the main situation i see this being used in is in a dream scenario whereby it survives one turn . the following turn you twig and gloop kill 4 minions, get a malygos out than crack the twig get floop to copy malygos and OTk from there.
Or you play a bunch of ramp, get this out at like turn 5, break a twig go to 10 mana and cast a super huge thing
Im not that hight ranked so maybe my experience is different but im having quite okay success with him in a control warriot build i have having my hero power at 1 is useful to help against aggro decks and with costs
I'm really curious but didnt blizzard implement the double rope so that the card doesn't eat up into oppinets turns a while ago? Or is that an animation glitch?
2
the main situation i see this being used in is in a dream scenario whereby it survives one turn . the following turn you twig and gloop kill 4 minions, get a malygos out than crack the twig get floop to copy malygos and OTk from there.
Or you play a bunch of ramp, get this out at like turn 5, break a twig go to 10 mana and cast a super huge thing
1
Do you have a list to share. Been trying to work on dragon hunter but can't seen to find a way to tune it such that you dont get aggroed to death
0
Im not that hight ranked so maybe my experience is different but im having quite okay success with him in a control warriot build i have having my hero power at 1 is useful to help against aggro decks and with costs
0
I'm really curious but didnt blizzard implement the double rope so that the card doesn't eat up into oppinets turns a while ago? Or is that an animation glitch?