Jaraxxus is bad in a Zephrys-meta. Other than that, cool idea. It seems like the deck wants to do a lot of different things, but I'm unsure if it does them well. I'm more of a fan of the Lackey Handlock variants.
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DrHearthstone posted a message on Pharaoh's Plan [70%]Posted in: Pharaoh's Plan [70%]Sounds very promising, I would like to see a guide if you have time.
Thank you in advanced
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DelireMan7 posted a message on What's on Your Hearthstone Wishlist for 2018?Posted in: NewsMore dragons (Next year is year of Dragon anyway, no ?)
A game mode which reward the creativity instead of the win or push people to used barely used cards.
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teknician posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase III [Submission Topic]Posted in: Fan CreationsIF I CAN HAVE YOUR ATTENTION FOLKS
Blizzard's gonna make a troll expansion next! If you want to be hyped up for it now, this is the post for you.
Expansion No. 2 in the Year of the Gryphon
Phase 1 & 2 links here and here.
The ancestral home of the Trolls, Zandalar, is under threat. Since Cataclysm, the island has broken into three parts—Zaldazar, Nazmir, and Vol'dun—and is slowly sinking into the ocean. The Nazmir jungle, now a swamp, has been corrupted by the influence of an Old God let loose, and savage sacrifices are performed in his name as the mysterious blood plague spreads. Meanwhile, the elite in their palaces on Zuldazar do nothing, thinking they are safe on the main island. Blood of the Zandalari tells the gruesome story of these sacrifices, the plague, and those who would stop them.
—THE STORY—
G'huun Theme Music
(Click on external link for proper entrance)
(all other legendaries have theme music as well)
—G'HUUN & KEYWORDS—
(details in spoiler)G'huun is an Old God, accidentally created by the Titans as a case study on the other Old Gods. Having realized they had created an abomination that only grew stronger as those around it died, they locked it away, hopefully to never again taint the land. Unfortunately, the Titans had not accounted for Deathwing, and as the Cataclysm tore a path through Azeroth, Zandalar was broken into pieces and the tomb that imprisoned G'huun was broken. Released into Nazmir, his power grows as he spreads his influence through the forests and corrupts the tribes...
Hold still. This won't hurt... Well it might. A lot.
Sacrifice can usually be activated the turn after you play a minion, but Rush minions (such as Sparks) can be sacrificed immediately. 0-Attack minions can also be sacrificed like other minions. You activate the Sacrifice interface by right-clicking the minion (PC) or double tapping it (mobile). The UI looks something like this:
More Sacrifice Cards:
Ugh, swamp breath.
Plague cards activate while in your hand at the start of your turn, and can have conditions for what they spread to. They transform random other cards in your hand into copies of them, and provide either a benefit or a slight disadvantage depending on how you play them.
It takes 5 of your turns to convert a full hand with 1 Plague card in it into all plague cards.
9 cards + 1 plague
8 cards + 2 plague
6 cards + 4 plague
2 cards + 8 plague
0 cards + 10 plague
More Plague Cards:
—CARDS—The Loa
Powerful beings worshipped by different Troll tribes and empowered by their rituals.He ate the other moon one time. Didn't taste as good as Baku described it.
ThemeHethiss is the Loa of Snakes, and fits perfectly in Rogue. He punishes aggro decks (albeit in the lategame), and provides massive board clear potential while denying your opponent damage to your hero.
Race you to the ritual sacrifice to revive a god dragonhawk monster thing!Play this card and the Quest is played for both you and your opponent. It becomes a race to get the reward before your opponent. What's the reward, you say? Well, it's...
Hakkar the Soulflayer
Hobbies include: Flaying Souls, drinking blood, annihilating foes... that's about it.
Theme
Soulflayer Cards
Too big to be swatted.
Theme
Shadra, the Venom Queen, Loa of Spiders, is the ultimate Deathrattle Shaman card. That's right, the next Deathrattle class is Shaman, with synergies that involve minions with Deathrattle, not just minions that have it in their card text.
Sacrifice, Plague, and Deathrattle Synergy
While I've already introduced these mechanics with G'huun, I'm showcasing the synergies that make them viable.SECOND WIND!
Not only is this a good card on its own for giving a minion pseudo-windfury with an upside, it's an excellent way to activate Sacrifice. If you have a Sacrifice minion you want to attack with first, play this and then you can sacrifice it immediately when it comes to life!Double, double toil and trouble
Fire burn and cauldron bubble
...Ribbit, Ribbit, Ribbit.
