.
Unless you're super rich you're poor and hating on poor people is weird.
No, I just got those two magical things: education and jobs. Go outside and find some work instead of being a leech and expecting handouts
Babe, I have a job and an education too. I don't understand why you are pretending I don't... like, I'm seriously baffled by your behavior here. But that also has no bearing on the discussion. You're basically resorting to a false ad hominem circumstantial attack as the cornerstone of your position. I could be penniless and homeless, and still correct that hearthstone cards are not an investment.
10
Quote from Tamika_Olivia >>Quote from Tamika_Olivia >>Why? You wouldn't be losing anything.
We would lose our investment. We bought a product which later had its value strippen away and was handed out for free. Imagine buying 100 packs today and tmrw finding out that all of the cards were given out for free. Nice way of losing money, isn't it?
Sugar, you don't have an investment. You have pieces of a digital toy. The cards have no value. I've purchased over 100 packs of ROS cards, and if tomorrow the entire series was made free... I'd be thrilled, because I would only have gained more pieces for the toy I like to play with.
Ah, the joys of the poor.
Investment, as in investing money to purchase something.
The term investment anticipates future value. It's called a return. Land is an investment because it appreciates. Hearthstone cards have no value, because they cannot be resold or traded. All that you can do with them is turn them back into the company that sold them to you at a severely reduced value. I should correct, you can technically "invest" in them, but to do so is patently silly. You will never see an ROI.
Also, unless you're a Koch or a DeVoss, your performative classism is super weird.
10
Quote from Tamika_Olivia >>Why? You wouldn't be losing anything.
We would lose our investment. We bought a product which later had its value strippen away and was handed out for free. Imagine buying 100 packs today and tmrw finding out that all of the cards were given out for free. Nice way of losing money, isn't it?
Sugar, you don't have an investment. You have pieces of a digital toy. The cards have no value. I've purchased over 100 packs of ROS cards, and if tomorrow the entire series was made free... I'd be thrilled, because I would only have gained more pieces for the toy I like to play with.
1
Are there any decent controllish Warlock lists yet? It was the first thing I tried to homebreed when the new exp came, but without any real success. The different handlock variations I've tried don't really seem to get anywhere either. The lack of a powerful finisher is a real problem. Sure there's Rafaam, but he's so random, while Jaraxxus is very vulnerable against aggressive decks.
It's only R5, but I had great success with a Dragon Handlock build (79% WR from R15). You can use Omega Agent & Barista Lynchen as a finisher, but I don't think it's really necessary with aggro being prevalent atm.
RoS Dragon Handlock Handlock Deck by ZashikiHS - Apr 15, 2019Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deckMinion (24)
- 1x Alexstrasza
- 1x Arch-Villain Rafaam
- 1x Lord Godfrey
- 1x Zilliax
- 2x Crowd Roaster
- 2x Doomsayer
- 2x Mountain Giant
- 2x Omega Agent
- 1x Acidic Swamp Ooze
- 2x Firetree Witchdoctor
- 2x Scaleworm
- 2x Sunfury Protector
- 2x Twilight Drake
- 1x Aranasi Broodmother
- 2x Dragonmaw Scorcher
Ability (5)
- 2x Hellfire
- 2x Mortal Coil
- 1x Shadow Bolt
Playable Hero (1) Loading Collection
Barista Omega Agent is so damn nasty!!!
1
I'll give the deck a try. I always liked the handlock playstyle, though I felt like the "usual" deck lists suffered a bit against the currenta meta, mainly Bomb Warrior, since you already spend life to draw and then get hit by 5. Quite punishing.
4
Arena just works out a different set of mental muscles than does constructed.
I don't stream, but you can look at people like Kripp as they are drafting their decks. It's interesting to watch him say something like "card A is clearly the best pick overall, but I'm going with card B because . . ." More often than not, he makes the right call due to some mixture of experience and intuition.
The casual arena player can be left feeling as if it's all about the card offerings, and to some extent, every individual draft is largely dependent on the card selection. However, over 30 or 300 drafts, you start to see amazing consistency in play if you have a strong grasp of tempo fundamentals and you learn to evaluate your card selections along pure tempo considerations.
It should also be noted that Arena is a great way to function as an f2p player. There's a reason all the better arena players have basically full golden collections in standard. You have to work at it a lot before you can "go infinite", but after you get to a certain level, there's no real reason to ever spend money on the game again.
It should also also be noted that, starting tomorrow, the Arena "meta" is going to be a lot more exciting, as they are no longer simply offering the standard card pool. I know they're starting out with Naxx, MSG, and at least one other wild set. Should introduce a lot more variety to the games. Free tip: Priest is best.
11
Keep dusting cards...you will end up uninstalling HS lol
53
Here's Kripp's reaction:
1
I rly dont understand how do guys at Lightforge rate it that high. Upside it might have, but chances r it will be an upside for your opponent. Why the hell would you take such a gamble? It simply is not worth it imho. I mean yes, there r worse legendaries you can be offered alongside it, but still.
Because you can manipulate the outcome in a way that is beneficial to you. If you don't want your opponent to have a good card, simply pick two bad/mediocre ones, then it's basically a Yeti. If you need a curve drop, chances are that one of the two choices is more useful to you and if you happen to need an answer and are desperate Griftah can provide the answer in case you're lucky. If you don't need an answer, then simply don't commit to a risky choice.
