Huh, the leak was right. It's an interesting card. Gonna need to see what the rest of the set looks like first.
- YouthThunder
- Registered User
-
Member for 8 years, 6 months, and 1 day
Last active Tue, Aug, 10 2021 04:55:42 -
- 7
- 16
- 66
- 0 Followers
- 1,999 Total Posts
- 951 Thanks
-
2
Kingshadowskull posted a message on New Warrior Legendary Card Revealed - LotharPosted in: News -
5
N0Sp00n22 posted a message on New Expansion Revealed: United In StormwindPosted in: NewsI'm sure I missed something even though I Googled it, but what's the reveal schedule?
Thanks in advance for any info and also for excusing my stupidity : /
-
29
Thanatos2k posted a message on New Expansion Revealed: United In StormwindPosted in: NewsFor a company obsessed with the cards clearly explaining their mechanics, even going so far as to remove keywords because they were "too confusing" - these new quest cards are an absolute disaster. The mechanics are hidden and it's not clear whether the card is worth playing at all. An opponent playing them against you presents an unclear threat.
-
9
HMcCool posted a message on Anyone else feels sad wild is treated the way it is?Posted in: General DiscussionI understand before everyone starts screaming "Wild is mean't to be wild" at me, but I feel like the gamemode has really become worse and worse over the years.
I really enjoyed wild as it allowed me to play with most of the cards and decks I used to, but in the last year Wild has taken a deep into a pit and seems to only be getting worse and worse.
Wild has been ignored almost with no balance patches, cards breaking the format every other expansion and the same decks just taking over the format for years.
Anyone else feels like having more attention bought to wild with problematic cards and future cards would be a good idea?
Just as alot of players are frustrated that the gamemode keeps breaking every time new cards are added!
EDIT: Not calling wild bad, broken or unbalance. More highlighting how so many new cards seem to make game breaking and ASAP Nerfs to the game mode which seems like it is ignored compared to the other gamemodes.
-
3
HMcCool posted a message on Anyone else feels sad wild is treated the way it is?Posted in: General DiscussionQuote from PetiteMouche >>Quote from PetiteMouche >>No I don't, because Wild is fine and the people whining about it are NOT the dedicated Wild players.
Wild has been ignored almost with no balance patches, cards breaking the format every other expansion
This is not true and I wonder why you need to lie about it. When a combo deck breaks the format because it's too fast and consistent, they IMMEDIATELY (within days) nerf it.
So if they don't nerf something, you can always assume it is NOT breaking Wild format and to problem comes from your ability to build or play a deck.
Remember a few weeks ago when everyone was bitching about APM mage being the worst and most broken and oppressive deck ever created ? Where are these people now ? I guess they found a new deck to hate.
Not lies FACTS! Darkglare and tiller both broke the format and got nerfed! So before you call me a liar, know that blizzard only nerfs broken cards for wild if they are actually breaking the format.
You said "almost no balance patch" as if they don't care about wild balance, but when wild balance is broken they make a balance patch immediately. So how is it "getting worse" exactly ? Why would they nerf cards for any other reason than breaking the format ?
Doesn't really matter if you're a liar, a troll, or an ignorant, the point is, in my opinion, you're wrong about your Wild analysis, it's not getting worse, in fact, it's getting better, they are more reactive than they used to when it comes to fixing truly broken cards.
Your opinion is fine, calling me a liar is not fine. Blizzard does like 2 balances patches a year for wild, when only cards are dominating the meta!
The point is, why introduce a card you know is going to break wild? Like Tiller and Hysteria was pointed out like a week before it was put into the game and still broke wild for 4 days until they had to change a new card. Which is the point I am making. It is "getting worse" as every expansion a card or two will break the meta and force ASAP Nerfs which should not the case.
I never said wild was broken or crap, I am saying it could be better and has been going down in my opinion for the last year in new cards balance.
-
3
ShadowAldrius posted a message on Selfless SidekickPosted in: Selfless SidekickWar golem is an expensive vanilla card with no effect. Doomhammer, scythe, gorehowl, rifle, the new bow, are all amazing hits off of this.
-
3
ShadowAldrius posted a message on Selfless SidekickPosted in: Selfless SidekickBarely understatted for drawing and playing a card. I think this enables so many warrior, shaman and hunter decks.
-
2
toboro1 posted a message on Lothraxion the RedeemedPosted in: Lothraxion the Redeemedyup it is
-
2
9Royalwolf6 posted a message on card reveal schedule?Posted in: General DiscussionI was wondering the same thing! They released 5 cards few days back and total silence....why ?? Dont sneak peak only to stfu
-
1
irhmggg posted a message on card reveal schedule?Posted in: General Discussionany schedule for card reveals? the release is june 3rd i guess and 48-49? to go
- To post a comment, please login or register a new account.
1
Amara Priest completely and utterly destroys Bomb Warrior in Wild.
0
very disappointing, boring effect.
2
Dimensional Rift says hi
2
I dont feel hearthpwn site is clunky.. ...like at all
4
I will stay here first, the design of this site is leagues ahead of outofcards
2
Basically it is a cheap but COMPLETELY DORMANT minion(cant be destroyed but occupies your board space) , once it is played all razorpetals casted on ANY minions will turn said minion into a Humongous Razorleaf . That has obvious synergy with Spellbreaker and Ironbeak Owl if it is use on on your own minions, or you can play it on enemy minions .
PS: I dont think it is too OP as removals, because enemy can just run silence if this card dominates the meta.
3
This minion is Skycap'n Kragg getting Evolve d . Basically the Quest condition becomes having no duplicates in your deck and running a 8 mana 6/6 taunt instead of the usual quest requirements. Clownfiesta ensues as you cant pick what are the 3 quests that will be presented to you and your opponent can't play around everything.
2
New lore: Basically he is some experimental mutant chicken that ate up Chef Nomi , his Mirror Poultyrizer also summons an enemy Havok Overgore from an alternate timeline (that also ate up Chef Nomi ) doing that also teleports an enemy away (hence the transform effect).
Gameplay-wsie: It basically give your Rogue deck an extra chef nomi without the need of adding Shadowstep .It might give your opponent a Chef Nomi too but usually they dont have the means to exploit it.
PS: Chef Nomi basically got eaten by the poutry that he is planning to cook!(in the alternate universe too!)
4
I vote for The Rage Within nice Magma Rager flavour.
1
Flavorwise, scurvy is associated with pirates but this card has nothing to do with pirates , hence artistic license.
This is a way to counter token decks , since it triggers upon enemy summoning for example a Mechanical Dragon from Mechanical Whelp . The effect also secretly stacks like Gonk, the Raptor .