borrow money from the eu?
- YushyBushy
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Member for 9 years and 15 days
Last active Mon, Sep, 4 2017 06:50:02 -
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Krishno_NL posted a message on How can Greek players pre order TGT?Posted in: General Discussion -
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Loyal_Shabti posted a message on Frigid SnoboldPosted in: Frigid SnoboldNow thats a tanky spell damage minion for cheap.
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StynaMN posted a message on 2 Legendary Card Reveals, Hearthstone Patch 9554 Now Live, Brawl: Too Many PortalsPosted in: NewsIf the flavor text for "Silent Knight" isn't "Holy Knight" I will be disappointed
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Mesmerizeer posted a message on The Quality of revealed cardsPosted in: General DiscussionMany people crap on cards when NAXX was revealed.
When GvG was revealed.
When BrM was revealed.
History proves to us that Mad Scientist is so crappy it craps on all our faces.
History then proceeds to show us that Dr. Boom is such a crappy card that every single deck has to pack a crappy card in the form of Big Game Hunter just to deal with him.
History then teaches us lessons again when Grim Patron is so crappy that now thread after thread is whining for a nerf.
I truly believe that every new set they released will have absolutely zero impact on the current meta, and Hearthstone as a popular game will suffer again and again, until it squeezes everybody's wallet dry.
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Holysnowva posted a message on New card - Coliseum ManagerPosted in: Card Discussion -
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Hazem posted a message on New card - Coliseum ManagerPosted in: Card DiscussionWhat a joke...
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Arcane_Azmadi posted a message on Live Hearthstone Event on July 22 - Streamed & In PersonPosted in: NewsGee, you think?
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Fluxflashor posted a message on Live Hearthstone Event on July 22 - Streamed & In PersonPosted in: NewsIf there isn't a recording on their YouTube channel, there will certainly be a Twitch VOD. We'll have a link to whichever is up, so be sure to check here when you wake up!
We'll also have a recap of the event of course. Should be exciting!
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Asylum_Rhapsody posted a message on Class Creation Competition Phase III - Discussion TopicPosted in: Fan CreationsAll right, so as promised, I have some statistics to share to help you all figure out what it is that you need from your Classic Set to, combined with your Basic Set, end up with a completely functional class.
Costs:
You may or may not be surprised to know that cost curves vary wildly by class. Some classes can even have upwards of seven class cards all at the same cost! Though, to be fair, these are classes with Secrets, a class of spell that by necessity must cost the same. Anyway, don't worry TOO much about cost curve, but do still keep in mind that the game in general is curved towards the lower end. So, where classes might realistically have five or even seven 1-4-cost, having more than one or two 7-9-cost cards is likely not realistic.
Also of note, the only class cards that cost 10 are those that were nerfed to that cost later. It is absolutely intentional that not many cards cost 10 because then if those cards are too powerful the dev-favorite neft method of cost increase isn't an option. So, if you want to serve realism, don't give us any 10-cost anything.Variety:
Remember that you're designing an entire class, not just one deck archetype. You can steer the class towards some deck archetypes by making some of them have more attractive options, but you should have some options if somebody wants to build an aggro deck or a control deck or a combo deck with your class even if that's not what you intend to be primary. Every class has some sort of option for all of these, even if they don't see a lot of use in this meta-game.Power:
Not every card needs to be good. Not every card should be good. Not even that super special capstone legendary of yours needs to be something people care to use (I'm looking at you, King Crush and Prophet Velen). Some cool or flavorful but largely ineffective options sprinkled in are realistic. Don't be afraid of having a few cards that are just silly, negligible filler.Spells-Minion-Weapon Balance:
As previously mentioned, the bulk of your class cards should probably be spells. When it comes to the 10-card Basic Set, 6-10 of that comprises spells for existing classes. When it comes to the 15-card Classic Set, 7-10 of that comprises spells for existing classes. Even Hunter, the class with the most Basic minions, actually ends up having the most Classic Spells tied with Druid and Mage. However, realize that some of those Hunter Spells are Animal Companion, Unleash the Hounds, and Snake Trap. The point it, you can sort of weasel your way around this by having Spells that summon minions, but of course those should have a reason for being spells rather than just being minions. Similarly, how many Weapon cards a Warrior has depends on whether or not you count Arathi Weaponsmith.Directed Damage:
Cards with wacky effects are going to make your class cool and unique, but don't forget about giving your class some basic ways to do directed damage, not just enough for one deck but enough that they have options at different mana costs and such for different sorts of decks. Between damage spells, weapons, and minion battlecries, current classes have 1-4 directed damage cards from their Basic Set and 2-5 directed damage cards from their Classic Set, resulting in 4-8 total directed damage cards.AoE:
