They don't want you to know cause they try to hide the fact that it is a really small amount.
- Ythiel
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Member for 10 years and 3 months
Last active Mon, Mar, 1 2021 11:34:46 -
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Matayaraman420 posted a message on Streamer SpoilersPosted in: General Discussioni cant agree more.
its stupid and id be happier if they didnt do it.
but they probably wont :c
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Thanatos2k posted a message on Patch 18.0 - Scholomance Academy, Game Improvements, Battleground Changes & Legendary Quest ChainPosted in: NewsMurlocs remain broken in battlegrounds. Sigh.
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Boss_of_this_Gym posted a message on Shudderwock and Lifedrinker Battlecry Animation UpdatePosted in: News>Frustrating
Look at that shit condescending tone. Is not that the game is functioning incorrectly or being unfair for one player, is that the player is "frustrated"
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Velerios posted a message on I believe that Naga Sea Witch needs to be nerfed. What say the Wild players?Posted in: Wild FormatQuote from FeedtheEmu >>Do you people complaining about Naga Play wild? There are not even that many people playing that deck because it is not even that good.
Yah, Naga Giants is super busted OP! You know what else is super busted OP in Wild! Literally everything! That is the point of Wild. lol
Check out HS replay deck stats. There are a handful of Naga Warlocks on there with high win rates but they are surrounded by a ton of other OP crap that also has exactly as high a win rate. The whole first page is pretty much just Pally. If anything needs to get nerfed it is Call to Win Game Now.And here someone who talks absolute BS. Wild was pretty balanced before Naga Sea Witch was played. Shaman was played, Hunter was played, there were MANY more decks before it, AND NOTHING WAS BUSTED. Yes there was always a strong deck, but that's what we call META.Then Naga Sea Witch was buffed and OBTILERATED all decks that couldn't deal with TONS OF GIANTS. Midrange was DEAD as Shaman and other decks.It's not about the winrate, but that this archetype KILLED an whole archetype called midrange. Ok, Midrange is in Standard dead too, but that's because blizzard don't print midrange-minions anymore.Everyone is complaining about Spiteful Summoner: now think of a minion that cost 1 less, have +1/+1 in stats and guarantees you to summon 8/8 multiple times for discarding your hand. If you deal with it with Lightbomb for example, great, you probably won the game, but the classes that can't deal with it, can simply retire the game. -
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1xbenx1 posted a message on New Warlock Minion - Kobold LibrarianPosted in: Card DiscussionQuote from Rainbowhorsehead >>Who is ready for Zoolock meta?
This guy is! -
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ScaryFishman posted a message on Knights of the Frozen Throne is Hearthstone's Next ExpansionPosted in: NewsSo they made double legendary for each class again... What a treat, yay...
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Infersader posted a message on New Legendary Card - Mayor NoggenfoggerPosted in: Card DiscussionChaos is a ladder.
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Raighnar posted a message on New Hearthstone Priest: Tyrande Whisperwind Available Now for Twitch Prime MembersPosted in: NewsOk READ If you wanna get it in a country other than the listed ones. There is no scamaz or anything (I think). Ok here is what you have to do.
1.Create a new amazon account.
2.In billing and payment settings link your usual credit/debit card but in address write a UK address (Just choose something public) Its not illegal since its your own card.
3.Now change/create your Amazon Kindle country in your account settings and set it to UK. You dont need to have Kindle or anything. If you try to link your normal Twitch account with the new Amazon account it will give you an error and tell you that you have to set your Kindle country anyway.
4. Once you have set your Kindle country in the new amazon account click to try Amazon Premium. If you succeed you will have to wait for like 5-15 mins for the Free Premium to activate ( you can check if its done in your Amazon Account under My Premium settings.
5.Once you see that you have the 30 day Amazon Premium activated go to Twitch and log in with your Normal Twitch account and click for the premium option. It will redirect you to a web page where it will ask you if you wanna link your Normal Twitch account with your New Amazon account. Click Continue and BAM Enjoy Tyrande :).
