I thought that playing Aman'Thul over and over until the opponent falls asleep was enough added value.
I don't think that is the real weakness of Priest atm.
7
I thought that playing Aman'Thul over and over until the opponent falls asleep was enough added value.
I don't think that is the real weakness of Priest atm.
2
Maybe just add text to Eater of Secrets - "immune to secrets" or "Secrets can't activate when this enters the board". In all honesty I would not run Eater of Secrets cause secrets aint really a problem right now.... I do remember that terrible time secret paladin was a thing - hope we never go back there.
16
The only reason this analogy works for you is because no one uses your penis either.
-4
Tbh I never knew what duels was I hardly knew it existed...but why remove it? It'd be like, oh, my penis isn't what it used to be, guess it's time to chop it off...that is the thought process being displayed here. Super weird
7
Hearthstone players: "Whenever I am getting stomped by X, I change to its counter deck Y and then I don't queue into them again, ever! Why is Blizzard manipulating who I play against?"
Also Hearthstone players: "I wish Blizzard would allow me to manipulate who I play against, so they are never able to have a counter deck to mine."
11
Definitely not - considering most decks right now revolve around 1-2 key cards you're basically cherry picking your matchups to get a higher winrate. Banning Sif would mean you wouldn't face a single mage. Banning Shudderwock would make it so you'd only ever face even shaman. Banning Astalor (in standard) would lead to crazy long queue times because he's in practically every deck, and it doesn't make sense either because you, yourself, can run it as it's a neutral card.
This just gives me the impression of "I want to win more and not play against things my deck is weak against". That is literally what a metagame is.
6
To be fair, it’s not like this is something which would be proven through a survey or anything. It’s a discussion forum, not an article up for peer review. I doubt anyone would ever run a survey on this topic alone anyway, so it’s fair to speculate about it.
It's probably just me, but I think "A is famous for B" goes a wee bit beyond artistic license with reality and deserves some scrutiny, Can't have everyone refer to some ominous grey silent majority and supposed "common knowledge" for whatever bollocks, can we? Surveys rarely prove anything sufficiently, but it's a first step. So, just for funsies, I'd like to have someone go ask 1000 random people "do you see the Hearthstone dev team as bad". If somewhere along the way you struggle with finding and meeting a reasonable threshold for "famous", feel free to specifiy the claim as much as necessary till it feels right. If OP changes his line to "among Hearthstone players that eat popcorn at least three times a day, never watched Seinfeld and hate dogs. the Hearhtstone development team is famous for being pretty bad", I'd be slightly more inclined to play along and take their word for it. If only because the responses would be more entertaining,
I’m sort of surprised people are coming out to defend the team. I’ve always been under the impression that Team 5’s competence was sort of a running joke with people constantly piling on how bad they are.
Calling someone out on talking shit is not the same as defending the dev team. But it is a bit off to complain about some perceived alleged problem and lambasting the collective work and talent of over a hundred people because of it.
I think what he meant was that some decks don’t really require a lot of thought process to compete with more complicated ones, ergo bad players holding up their own against “better” players. [...} DK aggro bots reaching plat is solid evidence to back this up.
Chess computers can beat the best players in the world, so chess does not require much thinking? In what universe is finding the most efficient strategy a sign of poor capability?
That aside, there are a couple flaws with this argument. First of all, every deck has its own challenges. Even a supposedly "easier" aggressive deck can be played poorly (as bots tend to show you). Second, the type of deck you play says nothing about you as a player or as a person, and the same is true of your opponents. Any player can choose to play any deck, for whatever reason. Third, the outcome of a game depends on many more things than expertise, like the matchup for instance. If you really want to see who is the better player, have two players play the exact same deck against each other over 10-20 games. Fourth, whatever level of challenge and complexity you go for is your choice and it's nothing but a choice.
Congrats on playing a complicated 20 turns super combo that requires exact positioning, perfect timing, top of the world apm and expert knowledge in astrophysics, but you are doing this for fun. You can also do 15 push-ups between turns, if it's still too easy. If you end up with a 20% winrate, that's all that your mad skillz get you out of your supreme big brain superdeck. And you can either kiss your own feet and demand to be worshipped, or leave that pretense behind and admit that you go for that extra challenge because that's what you want, knowing full well that it won't score you any bonus points and in fact puts you in a disadvantage.
