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    posted a message on I think I might really suck at arena

     When I try to spend my mana, I almost always end up in a situation where I have only one card in my hand while my opponent has like five. That never goes well for me. Especially in later turns if I just have a bunch of cheaper cards in my hand.

    Game 1:

    • Guess I thought the minion I got might be more helpful than the potion.
    • I can only assume I didn't play Kalec because my brain temporarily shut off. I could've immediately used that Frostbolt for free, couldn't I?
    • Second time I didn't play Kalecgos I could only have been thinking that drawing an extra card is good. I suppose discovering a card is likely just as good.

    Game 2:

    • I was probably thinking I could get something better because I didn't have any secrets in my hand, and I thought Scribe was just that good.
    • I suppose I was thinking an extra Jeweler would be good, and that I could deal with the minion next turn because it was frozen.
    • Should I have used the Fireball against the Ettin? I thought it would be a waste of 6 damage when he only had 3 health.
    • I could only have been thinking I needed to get rid of that 5 attack minion now.

    Game 3:

    • Ping what? My Twilight Summoner?
    • I straight up didn't think it through on t7.
    • I suppose I just spent 5 mana to not even kill a 4 mana minion. Would ping, then trade Soldier of Fortune next turn have been a good play?
    • I think I have a problem with not thinking about what might come later. It might've been too late to win, but I think I would've been in better shape had I saved the Frostbolt for the Lifedrinker.

    Anything I skipped over is because I simply wasn't thinking properly. As you might've noticed almost every single game ends with me having an empty hand while my opponent has a bunch of cards. How do I avoid this?

     Game 1:

    • What's important is not the card you get in this situation, but the stats on the board. A 3/3 is better than a 3/2 while using all of your mana, so you should play it instead of the inefficient Raven.
    • Kalecgos can get you a board clear. Remember that the card you discover is also affected by the mana discount.

    Game 2:

    • A 3 mana 4/3 is fine, you don't need to play it with a secret. Secrets suck for Mage btw., you should not pick them most of the time because they are overbucketed.
    • The Banker effect is irrelevant for arena, it does not affect your board or hand so you should treat it as a 2 mana 2/2.
    • Why would you need to use Fireball at all in this situation? You could just play Summoner + Apprentice, then wait a turn. Sometimes it's better to build your board and wait to allow for better trades.

    Game 3:

    • t6 ping the Ooze, then trade into it with the Twilight Summoner.
    • t7 Twilight Flamecaller is a good play here alongside Soldier of Fortune.

    Arena is primarily a game of tempo, that is developing your ressources from your hand as quickly and as efficiently as possible onto your board. In general, you want to maximize the stats you play every turn with all your mana. The reason why this is so crucial for arena is because with board control you can be the one to dictate the trades, providing you with initiative. In comparison to constructed you have fewer opportunities to flip the board (e.g. with a board clear), so maintaining an edge over your opponent with favorable trades is very important.

    Take the time you need to evaluate your possible plays and which combination of cards has the highest amount of net stats. Think about how your board looks like for each possible play. As I've said earlier, the reason why your opponents outvalue you is because you make poor trades and do not use your removals efficiently (like using burn spells on the opp. face when you should instead fight for the board).

    Posted in: The Arena
  • 1

    posted a message on I think I might really suck at arena

     You're floating a lot of mana for no reason. Try to use all of your available mana whenever possible. You're also not trading or using your removal efficiently and you're going face when you shouldn't. I suggest it's best you watch some arena streamers (Educated Collins, shadybunny, sunglitters, Kripparian etc.) for a while before playing another run to learn about concepts like tempo, when to trade vs when to go face, making good trades etc.

    Run 1, Game 1:

    • keep Kirin Tor in your Mulligan
    • t4 you float 1 mana, why not play Chemist?
    • t7 I'd trade here to protect vs Flamestrike. You do not need to race your opponent at this point. Also play Naga Corsair instead of the Chemist for better tempo.
    • t10 Why not play Kalecgos?
    • t11 Why not play Kalecgos?