Dont hate me for this I personally think its unfair to have only chosen countries have free content and there is nothing wrong with this since its your own credit card.
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Nuldaan posted a message on Hearthstone's mana system is the cause of some of its problems.Posted in: General DiscussionQuote from Anteaterking >>1. Impact of "colored" mana. The class system of Hearthstone is similar to the color system of MTG in that they limit the cards you are able to play in a deck. Unlike Hearthstone, you can combine colors in MTG, but you take a hit in consistency and have to change your mana base, etc. so I'm going to compare decks in Hearthstone to mono-colored decks in MTG.
Now, some decks tend to have more class cards, but we're looking at around 30-40% in general for a deck. Now, comparing to the mono-colored decks in Legacy for MTG, you usually have between 0%-10% colorless cards. When you start looking at multicolored decks, that number becomes smaller. What does this mean? Since a larger number of cards are drawn from the pool of cards that everyone gets, cards like Piloted Shredder, Dr. Boom, Zombie Chow, BGH, etc. show up much more often than they would in MTG. This makes opposing decks feel more same-y. This doesn't occur because of some flukes here or there, but because the number of class cards is massively outweighed by the number of neutral minions.
I don't think the issue here is mana type. The issue is more that neutral cards in HS are very strong. In an old interview (I can't find the link), I remember Ben Brode saying this is deliberate since they wanted to create a base of cards that would be the foundation of every deck. This makes the game more accessible as it reduces the number of class specific cards new players need to collect to switch classes. This is very different from MTG where colorless cards are expected to fill a support role only; they are not intended to be a deck's foundation.This decision makes a lot of sense if you consider that Hearthstone is intended to be a casual game. Strong neutral cards reduce the total number of cards that need to be collected and reduce the barriers to switching classes. The result is that every deck starts to look pretty similar over time since they are using the same base of cards.1. The attackers advantage
In many games the defender has the advantage as you would normally expect. In mtg you can choose blockers and use that 2/4 you have to kill all the attacking 2/2s eventually (youll take some damage from the unblocked one, but after few turns youll kill them all). Hearthstone has none of this. The attacker gets to choose and not only that, he can directly attack your creatures. This means that small creatures with cool abilities basically cant exist. They can only have it as a deathrattle or battlecry. So you can have like a Novice Engineer or Loot Hoarder, but you cant make something like Archivist. Meaning, you cant make creatures that would continuously give you advantage, cos they will just die. Thats why even cards that are supposed to give you value over time are not played (looking at you, Nexus-Champion Saraad).
I'm tempted to quote this twice. This is exactly the issue. Allowing minions to directly attack each other is a flawed mechanic that greatly reduces the strategic depth of the game. Hearthstone has a bunch of cool cards that can never see play simply because their stats are too weak to allow them to stick to the board.I don't believe the consistent mana mechanic is a problem. However, when combined with the attacking advantage and strong neutral cards, it means games tend to play out in a very predictable fashion. This greatly reduces the amount of skill required to play the game well. It's my belief that this is the reason for the continuing stream of "roll a die" randomness from Blizzard. The theory is that randomness makes the game less predictable and therefore more "fun". I disagree but that's a post for another time. - To post a comment, please login or register a new account.
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Dont forget this can be discounted with 4 mana 4/4 dude, who also made it into the core set. An 8/8 minion, that if you cheat it onto the board somehow has "1 mana: get charge" and if it survives it has "1 mana: get windfury" on the following turns is just stupid.
Oh and it also has rush as a bonus, so it can kill taunts before it goes face.
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Gyreworm was good, but replaced it with a Dragonslayer - which I kinda forgot about in the first place.
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Eysor is actually kinda bad... 3 mana, 0/4 that gives you a little bit of value "later" is not fast enough in this brawl... Everything basically gets decided during turns 1-4 depending on who drawn more crabs / crawlers. Iam playing Eysor just for shits'n'giggles basically, since this brawl is kinda the only place where Eysor is somewhat playable.
