• 1

    posted a message on Cloneball! - Tavern Brawl #52

    Extremely boring brawl. Either win or lose easily, entirely down to luck.

    Posted in: Tavern Brawl
  • 0

    posted a message on [WotOG] Pack Thread! ~Show us what you got

     Thassa pack! 2 Legendaries, an Epic and a Rare. Last pack from my quests too

    Posted in: General Discussion
  • 0

    posted a message on Late to the party, why wild/standard instead of balancing cards?

    Constant nerfs would create too much free dust. Too much salt too when popular and well liked cards got smashed to let the new stuff shine.

    Posted in: General Discussion
  • 1

    posted a message on New Hunter Card - On the Hunt

    This is Living Roots with half of each Choose One and the bonus of Beast synergy. I like it. It's not going to change the world or anything but you'll see it played now and again in Beast decks.

    Posted in: Card Discussion
  • 15

    posted a message on Love is in the Air - A Lovely Card Design Competition [Submission Topic]

    If I kiss enough frogs, surely one will be a prince...

    The idea of the card is that you will fill up your opponents board with 0 attack minions, which could deny them the ability to play minions from their hand. On the flip side all those minions have taunt so you have to back up your plan with developing your own board in peace before removing the frogs or using spells to burn your opponent down. Or your opponent might have Bloodlust and you lose instantly to a horde of angry frogs!

    Edited to match card text to the style of Onyxia/Leroy Jenkins

    Posted in: Fan Creations
  • 1

    posted a message on Idea everyone should try before Goblins vs. Gnomes leaves the shop

     There's no way I wouldn't accidentally open the pack at some future point. Besides, it would annoy me sitting there. I'm happy enough displaying an old card back instead.

    Posted in: General Discussion
  • 0

    posted a message on Weekly Card Design Competition 3.04 [Final Poll]

     Congrats to the winner. I think it's a good card that would have a niche place in Joust decks.

    Posted in: Fan Creations
  • 8

    posted a message on Weekly Card Design Competition 3.04 [Submission Topic]

    Life is a cycle

    The design of the card is to help combo Rogues draw into what they need.

    Posted in: Fan Creations
  • 0

    posted a message on 1 Drops that I think could be 0 drops. (poll) Do you think so too?

    The only one of those that could be well argued should cost zero is Mind Vision. The reason being that you are trading for a random card and it could be reasonably argued that a zero mana cost is a fair price for that.

    Posted in: Card Discussion
  • 1

    posted a message on secretdin is not broken

    Secret Paladin is easy to pilot, that's where it gets its reputation. It has strong on-curve minions at every mana point from 1 to 8 (although some lists will contract that to 2-7) and just chucking those things down will win by sheer brute force a decent amount of the time, even with sub-optimal play. Even so it is very easy to make a deck with strong on-curve plays and these kind of Midrange decks are generally pretty bad. The entire strength of Secret Paladin is based around Mysterious Challenger and if that card was nerfed, even slightly, Secret Paladin would die out on the ladder immediately. Overall I think Challenger may be slightly OP but nerfing it would kill the archetype, so you have to be careful.

    Posted in: General Discussion
  • 0

    posted a message on The Struggle of a Mage Main

    Try out other classes. Playing all the other classes will make you stronger overall as you will better understand the decisions they have to make. Just playing Mage will make it harder for you to predict what the other player will do as well as you not being able to fully appreciate what kind of plays you make that cause the opponent maximum discomfort.

    Posted in: General Discussion
  • 3

    posted a message on Weekly Card Design Competition 3.02 [Submission Topic]

    Flavor text: But how does this benefit me?

    Rewards Beast Hunter for having a board late game.

    Posted in: Fan Creations
  • 0

    posted a message on Your worst DERP move?

    I have lethal with Rogue in Arena with Zephyr Djinn and another minion on board and Cold Blood in hand. I plan my turn, easy lethal, except I play the Cold Blood first and don't get the combo effect, screwing myself out of lethal. To make things worse I go on to lose the game. Don't play when tired, folks!

    Posted in: General Discussion
  • 0

    posted a message on Execute Paladin

    Only in very specific circumstances is that true. In general you won't have got all 7 of your Murlocs by the time you use Anyfin so any extra Murlocs from your opponent are a bonus and second of all while a Murloc Knight and his summoned buddies could ruin an OTK they still mean you are filling up the board with 7 Murlocs, which is hell for your opponent to deal with. I play my own version of Midrange Anyfin OTK Paladin and sometimes I'll win from board pressure of suddenly having a huge army of Murlocs that my opponent can't deal with, even if the Murlocs can't immediately OTK the opponent.

    Posted in: Execute Paladin
  • 0

    posted a message on Losestreak...

    Play Reynads new Floodlock. It's pretty good.

    Posted in: General Discussion
  • To post a comment, please login or register a new account.