Also don't forget to equip your class with a couple of AoE effects so that they can handle swarms. Current classes have 0-3 AoE cards from their Basic Set and 0-3 AoE cards from their Classic Set, resulting in 1-5 AoE cards total. It's up to you to decide whether Something like Equality or Unleash the Hounds counts, but that just goes to show you can be creative about blurring the lines here.Kill:
Every class (almost) has some way to outright destroy a minion, 0-3 from their Basic Set and 0-2 from their Classic Set, totaling 0-5. I personally also count stuff like Sap and transformation effects like Hex.Buffs:
I know they're not popular, but almost every class has minion buffs, 0-7 (Hello Shaman!) from their Basic Set and 1-4 from their Classic Set, for a total of 0-8. Of note, though, when I initially made this list, I counted Sorcerer's Apprentice as a buff card because it buffs spells rather than minions, so that means you can change those 0's to 1's minimum. It's only fair since I included Summoning Portal as a buff card.Heal:
Healing cards aren't essential, but they're an oft forgotten category that may be worth checking out if you feel like you're missing something. Existing classes have 0-3 healing cards from their Basic Set and 0-4 healing cards from their Classic Set. Of note, remember that minion-only healing is still healing, hero-only healing is also a thing, and I don't know about you but I count Armor gain to be in this category.Draw:
This is essential. Your class needs unique draw capabilities at various mana costs. Existing classes have 0-3 draw options from their Basic Sets and 0-4 draw options from their Classic Set for a total of 0-6 draw options, and I know that 0 is wrong because WTF why do I have Rogues written down as having no draw options!? Anyway, what counts as card draw may be open for debate. Do you count Shadowstep or Thoughtsteal for example? Think about it...Final Word:
This isn't to say you have no room to get creative with cards that are none of the above. The cards that are none of the above often are essential to defining a class, cards like Innervate. But just make sure you have your bases covered is all and that your class has the tools to function competently as a realistic class. I'm not putting limitations on you, just helping you fill your class out and giving you direction. Think about a creative awesome new way to to an AoE or a totally unique card draw mechanic. And don't be afraid to mix some of these up in new and unexpected ways either, even if just to save space for your more exciting ideas. After all, we have cards like Swipe that are a mix betwee directed damage and AoE, cards like Power Word: Shield that function both as a buff and as card draw, and cards like Siphon Soul with both destroy a minion and heal your character. Mix it up!Looking forward to seeing how these sets shape up. =)
And I'll maybe be posting my Seer's Classic Set at some point too... I hope I'm not being annoying about that because I know I'm not allowed to compete, like I said I just like to get in on the fun. ;_;
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TheChiv posted a message on The Innkeeper’s Tale - A Rattlin’ Rally, Brawl: The Great Summoner CompetitionPosted in: NewsThis weeks brawl is beyond fun. Been just shreking it with priest. VALUE LEVEL 9000 http://www.hearthpwn.com/decks/272101-brawlstone-week-4-priest
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Who else knew what the flavour text for the Sparring Partner would be?
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[card]The Skeleton Knight[/card]
"He's just a spooky, scary skeleton (Knight)."
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Allright, let's play a game where we make funny/game related/referential flavor text for the new cards.
If making a reference try including a quick explanation as a spoiler so people can get it.
I'll start with Coldarra Drake
"You should be wary of it's friends Coldaga and Coldaja Drake. I heard they are more powerfull."
Final Fantasy spells escalate in power and with the change in power the suffix also changes. -ara < -aga < -aja
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My unpopular opinion: Grim patron warrior does not need a nerf. It is possible to play around it and a skillful player should be able to win against it.
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Guys this means that we only get 1 murloc in this expansion. So nothing new for the shaman/warlock/hunter murloc decks.
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Both characters people thought would be the alternate heroes for warrior and mage.
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So I guess I could say, Equality for everyone. HAHAHA (I'll let myself out)
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Mech shaman is viable.
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The vote has been up for two days now. How long will each vote take then?
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Stop whining about being free to play or new and being unable to get cards and hating on this expansion because of it. Stop and use your heads for a sec. More cards means more decks that are potentially viable or fun. So adding cards is making the gap between good and new players much much smaller. I still think that there should be some reward revamp but don't blame the size of the collection. Bigger colection means more fun and good decks to play with and that's exactly what you want. What do you guys think about this point of view? Or are expansions the true bane of doom?