Simple fodder for Plague cards; Also allows you (in wild) to complete the Warrior quest rather quickly.
Toad:It's an arthropod encyclopedia... in more ways than one.
Not Deathrattle minion: Minion with Deathrattle. In wild (as of Year of the Gryphon) think Primal Talismans and Spirit Echo. In this expansion, think Elortha no Shadra.
The Jungles and the Temples
These flavour cards complete the Blood of the Zandalari set—corrupted Flora, dangerous Temples, and strange ruins.These Treants ain't no saints.
A way to activate Plague cards, especially ones like Blighted Treant.
More Like ThisDON'T step off this.
A repeating Mage Secret; good against decks that like to drop big minions, especially good in the late game!
More Like This
Classic ruined temples. They always use the same 3 numbers for the locks on their tombs.
You could summon three Ironfur Grizzly! However, 3-Cost is a lot more restrictive than Attack and Health, so you’ll get your mana’s worth (or even more with spell damage).
More Like This
—THE REST—
Here's the rest of the cards. There are notes on synergies included below the cards in the spoilers!
Hall of Fame (for reference)
Divine Favor | Kidnapper (replaced by WANTED! ) | Gadgetzan Auctioneer
Neutral
Details for each card are in a spoiler below them.
Regularly chastises Lana'thel for eating his children. (Bloodworm if ya don’t get it)
Play: My essence flows through your veins... My servants will feast on your blood.
Attack: Do not deny me my prey, mortal.
ThemeWarrior likes this card. An opponent with a full board of undamaged minions vs your board, full of damaged minions, will be quaking in his boots.
Kill three blood monsters with one stone.As these are exact copies, if you play Blessing of Kings on one, you'll get 3 5/7s in your hand the next turn. Your opponent really needs to clear these before they get out of hand. Not to mention they're great for plague.
"What's a Voodoo Journeyman, then?"
Play: I know da Voodoo.
Attack: Ya be cursed.Don't need to wait for all that 'next turn' stuff. Just kill your minions right then and there. Even if that's a little brutal and sometimes not worth it.
Hold still. This won't hurt... Well it might. A lot.
Play: For da glory of G'huun!
Attack: Hold still, ya?
Death: Na, not me!Since the advent of the Boomsday Project, this card has a lot of potential. Sparks from cards like Spark Drill and Spark Engine are suddenly a lot more flexible as they have healing potential.
SECOND WIND!
Play: I'm lost, I'm lost!
Attack: I'll cut my way through!Not only is this a good card on its own for giving a minion pseudo-windfury with an upside, it's an excellent way to activate Sacrifice. If you have a Sacrifice minion you want to attack with first, play this and then you can sacrifice it immediately when it comes to life!
Double, double toil and trouble
Fire burn and cauldron bubble
...Ribbit, Ribbit, Ribbit.
Play: Three friendly toads!
Attack: I'll brew you!Simple fodder for Plague cards; Also allows you (in wild) to complete the Warrior quest rather quickly.
➠
Quotes
Play: PRIDE HERALDS THE END OF YOUR WORLD. COME, MORTALS! FACE THE WRATH OF THE SOULFLAYER!
Attack: YOU CANNOT HIDE, MORTALS!
Death: I WILL YET TASTE THE BLOOD OF LIFE!
Theme
You can match against someone with the same quest, and if they play it before you and you complete it, you can then play your quest and get double the reward. Wow.
Hakkar is like the Lich King, in that he has 8 powerful tokens to offer you. However, his rewards are locked behind a quest that your opponent could complete, which is why he gives you more cards than usual and why his cards mostly come without downsides.
SOULFLAYER CARDS
TOKENS
Druid — Plague & Corruption
Is Duskfallen Aviana good now? No? Oh well.
Play: My fangs are as sharp as the stars! And I am on the hunt... for you.
Attack: I will stifle your breath!
Theme
As the flavour text implies, Bethekk could go well with Duskfallen Aviana in that your opponent is forced to use their 0 mana on a bad card,otherwise Bethekk summons a copy of the good one. But Duskfallen Aviana is still a bad card.
Fandral's ferocious flames flare forth lest future fire-druids forget.This spell does nothing when you cast it. It's sort of like Shifting Scroll because it sits in your hand doing stuff. If this hits a Druid of the Claw, you will get the 5 mana 4/6 Charge Taunt; but it will cost (6) instead. You will still have the original Forest Firelands clogging up your hand though—it takes 2 mana to get rid of it.