    Run 1, Game 2:

    • Why do you keep Scribe, but mulligan away your 3-Drop?
    • t4 Frostbolt+Ping would have been much better, allowing you to coin Scribe next turn
    • t7 ??? You are not in the position to go face with the Fireball, you still need to fight for the board at this point
    • t8 Faceless Summoner 

    Run 1, Game 3:

    • t4 Why not Frostbolt + Ping? You use a 4 mana minion to remove a 2-drop with the play you're doing.
    • t6 Ping instead of Banker
    • t7 Why do you ping if you have Flamecaller?
    • t8 Why do you trade here?
    • t9 You should not use Burn spells on your opponent's face unless you have a specific game plan in mind for that to work
    Posted in: The Arena
  • 1

    posted a message on Arena is Best When Hunter is Weak and Sucks when it is Strong

    Hunter is strong, but I wouldn't say oppressive. I'd rather face a Hunter than a Mage who just autowins on the board with Conjurer's Calling. The only consistent way to cope with this BS is to draft a highly aggressive Rogue/Hunter/Druid and to kill them before they get their unbeatable combo off.

    I've given up on drafts that resemble anything like control in this meta. Too many swingy cards/combos late game that make it difficult to really outvalue your opponent.

    Posted in: The Arena
  • 3

    posted a message on The Pepper Thread - Share your good vibes!

    Had five consecutive 12-win runs in a row beating my old record (three 12s in a row). Got a really nice streak for this month now!

    12, 8, 8, 12, 12, 12, 12, 12

    Sorry for bragging :P

     

    Posted in: General Discussion
  • 1

    posted a message on Let's make all Classic Cards F2P
    Quote from Tamika_Olivia >>

    If anything, this topic kinda proves that many people who play video games do not understand the existence of non-zero sum games. The amount of people who see others gaining something, at no cost to them, as a loss is depressing. Not because Hearthstone matters overmuch, but because you know they carry that zero sum attitude to other concepts.

    Not very surprising, as shown e.g. in the ultimatum game. This seems to be more about 'fairness' rather than logic, but personally I agree with you. I also spent a lot of money and time in HS and wouldn't mind at all if they handed out the classic set for free to all players.

    Posted in: Standard Format
  • 1

    posted a message on Arena players, a question

    I mostly enjoy the drafting, more than playing out the games actually and the introduction of the bucket system did make it quite interesting. Deckbuilding is more impactful than gameplay for arena, like having the right amount of removal, AoE, card draw, 3-drops etc. in your deck. If your deck is comparatively weak you need to adopt a riskier playstyle as you will likely not be able to outvalue opponents at higher wins. And even if you don't do well, by analyzing your draft properly you can learn a lot for your future runs. For me, that is the most fun part of arena, using that experience and game knowledge to construct the best deck possible against the current meta with the cards that are offered to me.

    Honestly the gameplay part usually isn't all that complex or special, play on curve and around highly picked cards and you'll do fine.

    Posted in: The Arena
  • 4

    posted a message on Too long.
    Quote from InfiniteSadness >>

     

    p.s. I got my 50 pre-order packs, and right now it feels like big mistake, also overpriced as hell.

     You can still cancel your preorder by contacting Blizzard support.

    Posted in: General Discussion
  • 2

    posted a message on Iksar on Basic and Classic - Set Goals and Nerf Philosophy

    Then you should complain about the dust system or pack prices. Having decks consisting of 15+ classic and basic cards speaks for very bad card/set design in the long term.

    Posted in: News
  • 2

    posted a message on Hearthstone Arena Updates For December 19, 2018 - Rastakhan Bonus, MCT Removed, Some Old Cards Return

    There's no reason to keep these cards out of the pool now that we have the bucket system (The 6th and 7th bucket have a 50% lower offering rate than other buckets). A couple of these are also quite reasonable picks like Snipe, Succubus or Rampage. 

    Posted in: News
  • 13

    posted a message on Hearthstone Arena Updates For December 19, 2018 - Rastakhan Bonus, MCT Removed, Some Old Cards Return

    Finally MCT is gone from arena, thank god.

    Posted in: News
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