• 5

    posted a message on #1 Legend Hybrid Druid [TGT]

    Lore is one of the most important cards for Druid in pretty much all decks. If you have any interest in the class, you should be crafting two of them.

    Posted in: #1 Legend Hybrid Druid [TGT]
  • -4

    posted a message on Schlafanzug´s Ramp Druid

    I couldn't read that write-up. Some more care in your writing would be good in the future if you want to present something to people.

    Posted in: Schlafanzug´s Ramp Druid
  • 0

    posted a message on What Legendary Should I make next?

    Hope you don't mind me piggybacking here. I just pulled Tinkmaster from a pack and DEd him. Any advice on what to get next?

     

    Posted in: Card Discussion
  • 0

    posted a message on To Dust or not to Dust?

    Quote from Lenor »

    Quote from Zandock »

    Because I'd rather have more cards!

    But once you do have all the cards you want you'll be sorry you disenchanted your goldens.

    Not really, since I don't care about gold cards.

    Posted in: Card Discussion
  • 0

    posted a message on How to build a more control-centric, late game Warrior deck?

    There is one instance where you can deal damage to something attacking into you. If you have a weapon equipped and one of your minions attacks you due to the Misdirection secret it will deal your attack damage to the minion.

    Posted in: Warrior
  • 0

    posted a message on Gorehowl Bug

    Did you attack the hero?

    Posted in: General Discussion
  • 0

    posted a message on Another Ramp Druid (Top 13 NA Ladder, 95% win ratio)

    Quote from Eyepod »

    Quote from Zandock »

    Quote from soysauceonrice »

    Have you considered using the Gadgetzan Auctioneer instead of nourish for your card draw ?  I play a similar druid deck with a similar style and I just finished a game where the engineer drew me 4 cards on the turn I played him.  It was turn 10.  On the draw, I drew the engineer.  Played him, played my wild growth (drew a card) played excess manna (drew 2 cards) drew an innervate and wrath, played inervate (drew a card) played starfall to clear board (draw a card).  Had I wanted to, I could have played another innervate and wrathed for 1 to draw 3 more cards but at that point I was close to running out of cards so I stopped.  That's 6 cards drawn in 1 turn, (which could have been 9), 4 of which came from the engineer.  

    What I like about the engineer is that it allows you to generate tremendous card draw but still keep board position.  With nourish, you get good card draw but basically have to sac a turn in order to draw your cards.  It also solves a small problem I have with wild growth -- if you get it early, it's great.  If you get it late, it's basically an expensive card draw.  But if you have an engineer out, wild growth basically becomes an arcane intellect on steroids (2 mana, 1 card, draw 3).  Druid decks tend to have plenty of small spells that lets you milk the engineer just as hard as most rogue decks (innervate, wild growth, excess manna late game, wrath, claw).  If you play with all these cards, and I do, your card draw will be better than anything nourish can pull off.   

    I'd be interested to see your list, since neither Auctioner nor Claw are in the original deck. Care to share?

    He didn't say he was running claw. All he did was replace the 2 nourishes w/ 2 gadgetzan auctioneers.

    Read the post again.

    Posted in: Druid
  • 0

    posted a message on To Dust or not to Dust?

    Because I'd rather have more cards!

    Posted in: Card Discussion
  • 0

    posted a message on Another Ramp Druid (Top 13 NA Ladder, 95% win ratio)

    Quote from soysauceonrice »

    Have you considered using the Gadgetzan Auctioneer instead of nourish for your card draw ?  I play a similar druid deck with a similar style and I just finished a game where the engineer drew me 4 cards on the turn I played him.  It was turn 10.  On the draw, I drew the engineer.  Played him, played my wild growth (drew a card) played excess manna (drew 2 cards) drew an innervate and wrath, played inervate (drew a card) played starfall to clear board (draw a card).  Had I wanted to, I could have played another innervate and wrathed for 1 to draw 3 more cards but at that point I was close to running out of cards so I stopped.  That's 6 cards drawn in 1 turn, (which could have been 9), 4 of which came from the engineer.  

    What I like about the engineer is that it allows you to generate tremendous card draw but still keep board position.  With nourish, you get good card draw but basically have to sac a turn in order to draw your cards.  It also solves a small problem I have with wild growth -- if you get it early, it's great.  If you get it late, it's basically an expensive card draw.  But if you have an engineer out, wild growth basically becomes an arcane intellect on steroids (2 mana, 1 card, draw 3).  Druid decks tend to have plenty of small spells that lets you milk the engineer just as hard as most rogue decks (innervate, wild growth, excess manna late game, wrath, claw).  If you play with all these cards, and I do, your card draw will be better than anything nourish can pull off.   

    I'd be interested to see your list, since neither Auctioner nor Claw are in the original deck. Care to share?

    Posted in: Druid
  • 0

    posted a message on To Dust or not to Dust?

    Quote from Cow »

    Quote from Lenor »

    [...]. Never disenchant a golden.

    ^ that one. : )

    Opposite. Goldens have zero use and give extra dust. Unless it's something you don't already have I wouldn't keep them over their normal counterparts. A golden legendary can be dusted to give you any other legendary. Deathwing isn't one I would ever see myself using.

    Posted in: Card Discussion
  • 0

    posted a message on Rogue "cheep" constant-pressure deck

    Cheep? I don't see any chickens in here.

    Posted in: Rogue
  • 0

    posted a message on Another Ramp Druid (Top 13 NA Ladder, 95% win ratio)

    What does top 13 even mean? As far as I know this game gives no sort of ranking at the moment.

    Posted in: Druid
  • 0

    posted a message on Golden Pants Paladin (3* Master) (Divine Shield Swarm)

    Goldshire Footman? Eye for an Eye? Seems like some random stuff is in here.

    Posted in: Paladin
  • 0

    posted a message on The Druid's Force of Murloc

    I think I must just suck at playing Murlocs. I can never seem to get them to work right.

    Posted in: Druid
  • 0

    posted a message on Malygos and King Mukla

    Worth holding onto, or should I go ahead and dust 'em? And is Rag still worth crafting? Trying to decide what to make next.

    Posted in: Card Discussion
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