Ugh, swamp breath.Synergizes well with Corrupted Woods and cards like Witchwood Apple. Make your Treant army great again! (Counts as a Treant... obviously)
These Treants ain't no saints.How to synergize with Plague and Treant cards. You sacrifice tempo to fill up your hand with what is ostensibly garbage. And then you make value out of it with Blighted Treant! Sadly, I can't show any more of the Druid or Neutral sets, but I assure you they contain more Plague cards that synergize with this.
Ghost Panthers. You better believe it.
TOKENS:Druid doesn't get the calibre of hard transform that Mage and Shaman get, but it gets close. A 3/2 is more threatening than a 1/1 or a 0/1 Taunt, but the strength of this card lies in its versatility; Being able to either remove a threat or summon two of your own.
Hunter — Deathrattle & Sacrifice
Everyone lives. - Kimbul
Play: Death is only one part of the cycle of all life.
Attack: You are prey, and I am your doom!
Theme
Pair this with Voodoo Hunting for some crazy shenanigans. At this point I don't even know what you could do with Deathrattle Hunter, but I sure as hell know it'd be cool.
"Ping ping ping ping ping." — Voodoo ritual incantationGoblin Bomb, Goblin Bomb, + this for 12 damage! You could do it again for 24. If you have Kimbul on board and a bunch of bombs, you could potentially deal a lot more.
Good trip, bad trip.Flexible removal or buff card. The value of giving a minion its Deathrattle as a Sacrifice is that you can choose to a) attack with it and either it lives/dies and triggers deathrattle once, or b) don't attack with it and trigger its deathrattle twice. It also makes it hard for your opponent to ignore it as you have a way of activating the deathrattle on command.
Hey, just called to say I'm outside.
Play: Da hunt is on.
Attack: Surprise attack!Useful with Shot cards (Explosive Shot, Powershot, Grievous Bite). Also good with Hunter's Mark and... Nazmiri Fungus.
Be very, very quiet. We're hunting Goldshire Footmen.
TOKEN:A high-value secret that pumps out a bit more power than Landscaping.
Mage — Sacrifice & Mana
She's got eyes for you now. And you in the past. And in the future.
Play: Your future is bleak, mortal! I have seen it...
Attack: You lack vision.
ThemeHar'koa advances a strange new Mage archetype; Mana Crystals. Har'koa is also a tempo minion that can be used on turn 6 and turn 10. If it isn't dealt with, you come up with it as an 8/10 and refresh 3 mana to do other stuff with; combo this with Voodoo Doctor on turn 10 and you'll have 3 extra mana to spare.
Classic ruined temples. They always use the same 3 numbers for the locks on their tombs.The average power level of the Attack and Health cards range from 1-5 mana. You could summon three Ironfur Grizzly!
DON'T step off of it.Your opponent has to play around this like Potion of Polymorph; Play a minion with 3 or less health. Otherwise, the secret is played again and your opponent will have to deal with it twice. Doubly punishing if they hadn't tested for it before.
'I'm not a Mech, but I know a hostile lifeform when I see one.' - Charles the Temple Golem
A good utility minion for Mage, especially as it allows for a pseudo-Nourish effect the turn after it's played.
Paladin — Buffs & Enchantments
He bites. Twice.
ThemeRezan is good for both aura buffs and one-time enchantments. It applies targeted effects twice (if a battlecry provides a buff or a debuff it gets applied twice). Raid Leader, Silver Sword, and Blessing of Kings are all good candidates.
Look, we've all seen your teeth Rezan. Maybe you should go see a dentist?Paired with a card like Blessing of Might or Rastakhan's Blessing, or paired with simple value trading, you can buff your minions considerably while maintaining board control.
Endless bureaucracy.
Play: Lemme put dat on ya file.
Attack: Down tha shredda!Blessing of Kings
Because this adds spells to your hand, and it has plague on spells, it essentially means you have the ability to play 5 mana 3/3s forever. However, 5 mana 3/3s aren't that great, so you get more value out of playing Kings. Balance it out!
In case you hadn't figured it out, the blessing is for your opponent. "I respect you enough to not attack you", y'know?
Pair with Roar of Rezan for a +6/+6 buff, or even more. Magma Rager meta!
Priest — Sacrifice & Voodoo/Deathrattle
Da Test Subjects be restless.