Sure, but you cannot influence, whether all three cards are good or not (once or twice, doesnt matter, twice only worsens the situation). That is my point. Why risk that scenario? And not like its that unlikely either.
And if the logic here is "pick bad cards, so your opponent cant get a good card". Why the hell do i pick Griftah for? To get a yetti and a bad card and as a bonus to have a chance to just lose the game to bad RNG? Seriously, no argument iv seen since the card got released convinced me so far that what you are getting is worth the trouble.
Even if Griftah threw a card randomly to each player, he would still be at Yeti's power level. You have a chance to instantly lose the game, but you also have a chance to instantly win the game. The two balance out. For some reason people like to remember the time they get randomly screwed by rng while forgetting the times they got exactly what they needed. Griftah is even better though, because you get to choose the random cards. The Lightforge guys basically said: Have a big board? Don't pick the board clear! You either...
a) Choose two bad cards and you get a Yeti. Cool. I don't see anyone calling Yeti terrible.
b) You're in a bad position and hail Mary for exactly card you need. Sometimes it works and there is a huge swing in your favour. Other times it doesn't and well, you probably were going to lose that game anyway.
"Getting a Yeti and a bad card" is still good. You are never going to go from winning to losing instantly unless you playing the card improperly. It rewards the skilled player who can identify which cards are better for them than the opponent.
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2
Why did you dust so many good legendaries? I don't get it...
1
It takes like 3-5h to go from R9 to R5, so 30 min every two or three days seems perfectly plausible.
1
Good tierlist/meta report. I haven't tried Hunter yet, but Rexxar seems like a solid choice to deal with the high amount of greedy decks in the current meta (plus being strong vs Rogue). Is anyone doing well with Priest? It's the most picked class according to my stats, but at the same time I have the highest WR against them (87% in 45 matches). I did exactly one Priest run myself last month which ended in a miserable 1-3, so I'm curious how experienced Priest players draft in the current meta.
btw. congrats Boozor for placing #2 on NA for the Nov leaderboard, very impressive!
1
Because you can manipulate the outcome in a way that is beneficial to you. If you don't want your opponent to have a good card, simply pick two bad/mediocre ones, then it's basically a Yeti. If you need a curve drop, chances are that one of the two choices is more useful to you and if you happen to need an answer and are desperate Griftah can provide the answer in case you're lucky. If you don't need an answer, then simply don't commit to a risky choice.
1
Yep, arena is in a pretty good state right now. Archetypes are more fleshed out and classes are reasonably balanced. You can just about take any class and do well with it (even with Priest, Pala and Shaman which have the lowest WR atm), if you know what you're doing. Compared to e.g. the Un'Goro arena meta that basically had two classes on top that's a vast improvement.
The bucket system rewards intelligent drafting and makes it more interesting. You very rarely end up with a bad draft now since cards in the 6th and 7th bucket have a 50% decreased offering rate. Personally I think the power level of decks is just about right atm, most decks will have a reasonable amount of removal/AoE, but usually not to an extent that makes it frustrating to play against (which was the case with e.g. Mage or Priest in the past). Tempo decks imo still have an edge over control, but control is in a pretty good spot right now considering all the Warriors, Mages, Priests at high wins.
If anyone had a bad experience with arena in the past, but hasn't played that mode recently it might be worth to give arena another try.
7
Good work arena team, this seems like a fairly balanced expansion. The only card I really disagree with (that is listed here) is Halazzi, which is a poor tempo drop for Hunter. In a class that wants to kill the opponent as quickly as possible this doesn't seem like a good pick at all. I'd personally pick a vanilla 5 mana 5/6 over it.
1
Your draft seems fine, only #15 is likely a mistake, the rest is more or less preference.
would have been my picks.
Game 1:
Game 2:
1
I'm not sure you understand what average means in that case, it does not mean "I occasionally get 7-9 win runs". If you get a couple of bad runs that will hurt your average quite significantly. Even for extremely good arena players it is very difficult to maintain a 7 win average over several months (the leaderboard doesn't reflect your true average as it picks your best 30 in a sequence), Kripp is around 6.7 btw. in a year.
So I was actually only partially sarcastic when I said above statement because a 8-9 win average e.g. is close to impossible in arena and if you truly had such an average, you would indeed be the best arena player in the world.
1
Spend most of your gold on packs, but leave a little bit for arena. How much depends on your average winrate, with 5-6 wins your gold will roughly stay the same if you do one arena run per day (including the daily quest), so there's no need to save much.
At the start of a new expansion, I usually test a couple decks in ranked but it gets boring very quickly once everyone starts running the same lists. After a couple days or at the latest after a week I get back to Arena. Arena is especially profitable for experienced players at the start of an expansion because newer players often do not evaluate cards correctly. The veterans on the other hand (for the most part) will have a pretty good idea how the meta is going to look like and take advantage of that fact. There will also be more (inexperienced) players who play arena to earn their cards for constructed, so opponents are generally easier during that time.
Arena is the most efficient mode in HS, if you're good you earn like 5-7 times more in comparison with ranked in the same amount of time. Unless you absolutely hate that mode you should definitely farm your cards there (as a f2p or as someone who doesn't want to drop a ton of cash on new expansions)
2
You don't really restore health with Pala in arena though...this is below average for arena.