Buffing cards is a lot harder to do than nerfing them, so there's that. With nerfs you can nerf something into the ground and while that sucks then it just doesn't see play and oh well. Buffing requires a much more careful approach. You have to decide how good you want it to be first. Should this card be a good arena pick? Good in some situations in constructed? An auto-include in some deck? In many decks? Good enough to create a new archetype? Figuring out where you want the card to be is the first complicated step, and from there you actually have to figure out how to do it. Go overboard and the card is broken and everyone will rage at the buff. Don't go far enough though and everyone will call you stupid and ask why you even bothered buffing in the first place.
Honestly, it just seems like a Pandora's Box that's better kept closed. There isn't that much of a benefit to trying to buff cards, so I don't see why they'd do it.
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Running amazing. 70% win rate - struggling with a couple lucky druids. May switch blessing of wisdom for solemn vigil
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At the conclusion of a season, all players are reset but receive bonus stars based upon last season's achieved rank. Now, as we ascend back up the ladder, one must deal with the vast population of lower level players. While a lot of these players remain low because of widely inconsistent "cheese" decks, it's always disappointing to lose win streaks when these decks result in lucky mulligans and draws.
What I've experienced this season:
Mill Rogue: using Gang Up on Coldlight Oracle.
Freeze Mage: Resulted in Alexstrazia to Frostbolt, Ice Lance, Ice Lance, Fireball.
??? Shaman: Crap deck with finisher of Magylos, Crackle, Crackle, Lava Burst.
Druid: Ramp to OTK with Savage Roar with Force of Nature, but always classically OP.
Bloodlust Shaman: well i run a control shaman, but i do run Bloodlust cause it typically results in OTK. and i just did 40 damage in one turn to a warrior!!!
Just getting worried that Hearthstone may move into Yu-gi-oh territory with massive amounts of autopilot decks.
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This is wrong and this post should be removed. As a Hunter you make less decisions on smart trading since your going face. Similar to a Mech Mage. In another words, its an ALL offensive deck. While you are correct is stating that there is little room for error, there is also MUCH less chance of error since the class does not have any well developed defensive strategies, decks and play. Much less decision making is required.
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yes! forgot about axe flinger. I think the combination of both of these cards will really give warrior the board clear and control it needs.
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Just very disappointed. wanted to see better use of heal mechanic.
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I've seen the hype for Twilight Whelp and people were going nuts over Resurrect. My main was Priest/Shaman and after I saw the BRM release I officially have given up on Priest. Twilight Whelp is a crap Zombie Chow because you need a card for the +1 and zombie chow has the potential to deal dmg to the enemy if you have soulpriest. Lastly, Resurrect will be crap. It should be a 5 mana card were you can can CHOOSE the minion from the graveyard. Having it be random creates WAYYYY too much inconsistency and luck. I do not know what Blizzard was thinking.
IMO of BRM.. RIP. Priest + Warrior. Blizzard just doesnt seem like they know where to take these classes =(.
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Good point!, how do you think having a ton of low cost card will work mid and late game? or the draw strength to have a hand of the low cost cards?