Play: Come and sit by da grave, adventurer.
Attack: Dawn't cross Bwonsamdi!
Death: Haha, ya not seen da last of me.
ThemeHigh value deathrattles like Cairne Bloodhoof, Swamp Dragon Egg, Mechanical Whelp and Weaponized Piñata make this a fun card to play for sustained value.
"You're going to die, but then I'm going to bring you back to life." "That's great!" "But then you're going to die again." "Oh."Set up your Sacrifice minions for the next turn. This card resurrects minions that have been granted Sacrifice as well.
'I be out of Mojo' - Bwonsamdi hero, probably
Combo Prieeeeeeest
The masks! They have minds of their own!A way to activate Shadow Word: Pain or to even reduce an enemy minion's attack so you can trade more evenly with it.
Rogue — Sacrifice, Plague, and Poison
He ate the other moon one time. Didn't taste as good as Baku described it.
Play: Ssssuccumb to the darknesss... The sssshadows will cover you.
Attack: Sssuffer, mortal!
Death: Noooo...
ThemeHethiss is an extreme punish card. He effectively acts as a wall that prevents your opponent from interacting with anything else if they want to press face damage. Additionally, being Poisonous means he will also clear your opponent's additional threats.
Don't tell Hethiss how we extrude the ichor.
Play: Plenty of poisons for ya to try.
Attack: Name a price.
Death: Dis not da right vial...Ichor Extruder is a repetitive value card like Zanchuli Councillor, in that it can cycle forever. However, there's not a lot of point in cycling a 1/1 (apart from activating combos), so the main point of using him is to get the value from these random spells—which are usually high quality.
Which blade were you thinking of using today? The fourth rib on the right side, or the left shoulder?
Play: Bones... Death... Swords...
Attack: Just throw me at them.
Trigger/Death: How about this one...Exact copy. That's right, take your Kingsbane (since rotated) and get another one. Or alternatively get your Spectral Cutlass as insurance. The idea behind Sacrifice and Deathrattle is this; your opponent can kill it and you get one copy; or you can sacrifice it and get two!
Dress code dictates gas masks are a definite NO NO.
Wild Pyromancer
A conditional board clear for Rogue! At long last, Hethiss smiles down upon us.
Shaman — Deathrattle
Too big to be swatted.
Play: There is no choice but to join us...
Attack: There is only death for you!
Death: You cannot stop me...
ThemeShadra is the ultimate long-game value card. She targets herself and everything you have. This means you get a 6/14 for 10 mana as well as a doubling up on every minion on your board. Really really good with big, high power minions.
You can get 'caught up' in the Silk Dance, if you catch my drift.
Academic Espionage got nothing on this.
Star of '21 Overload Streak' and 'Magic Lightning Strike XXL'.Imagine Lightning Storm or Lightning Bolt, or even The Silk Dance. This can provide continuing value in much the same way as Mana Tide Totem.
It's an arthropod encyclopedia... in more ways than one.
TOKEN:Pair this with The Silk Dance to double your board size with 9/9 in stats, or even just a respectable 6/6.
Warlock — Plague, Sacrifice & Evil
Night bat, fighter of the day bat.
Play: Step forth, defilers, and meet your doom!
Attack: I will feast on your broken bones!
Death: G'huun will aid me!
ThemeHir'eek ties up your minions in an army of 4/2 minions which you can use to apply pressure in the early game. Once he dies, you get your minion back and you've had 6 stats in value.
Sure it's tainted, but it's only a couple of days out of date! One sip can't hurt.
It's like Feign Death.
They were a real sensation back in the sanguine '60s.
A versatile card that either acts as one time heal or AOE.
It's not a cult, mom.
Play: Ya got ta believe in the legion.
Attack: Ah ya got nah faith.
Trigger: I'll give mah life for it!The continuation of handbuff Warlock. Convert a Demon to a religion and then use it to convert other demons. As hand to hand keeps buffs, the demons it plagues will also be +2/+2.
Warrior — Plague, Plague, & and Plague
He can cure diseases with his sneezes.
Play: I have risen again!
Attack: Shell power!
Death: One day, you shall pay...
ThemeTorga is the antidote to a plague-heavy warrior deck. By including this in your deck, you can get all the advantages of plague card synergies and then refill your deck with your original, likely higher power, cards.
Careful! Someone's hands have been on that! Or... in it.This allows you to use plague while still maintaining your hand to some degree. Of course, you can also use this in a non-plague deck!
