Glad to hear that.
- ZardozSpeaks2
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Member for 6 years and 28 days
Last active Wed, May, 13 2020 00:32:00 -
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Snapshot426 posted a message on MY JADES THAT BITE! MY JADES THAT CATCH!Posted in: MY JADES THAT BITE! MY JADES THAT CATCH! -
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Demonxz95 posted a message on WCDC Season 8 Finale - Mini Comp #6 (Discussion)Posted in: Fan CreationsQuote from ZardozSpeaks2 >>I'm confused. When are entries due? Both threads have dates that this should have ended on Nov 28th?
Likely a copy-paste from another Mini-Comp without changing it.
Submissions are due at 5:00PM EST tommorow (about 17 hours and 10 minutes from when this is posted).
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CheeseEtc posted a message on Weekly Card Design Competition 8.21 - Discussion TopicPosted in: Fan CreationsCards I'd vote for
King Rezan by ZardozSpeaks2 (page 1)
Shadra by linkblade91 (page 1), although I'd remove the "to them" since Poisonous only works on minions by definition.
Spirit of the Hawk by Wailor (page 2)
Krag'wa, the Frog or Spirit of the Frog by Demonxz95 (page 1) [either are good to me]
Gonk by linkblade91 (page 5), I prefer this one to Shadra
Cards I'd vote for with modifications
Gral, the Shark by Theprogrenitor (page 5) - There's an official artwork for Gral
Since my previous cards didn't receive good feeback, here are new ones
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OpenHU posted a message on Weekly Card Design Competition 8.21 - Submission TopicPosted in: Fan Creations"Mueh'zalas figure is indistinct. His form is always shifting, his shadow melting from one shape to another"
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CasmX posted a message on Weekly Card Design Competition 8.21 - Submission TopicPosted in: Fan Creations -
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CatalystCrypt posted a message on Weekly Card Design Competition 8.21 - Discussion TopicPosted in: Fan CreationsA 12/12 with rush? compare that to King Krush, that's a guaranteed Overkill, so that's two minions dead, huge tempo swing. It should go down to a 10/10 at the most
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yoburg posted a message on Weekly Card Design Competition 8.20 - Final PollPosted in: Fan CreationsMy second submission and second place. Didn't expect to get that far. Didn't even expect to get more than 5 upvotes anyway :^)
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Wailor posted a message on Weekly Card Design Competition 8.21 - Discussion TopicPosted in: Fan CreationsQuote from Noah_McGrath >>I don't think Hir'eek, the Bat is that interesting, and i was dissapointed that his battlecry has nothing to do with the fact that he's a bat. Hraz'actl plays more on that theme of draining life from the enemy. Lifesteal is an overloocked mechanic in warlock with Drain Soul, Lesser Amethyst Spellstone, Deathweb Spider and all the neutral cards.
I have an issue with your card: Loa are supposed to be synergy consumers, while Spirits are synergy enablers. Your card is a Loa, but it's a synergy enabler.
I know, this may seem nitpicky, but I think it's important. Otherwise, this competition is just "Cool Legendary Beasts".
Quote from linkblade91 >>This is my first crack at it:
Much like last week I'm looking to combat Deathstalker Rexxar's rotation, believing the Hunter will need new tools to thrive as a match progresses into the late-game. My specific intention is to push an Even Hunter with Shadra, allowing the 1-mana Hero Power to transition from early pressure into board control.
Along with @thepowrofcheese's Spirit of the Crow, this is my favourite card so far. I can easily picture a Spirit of the Spider that reduces the cost of your Hero Power along with this.
Quote from thepowrofcheese >>As I said above, this is my fav card along with @linkblade91's Shandra, the Spider. I do agree with other people that it's too expensive, 1 mana or even 0 would be more fitting, although it would enable very strong Inner Fire shenanigans.
I'm thinking this for my entry.
Like the other Spirits, it's an aura, obviously. So, while it's alive, you have an extra mana crystal and when it dies, you lose the extra mana crystal. Simple. The crystal gained is a full crystal which would be usable immediately, so on Turn 1 you could play theoretically play a Spirit + Spirit + 1 drop and on Turn 2 have 4 mana crystals (Though that might not be a great idea unless you have some powerful card drawing tools at your disposal).
It's not real ramp though, just temporary ramp as the mana crystal gained isn't permanent. It's similar to Darnassus Aspirant except that the crystal is not empty and if you happen to summon it via a random effect, you'd gain the extra mana crystal immediately, unlike the Aspirant.
I was trying to think of some synergies with for the arguably terrible card Surrender to Madness. Since the mana crystal would be provided via aura, it couldn't be destroyed unless the minion itself dies or is silenced, giving the priest a bit of leeway to play such a card. However, the Spirit itself seems viable enough on it's own and if the priest can protect it, they can benefit from the temporary ramp in mana.
I know it's supposed to interact with Surrender to Madness, but ramping outside Druid feels weird.
Quote from ZardozSpeaks2 >>DINOSAURS! I'm really into the King Rezan with "Battlecry: Destroy your opponent's Hero Power". I'm tempted to give that one Rush as well. I want it as a counter for Genn and Baku. Your opponent gets 10 turns with the hero power upgrade, then you knock it out, permanently.'