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I feel like in the early days of Hearthstone the RNG element was actually somewhat controllable and there was clearly a certain skill involved in making certain plays. For example:
You have 2/2, opponent has 3/3. You got Mad Bomber in hand. If you trade and then the Bomber whiffs all three shots, youre setting yourself up for a disaster, do you take the risk? When you calculate that there is actually around 70% chance that at least one of the bombs hits, you can see its actually good idea. Yea, sometimes you get screwed, but over long period of time (dozens of games), making the "smart" choice when it comes to RNG pays off.
Same with other older cards like Piloted Shredder - yes there was the occasional Doomsayer or Millhouse Manastorm. But that was also the part of the "skill". Knowing which 2-drops are in the pool, and how many of the possible outcomes are going to screw you and then deciding whether to go for it or not. But most of the time, it was just going to be just some random 2/2, 2/3 or 3/2 body without any significant effect.
So if you have Backstab in hand and two 3/2 minions, if you trade one of the 3/2s into the front part of the Shredder, you can estimate that about 70% of the time, youll be able to backstab the deathrattle part, if its 2/1, 2/2, 3/2, 3/1. Around 15% of the time its gonna be 1/1, 1/2, 1/3 - so you can kill it with the other 3/2, and only around 15% of the time its gonna be 2/3.
But today the randomness seems a bit too much "spread out". When something generates a random spell, well it can be Frostbolt or Flamestrike or Pyroblast. The variance is simply too high. Considering theres about 50 Mage spells valid in standard, it results in a situation where its actually smarter not to play around anything. Because if you do play around something, youre making the wrong choice 98% of the time.
Lets say for instance enemy Paladin has 3/3 minion and Oh My Yogg!. You have Holy Smite and Shadow Word: Pain, so youre going to try to kill it with the second spell. But which one you play first? Is random 1-drop spell better, or random 2-drop spell better? The pool for both cards is simply too big and the number of outlier spells that can produce huge swings is high. You might think that 2-cost spell must be better than 1-cost, right? Well theres also lot more buffs for 2-mana that can buff the minion out of range of your Holy Smite... Same thing if the 1-cost spell buffs its attack (making it 4 or higher therefore nullifying the option to kill it with SW: Pain). Tell me - how many people know the ratio of 1-cost attack buffing spells vs. 2-cost health buffing spells across all 10 classes from the top of their head? In the end the best decision is just "do whatever" and hope. There are no smart choices.
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Too bad that E.M.P. Operative has the statline and cost it has... if it was more like Hungry Crab there would be a counter
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Usually what happens is that when there is an update for the PC version of the game, the same update for the mobile version of HS will come like a day or two later and until then it is impossible to have the mobile running on the "current" version. That means purchases with amazon coins are delayed by a few days. At least that is my experience.
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Its understandable... I mean if someone is missing 5 epics and 2 legendaries from the set, it would be kinda pointless to offer them 50 packs + 3 legendaries bundle. Because it would be essentially "overpurchase" and nobody wants to spend real money to buy dust (which is utterly useless due to the abysmal exchange rate for dust). So that person will probably be offered only 20 packs + 1 legendary bundle, because thats the most reasonable bundle for them to buy considering the amount of cards they are missing...
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All they have to do is make Wretched Tiller like 3 mana 3/3.
Suddenly the combo completely stops working in warlock (it will clean the board before doing lethal) and in Priest, Shrinkmeister becomes a MUST include part of the combo, not just optional part of the combo. And 3 mana Tiller + 3 mana Deathspeaker + 2 mana Shrinkmeister + 3 mana Hysteria = 4 cards and 11 mana, which is very similar to other OTK combos in the game.
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I think if you play Loot Hoarder, Acolyte of Pain, Coldlight Oracle package instead of Gadgetzan Auctioneer, it will automaticaly provide defense against Explosive Runes / Snipe / Potion of Polymorph / Dirty Rat and such tech cards.