It's like the Holy Grail, but yucky.A half Heroic Strike Whirlwind combo with enough versatility to allow for a good finisher. 10 mana 10 damage and deal 5 to all for 5 cards, and anything in between.
Trolls rule!Dire Troll enables aggro Plague warrior; 1 mana 2/3 with the downside that all your minions end up being Dire Trolls, causing your hand to be worth a lot less in the late game.
—DECKS—
These decks include cards from the previous expansion, Greetings from the Great Seas.—Plague Treant Druid—
A token deck that also allows makes use of Forest Firelands to make your Choose One cards more powerful.
1x Floop's Glorious Gloop
2x Corrupted Woods
2x Darkmoon Holiday
1x Forest Firelands
2x Wild Growth
2x Wrath
2x Landscaping
2x Savage Roar
2x Blighted Treant
2x Spirit Wrappings
2x Soul of the Forest
2x Swipe
2x Wispering Woods
2x Nourish
2x Tending Tauren
2x Mulchmuncher—Odd Bomb Hunter: Sacrifice Edition—
The ultimate standard Bomb Deathrattle synergy deck, with Voodoo Hunting as a replacement for Spiritsinger Umbra.
1x Hunter's Mark
2x Bomb Toss
1x Booty Bay Holiday
2x Cybertech Chip
2x Explosive Trap
1x Nazmiri Fungus
1x Fireworks Tech
2x Whirliglider
2x Venomizer
2x Voodoo Hunting
2x Explodinator
1x Jungle Wanderer
1x Nazmiri Stalker
2x Spider Bomb
2x Piercing Shots
2x Giggling Inventor
2x Necromechanic
1x Boommaster Flark
1x Eraka no Kimbul—Even Mage—
A minion-based spell damage deck that emphasizes temporary or permanent spell damage minion pulls to generate value, especially with Cryptic Ruins.
1x Archmage Arugal
2x Celestial Emissary
1x Astral Rift
2x Frostbolt
2x Arcane Keysmith
1x Cosmic Anomaly
2x Temple Golem
2x Fireball
2x Polymorph
2xUnexpected Results
2x Blizzard
1x Har'koa, the Sighted
2x Cryptic Ruins
1x Pyroblast
2x Loot Hoarder
2x Piloted Reaper
2x Arcane Dynamo
1x Genn Greymane—Hakkar Mech Buffadin—
A mix of Mech paladin and buff paladin. Real stars are Clotting Replicator, Rezan King of Kings, Rastakhan's Blessing, and G'huun. These make the rest of the cards work much better with each other, especially as magnetic upgrades are applied twice with Rezan on board.
1x Glow-Tron
1x The Blood Ritual
1x Crystalsmith Kangor
1x Wild Pyromancer
1x Crystology
1x Equality
1x Sound the Bells!
2x Rastakhan's Blessing
2x Clotting Replicator
1x Annoy-o-Module
1x Coppertail Imposter
1x Twilight Drake
1x Blessing of Kings
1x Prismatic Lens
1x Roar of Rezan
2x Mechano-Egg
2x Wargear
2x Zanchuli Councillor
2x Glowstone Technician
1x Rezan, King of Kings
1x Kangor's Endless Army
1x Ysera
1x G'huun
1x Justice by Sunlight—Poison Cutlass Rogue—
You'll be able to sustain yourself with constant copying of your weapon, and combo with a number of Coins.
2x Backstab
2x Preparation
1x Shadowstep
2x Deadly Poison
1x Arms Collector
2x Lab Recruiter
1x Sap
2x Augmented Elekk
1x Blink Fox
1x Edwin VanCleef
2x SI:7 Agent
1x Shrine of Hethiss
1x Mummy Swordbearer
1x Portside Pilferer
2x Academic Espionage
2x Spectral Cutlass
1x Cap'n Garvey
2x Bag of Doubloons
1x Myra's Unstable Element
1x Tess Greymane
1x Hethiss, the Shrouded—Ultimate Deathrattle Shaman—
This will be good.
1x Maelstrom 'Holiday'
2x Ancestral Spirit
2x Earthen Might
1x Elementary Reaction
1x Bloodmage Thalnos
1x Chanting Totem
1x Menacing Nimbus
1x Vashj'ir Totem
2x Lightning Storm
2x Tome of Shadra
1x Electra Stormsurge
2x The Silk Dance
1x Thunderhead
2x Earth Elemental
2x Eureka!