First of all, Loa have a name convention. So, they should be called Jani, the Raptor and Rezan, the Tyranosaur or something like that.
Then, both King Rezan have the issue of being Loa while not being synergy consumers (see what I told @Noah_McGrath), although the effects are neat.
Out of both Jani, I prefer the Trash Collector version
Quote from Cooler39140 >>This week's competition feels much easier for me, because I have a lot of Loa cards saved on my Imgur account back when I tried to make a troll-based expansion. I didn't finish it, but I have the right cards to share. Here are my 3 Loas for now.
I would presonally like to know which of these three is the most interesting one for you, guys. I would personally stick to Akali because of the effect, but you can give me some ideas for balancing. I will gladly appreciate any help.
I know this is probably because these cards were made before Rastakhan's Rumble was announced, but you should use naming conventions and the expansion watermark.
Out of your cards, my favourite is definitively Nalorakk. But if you want to go with Akali, you could change the effect to "If you have three or more damaged minions at the end of your turn, summon this from your deck", and maybe reduce the stats a bit.
Anyway , here are two ideas that I have currently - grateful for comments on balance as well as whether they are interesting enough to vote for!
Spirit of the Phoenix all the way!. The other one is too complex, IMO.
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linkblade91 posted a message on Weekly Card Design Competition 8.21 - Discussion TopicPosted in: Fan CreationsQuote from thepowrofcheese >>I have nothing critical to say about this card: I think Spirit of the Crow is fairly well designed, has good art, its flavorful, and it promotes new gameplay choices. Nice job :)
Edit: Okay, it might be a bit underwhelming as Livesage noted above me. Maybe drop it to 1-mana? *shrugs*
I was trying to think of some synergies with for the arguably terrible card Surrender to Madness. Since the mana crystal would be provided via aura, it couldn't be destroyed unless the minion itself dies or is silenced, giving the priest a bit of leeway to play such a card. However, the Spirit itself seems viable enough on it's own and if the priest can protect it, they can benefit from the temporary ramp in mana.
I think your heart is in a good place in trying to reverse-engineer a card that makes Surrender to Madness more appealing. However, I would counter with the consideration that people have been fairly perturbed over fast ramping and mana-cheating for like a year and a half now, if-not longer. I'm inclined to agree with them.
Considering the class in question you could potentially ramp into faster Big Priest or revive gimmicks, which is something I heavily frown upon. Yeah the Spirits dilute the revive pool, but Eternal Servitude can readily dodge that problem.
It's a fine idea at its core, but I think it might be the wrong time to introduce such a card.
Quote from ZardozSpeaks2 >>DINOSAURS! I'm really into the King Rezan with "Battlecry: Destroy your opponent's Hero Power". I'm tempted to give that one Rush as well. I want it as a counter for Genn and Baku. Your opponent gets 10 turns with the hero power upgrade, then you knock it out, permanently.'
There's a particular subset of players who have been clamoring for anti-Hero Power tech, so I think the second version of King Rezan could appeal to that group. 10/12/12s have been hard sells for some time now, but it has a good combination of raw strength and a powerful Battlecry.
On the flip-side, there's another dedicated group of
weirdosfolks who still believe in Discardlock, and they would love Trash Collector Jani. Edit: It definitely needs to cost more, though, like Livesage said above me.Quote from Cooler39140 >>This week's competition feels much easier for me, because I have a lot of Loa cards saved on my Imgur account back when I tried to make a troll-based expansion. I didn't finish it, but I have the right cards to share. Here are my 3 Loas for now.
I would presonally like to know which of these three is the most interesting one for you, guys. I would personally stick to Akali because of the effect, but you can give me some ideas for balancing. I will gladly appreciate any help.
I agree in-that Akali interests me the most, in-part because it goes well with the self-damage Warriors utilizing Rotface and the like. It's fairly easy to pull him out via a Whirlwind or Blood Razor, but so wasn't Patches the Pirate :/ Akali is much slower, so it seems mostly fine to me.
Edit: I agree with Livesage in-that requiring a specific number of damaged minions/characters would help.
As for the other two, I just don't believe Hethiss is a plausible play, and Nalorakk's potential for a super face-attack is scary. Considering that the Druid is supposed to be the big-minion class, Nalorakk has "surprise OTK" written all over it.
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Livesage posted a message on Weekly Card Design Competition 8.21 - Discussion TopicPosted in: Fan CreationsQuote from thepowrofcheese >>I find this card rather underwhelming. Even after playing this card, you must still spend 2 mana to silence an enemy minion, with the downside of healing it (unless combo-ed with Auchenai Soulpriest).
I'm thinking this for my entry.
Like the other Spirits, it's an aura, obviously. So, while it's alive, you have an extra mana crystal and when it dies, you lose the extra mana crystal. Simple. The crystal gained is a full crystal which would be usable immediately, so on Turn 1 you could play theoretically play a Spirit + Spirit + 1 drop and on Turn 2 have 4 mana crystals (Though that might not be a great idea unless you have some powerful card drawing tools at your disposal).