You could criticise the game for not rewarding your superhuman abilities more, but as you already said, it is probably better that way.
English isn’t their first language
Welcome to the internet. Nobody's is.
Even when you struggle with the language, you can put in some effort to express what you want to say. Obviously this gets harder the further your own language is from English, but that's where translator pages can help out. When I wrote my first lines in English I double checked just about every single word, and when I wrote nonsense I probably would have written nonsense in my native language too.
I would (almost) never be overly critical or mock someone for inaccurate grammar and odd words, but there are rarely profound thoughts behind topics such as this one. So I'll have my snark.
7
HS developer team is famous for being a pretty bad developing team.
Says a representative survey you had with your mirror, backed by research conducted by your cat.
With every expansion they show that they are not able to foresee problems certain cards will create though many people already criticize these cards when the are get sneak previewed.
Constantly complaining people that always say everything is trash or op or both turn out to be right in hindsight, like the broken watch that shows the correct time twice a day. Greater wisdom has never been witnessed!
Indeed they continue to print bad cards so HS will always be a RNG slotmachine,
The bad cards that create all these problems because they are bad, and make the game random because reasons.
really bad players have same win rates as better player
A philosophical question: What makes a player better if they win and lose just as often as everyone else? Perhaps it is the road to a better world where everyone is equally bad and unpleasant people can spend their overflowing testosterone on more useful activities, like chopping wood or beating the crap out of each other, in a little house with a locked door and a lost key.
The usual one out of 2 game HS experience is waiting minutes for someone to react and watching him making mistake over mistake and then having almost lost game, when a super random event makes him win the game. This situation appears so often that it is really hard to play more than a couple of games in HS.
Some poetic justice perhaps? The usual experience reading one out of two Hearthstone related postings/comments/whatevs online is someone rambling for several paragraphs, making one insubstantial claim after another, going on about "balance" and "design" and such with no idea what they are actually talking about, and I have to read it and feel like there really is no hope for humanity. This occurs indeed so often that it is really hard to engage with this game at all. I mean. the game itself can be pretty fun, if it weren't for the people you had to play against and take notice of in online spaces.
3
I disagree. Mistakes do get made but they are noteworthy because it's usually one or two cards that are problematical.
Also (and this is just something to consider, not a snide insult), it tends to be the mark of an inexperienced played that they think there was no way they could've won a game. The more experienced you get, the more you're to anticipate and play around the hidden elements your opponent has in their hand / deck. Obviously, there are times when there was nothing you can do to win, but the more you play, the more options you see. Often these are pre-game, when you're building your deck.
14
Did somebody say oil?
Freedom Intensifies
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4
I basically quit playing, except for a bit of bgs, before this expansion, but I think that was just life pulling me in other directions. Not even sure why I just opened hearthpwn, but I wish you all a lovely time with or without HS <3
3
If they enable a faster exchange of contact info it might actually be a popular option, since discussing your strategy arguably get a lot faster and more accurate :)
They could actually try to make a deal with Discord, where they enable you to have your account name/contact visible to your Bgs partner for a swift connection
4
A real shame that they couldn't just freeze the card pool and leave it as a minor game mode...
1
I think it was just played to have enough excavate cards :)
3
Exactly! Seems like they are so scared of making a bad format, that they're trashing a decent one.
4
Wasn't the whole advantage with this mode, that no matter how shitty one season is, it's only one month? Just pull some random cards out of a hat while you do your real "testing". What do they need to disable the mode for anyway? Is the miniscule twist player base eating the server? :p
1
I think the idea with a set opponent to 20, you 40 was a nice take. Keeps the card a great treasure and definitely rips up the control decks skin :)
2
I always try to respect the devs vision and professional experience, while appreciating any crazy new card idea that may challenge how we think this game is supposed to be played, but....
This announcement was hardly a surprise was it?
2
The best counter for ropers is laundry. You can empty and fill a machine during their turn (if your laundry machine is in your home that is) and you can use the next couple turns on hanging it on the drying rack. You can also make a sandwich or brush your teeth if it's late ;)
3
They look good, but many are very similar to their original. That spirit looks awesome thou!