1x Cairne Bloodhoof
2x Mechanical Whelp
2x Seafloor Wanderer
1x Al'Akir the Windlord
1x Hagatha the Witch
1x Elortha no Shadra—Bat-Lock—
1x The Soularium
2x Soulfire
2x Flame Imp
2x Voidwalker
1x Demonic Project
2x Tainted Phylactery
2x Dreadmire Hexxer
1x Hir'eek, the Midnight
2x Jungle Wanderer
2x Zala'mar Ritualist
2x Amaki Bloodsinger
2x Blood Beetle
1x Voodoo Master
2x Barnacled Dweller
2x Doomguard
1x Leeroy Jenkins
1x Loose Specimen
1x Lord Godfrey
1x Lord Jaraxxus—Plague Warrior—
2x Shield Slam
2x Crystallizer
2x Dire Troll
2x Battle Rage
2x Execute
1x Hakkari Blood Goblet
2x Test Your Might!
1x Weapons Project
2x Baleful Banker
2x Dreadmire Hexxer
2x Shield Block
1x Clotting Replicator
1x Jungle Wanderer
2x Ravencaller
1x Spark Drill
2x Festering Cleaver
1x Azalina Soulthief
1x Torga, the Wise
1x G'huun
—ACKNOWLEDGMENTS —
Thanks to CheeseETC, Maxlot, ThePixelDash, Pircival, Logovaz, krowskii_nall, Lord Molyb (whatever your handle is really idk), LarryMoments, kayeich, Dankwraith, and others for their valuable feedback.
Thanks for your consideration. Hope you vote for me. :)
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LarryMoments posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase III [Submission Topic]Posted in: Fan CreationsSecond Expansion of the Year of the Wendigo by LarryMoments
If your computer has fully-fledged security against ghosts and you can't disable it, here's an imgur album to the whole card set. Um. HERE
Banshees, Ghosts and lots of Pumps, these were the perfect ingredients to make the perfect Haunted House, but the owner of it forgot about the "Nocheaur Curse", which made the his house, now called The Phantom House, creepier than ever, but where does this house hold the mysteries? You'll have to go to it, creep down the halls and scream as much as you want, because no one will hear you other than your own echo.
Haunt of Fear Cards Reminder
Summoning Portal⇆ Imp Gang Boss
Questing Adventurer ⇆ Second-Rate Bruiser
Here's a link for the Phase I and Phase II Submission, the latter being the first expansion, Hunters of Azeroth
Clear your mind and prepare yout thoughts, because you ain't coming out of there alive. (Or as a Mad Opinionist, does that even exist?)
The Phantom House
If you think one little scare ought to do you some good, prepare for thousands of them, this enchanted house gives absolutely no quarter to anyone that comes inside, not even shameless use for a "Mystery Shack"! Do you feel ready? Did you check the Ghostbusters movie? Ugh, the ghosts hated it too, without further ado, let's open the door.
You gently open the giant door, directly landing in the haunted apartment. Not a warm welcome, you must admit
You find youself against an invisible wall, what a stork! You pour a bit of paint in it to go sideways, but it says something: At the start- nah too busy. Possess(ed) is a new keyword featured in a good amount of cards in this expansion. Ghosts clearly have the power to possess bodies or drive someone else to madness, in which they break point and become uncontrollable until they get rid of it, tends to work against hard objects. Your opponent can easily lose control of minions, but that can also backfire to you, like attacking your Hero, an important minion or over a wall of Taunt minions.
An Invisibl-ish Welcome
Heading towards the stairs you see absolutely nothing, except a few clanks and rustly floors. You go upwards and open the door in front of you, there's a good amount of portraits around ther- look out! They're falling! It's not what I expected, these people have seem to reach other phases of age.
They really do something they love. Haunting the nearest of objects and make they act against their own free will. Parties are still the best around here, don't understimate them, do you want some cherry juice? It's old-agey fresh!
Working for Free. Can't pay rents.
Meet the staff! Well, old staff who have worked before the Nocheaur Curse landed, they kept the house clean of dirt, intruders and the occasional bad movie. Not responsible of your harm, but they're co-independant, they clean their own mess, not yours.
A Vary-House with Tripping Tricks!