It's not real ramp though, just temporary ramp as the mana crystal gained isn't permanent. It's similar to Darnassus Aspirant except that the crystal is not empty and if you happen to summon it via a random effect, you'd gain the extra mana crystal immediately, unlike the Aspirant.
I was trying to think of some synergies with for the arguably terrible card Surrender to Madness. Since the mana crystal would be provided via aura, it couldn't be destroyed unless the minion itself dies or is silenced, giving the priest a bit of leeway to play such a card. However, the Spirit itself seems viable enough on it's own and if the priest can protect it, they can benefit from the temporary ramp in mana.
This feels pretty well-balanced. I like it. My only comment is that I would change "gain" to "have", because it's an aura rather than a Battlecry ("gain" suggests a one-off event that doesn't get reversed when the minion dies).
Quote from ZardozSpeaks2 >>DINOSAURS! I'm really into the King Rezan with "Battlecry: Destroy your opponent's Hero Power". I'm tempted to give that one Rush as well. I want it as a counter for Genn and Baku. Your opponent gets 10 turns with the hero power upgrade, then you knock it out, permanently.'
My favourite of these is Trash Collector Jani, but I think it needs to cost much more for that powerful of an effect (this can easily "draw" you 4+ cards in a typical Discolock deck). Also note the rules regarding the naming of the loas! Lastly, you may want to reconsider using dinosaurs for non-Druid classes because raptors are already the Druid's loa.
Quote from Cooler39140 >>This week's competition feels much easier for me, because I have a lot of Loa cards saved on my Imgur account back when I tried to make a troll-based expansion. I didn't finish it, but I have the right cards to share. Here are my 3 Loas for now.
I would presonally like to know which of these three is the most interesting one for you, guys. I would personally stick to Akali because of the effect, but you can give me some ideas for balancing. I will gladly appreciate any help.
I feel like Akali is much too powerful - the condition is too easy to trigger and free tempo without card disadvantage is very powerful (see pre-nerf Patches the Pirate). You could make it so that you need at least X or more damaged minions, and/or make it cost more so that if you draw it, it will just be an overcosted 3/4 minion.
Anyway , here are two ideas that I have currently - grateful for comments on balance as well as whether they are interesting enough to vote for!
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I went with the 6 mana 5/5 based on Loatheb. It's a card I'm familiar with using, in lots of different decks. I think the understated part is good, because it means it has to come out 'behind curve'. If your opponent played a 5 mana minion on the previous turn, there's a good chance they can just trade, and so the card works like a taunt. If their board is empty, it's not insurmountable to get enough damage on board to remove it.
You could totally be right about it, maybe 5 mana is fair. It's something I'd need to see in play though, in order to make that judgement. The Loatheb statline makes it less exciting or unique, but makes me confident it won't be busted.
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Ah, I always seem to be submitting on the last day. If anyone likes this, go vote for it on the last page.
Edit: after reviewing all entrants, I gotta say, there's a lot of garbage. Never seen so many comment posts, nearly every page has some ill-informed person fouling up the thread with card reviews instead of submissions. Also, lots of broken garbage, dumb jokes, spelling mistakes, terminology mistakes, people reusing art from existing cards....
Who knew Anarchy would be so messy? haha. Anyway, go vote for my card. The last two pages have so much trash, it should be an easy pick from among the few playable, viable, cards.
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"Yeah, I'l take the uh............... 10 piece chicken tender combo, please"
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Don't forget to eat your bananas!
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I think it's a good theme. In the past there has been a lot weird 'themes' about stuff like "make a card with the number 4 in it". I think competitions that address either flavor/theming (like yours) or are about filling mechanical niches (make an expensive rogue weapon, make 3 mana mech, make a removal spell) are the best types of themes because they address actual game design concerns.
One of the biggest design challenges in a game like HS is maintaining narrative storytelling and not descending into pure, meaningless math. When I play a deck like Pirate Warrior, there is cohesion between all of the cards in the deck feeling like the belong together (pirates, chargers, weapons) and also working well together. Then you get a deck like Even Shaman, which uses a mix of random early drops, mid game threats and sea giants, none of which have anything thematic about summoning lots of totems, they just happen to make a strong deck.
So while Swipe could be renamed LASER BLAST, without changing text, you'd lose the narrative of the druid transforming and slashing his enemies with his claws.
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I'm not so convinced. Its 4 cards to create a 30/30. Priest already has similar shenanigans available, but no one plays it. Those 4 cards in your deck could be individual, high cost minions, each one presenting it's own threat. If my opponent spent 4 cards to create a 30/30, then I polymorph, hex, deadly shot, siphon soul, assassinate or w/e, I'd consider it a good deal.
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Shouting Match gets my vote. It's flexible and interesting. I can see running this, but only as a twinspell for the value. Neat how twinspell makes otherwise weak concepts feel worth a card slot.
Sylvanas Scheme seems busted. With Goblin Bombs, that's a really simple OTK with little interaction, high roll dependent (did you draw it early?)
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Killer deck. I don't have zentimo, so I swapped in Hagatha. Currently win-streaking from rank 8 to 6
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"One man's trash is another rat's treasure!"