Wow these are all REALLY cool.
What confuses me is the value of restarting the game and giving your opponent a 5/5. Is it simply meant to be a panic button for a second chance at a lost match? I don't think that would be healthy for the game, it kind of echoes the era of ubiquitous Yogging.
Shaman card should probably be 1 mana instead.
Purge seems too strong, I have a feeling that getting to 80 hp is not THAT hard to accomplish. 10-15 damage instead of 1000 maybe? Still wicked OP, but not quite insta-win.
5
Hi guys. I made a legendary spell for each of the 9 classes. These effects are pretty insane. What do you think about the cards?
14
Hi guys! Today i'm super excited to show you my newest expansion- Myths of the Pantheon.
This expansion is inspired by Greek Mythology and is all about the battles, stories, monsters and wonder of this ancient world.
This is a world filled with Monsters and Magic, a world created, shaped and ruled by gods- the gods that will help you in your darkest hours... But only if you will show your complete Devotion in them first.
Themes and Mechanics
*Favours and Gods-
The gods rule this world. They hold in their hands powers that could wipe out full Polises. But the gods, being immortal and extremely powerful, will not come to help meek mortals easily. They have to be devoted to them in their lives and death, and try to earn their favour in any way possible.
Favour can be earned by cards, both Neutral and Class specific. It can be collected from Strong Hoplites that bring glory to their gods, or by doing certain tasks, like helping Hermes with his many deliveries, or joining Artemis on a legendary hunt. Some examples of cards with Favour are:
Once you earn Favour, its yours for the rest of the game, and you can't lose it. Favour count will be marked by Laurel icons near your portrait. Cards that are upgraded when you earn Favour (more on them below) don't need to be in your hand when you earn the Favour. The mechanic acts similar to C'Thun and NOT like Spellstones.
So, why would you bother earn Favour? Well, lets just say that the gods of this expansion are VERY POWERFUL. Let us meet Hades, lord of the underworld:
The gods start off very weak, but as you impress them more and more with your deeds, they start to show intrest in you. And if you are able to fully earn their Favour, they are simply insane. To upgrade a god once 2 Favour is needed, and for the second upgrade 4 more is required, so to fully upgrade a God you need 6 Favour in total. Each class gets its own God as one of its two Legendaries (9 in total). The god of each class is supported thematically and mechanicly by many of the other cards from that class. There are no neutral gods. Each player will get a random god as a log-in gift when the expansion releases.
* Buffs and Targeting- A minor theme. You will see more buffs than usual in Myths of the Pantheon. You will also see minions with the words: "When you target this minion with a spell for the first time..." in their text, giving you a one time bonus when buffed.
* Big minions- The ancient greek world is filled with monsters, and this expansion tried to represent that. There are more big minions than usual, even at lower rarities.
I Guess you want to see some cards now, so without further ado, here are the full collection of cards:
Druid
Goddess: Demeter, Goddess of the Harvest
Themes: Ramp
Hunter
Goddess: Artemis, Goddess of the Hunt
Themes: Midrange
Mage
God: Poseidon, God of the Sea.
Themes: Tribal
Paladin
Goddess: Athena, Goddess of Wisdom
Themes: Many minions, Buffs.
Priest
Goddess: Hestia, Goddess of the Hearth
Themes: Healing, Copying cards
Rogue
God: Hermes, God of Trade
Themes: Bag of Tricks, Coins
Shaman
God: Zeus, God of Lightning
Themes: Overload, Battlecry
Warlock
God: Hades, God of the Dead
Themes: Life After Death
Warrior
God: Ares, God of War
Themes: Enrage
Neutral
That's it guys! I have had a blast designing the expansion, and I hope you enjoy the cards. Please, tell me what you think in the comments below, and may the Pantheon favour you!
2
Hi guys!
I created 1 card for each class, without a specific theme.
Here are the cards:
What do you think about the cards (Ideas and/or Balance)? Tell me in the comments below :)
2
Hi!
I am currently working on two expansions- a time themed set and a greek themed one. Today I want to share with you guys a mechanic from my Greek set, and I want to hear your opinion about it.
The mechanic is called Favour. As an aspiring champion, you try to do heroic deeds and go on great quests. The gods watch every step you take, and if you impress them enough, perhaps they will save you in your time of need.
There will be many cards in the greek expansion that will earn you favour. Some will do that as an enter the battlefield trigger, and some will do that if you do a certain thing. when you earn favour, its yours for the game, and the number of favours you earned will be marked near your hero portait, with a laurel symbol. here are some cards that can earn you favour
So, what is favour is for, you ask? Meet Hades, god of the underworld:
Hades starts off very weak, but if you earn his favour he could make your opponents life, well, HELL.
The 9 gods of this expansion (1 for each class) gets upgraded when you earn enough favour. It doesnt matter if they are In your hand or deck. They will become stronger. Also note that the gods need six Favour to transform all the way- 2 for the first upgrad and 4 for the second.
The gods should all be amazingly powerful in their final form, but you need to build your deck around them, kind of like a C'Thunstrategy. Because they are an important part of the expansion gameplay, every player gets a random god for free when he logs in.
Also, meet Artemis, goddess of the hunt:
I need to know what you guys think about the Favour mechanic before I continue working on the expansion. Do you think a build around mechanic like that is something you want to see in game? Also, do you think more cards should be upgraded with Favour, other than the gods? And lastly, what do you think about the example cards I came up with? I would love to hear your perspective.
2
3/1 Update- In His Shadow
This seems VERY weak at first glance, but it has a crazy combo potential in a dedicated deck, with cards like Malygos or Prophet Velen.
2
2/1 Update- Arcane Negator
Counters miracle style strategy and works well with buffs.
1
31/12 Update- Auriok
Spooky.
1
29/12 Update- Cleansing Spirit
Can weaken your opponent's weapons, or combo with something like Cursed Blade or Aluneth.
2
28/12 Update- Hellrage
The finisher you never knew you needed for your Magma Rager decks.
2
25/12 Update- Petchantress
Combos with cheap beast like Alleycat or even with Polymorph effects.