As I slowly leave the house for your own, there are more rooms here and below, just to warn you, these rooms can mess up with your mind, in a non-ghost way. Complex scribblings, twilight spells, curse spells and doctor recipes. I am just warning you, I guess you won't ignore my warning but go to explore anyways, I leave you right here, go explore on your own, who knows. *entrance closes* *you gelp and then look around, he did really distracted you with his talking*
The Seven + Three Ghostly Sets, what they result? Crazy! Wait, wrong order, discover for yourself.
Forthey Faiv Miw Kards, was he really a doctor? I can assure he is.
Neutral (THE UNEXPECTABLE)
Tokens:
Druid (Legendary Go-Around Built)
Old ancestors link on each other again, Gendovi, I hope you'll do good instead of not-bad nor good, okay? I look forward to your future, Creetz, but I have to get off this burden before your sucesors do. I had suspicions before of the manor starting to act crazy, I didn't wanted to tell the owner, because he'll either act like I'm a Madman or fire me, people of that centure. *bluffs* Days later I got confirmed that the manor WAS getting haunted by an ancient curse, I packed my things before things were getting weird, glad that's the first decision I made, I ran into the wild, but, which path did I choose? You may ask. There was darkness, madness, and a lot of things with ness, including a Loch Ness Statue back there, or I could go into the unknown, and see what destiny gave to me. I'd like to continue, but that is your decision, whatever the destiny follows you, is where all our lives go to.
Druids will get a Legendary Card to play around with, John Creetz, Gendovi's ancestor. You choose your path and your deck, however the vision may come at any moment, will it be true?
Tokens:
Hunter (Animal Companions)
Creepy memoriams outside, don't they? You hear someone call you, friend or foe, you don't know how it's called. Deep perpetration into the inner spirit, yes, you enter the manor and look at the different pets the owner had, a Black Cat and more Black Cats, suppose you shouldn't be sniffing around do you? Old times were they, you seem to be surrounded by illusions, Pets before your endless companions, what was it callled? Oh right, the cycle of life.
Hunters got linked to the past, not like Toki or Chromie, but they know their pets as much as they know about them. Hunters will get quite a lot of Animal Companions synergy, keep it fresh, pets like to know new tricks.
Tokens:
An example when targeting a VS with Bloop, it is now an option to be summoned by cards that generate Animal Companions.
Mage (Value, Generating Duplicates)
Of the whole lot of halls on the library, there was one specifically meant for magic tricks, though of course, no one was a magician at that house, the books were still dirty, old, unstable trickery. We might need a bilingualist to traduce this scribblings, ugh, is anyone here a doctor? I'll need a bit of help to keep these books up to date.
Mages will use a new strategy, instead of raw, big spells, they'll have smol, lots of it spells, or in general, try to have a lot of the same copy. With cards like Housekeeper and the Legendary, oof the amount of spells will be grand!
Tokens:
Paladin (If its your opponent's turn, Reusal)
No one knew about the Nocheaur Curse, but it happened, those cute little things looked like monsters when they knocked up into the door! The old owners loved halloween, and so, a warm, cold blooded welcome from our halloween Ghost Host, Tricko Headoff! Hey, be glad he doesn't gives sour candy or fruits.
Paladins will go "trick-or-treating" with their cards, forcing your opponent to win youself value off them, a mechanic looked a bit on KoFT, a few cards, but still enough to give a good scare to those intruders by themselves.
Tokens:
Priest (When drawn, Shuffling)
Rogue (Taking Risks)
You must understand, at that time, we didn't have cameras, or policeman, we had traps, not those currently now, but real, raw traps, Spike Traps, Boulders, Falling Ceilings and a lot more of those around! If only they worked against ghosts.... hey, I think you should still give a look at it, might work as a training hallway.
Rogues will get RISKY here, yes, and make you think about the possible outcome of each card you play, if done correctly, you really get a good prize for it.
Tokens:
This is what Ghostscaper summons when drawing a 5-Cost card. Consider youself lucky of not stepping over it!
Shaman (Manipulation and Combination)
You carefully open a grinding door, to find an old, of course off laboratory, it seems they made experiments in her- look! There are some dusty books around. You seem to find what happened here, a love story between a monster and another one? A bit cliche, do they really make Twilight books?
Alterating and Chemistry, combining and merging! Von Frankenstein really heredated a good amount of his mind to his book, now everyone can make their own monster! Mix and mingle some ingredients, and you may get an interesting thing!
Warlock (Extreme Possession)
In the center of all the chaos of madness, Warlocks have the powers to enter inside the heads of their foes and make them lose their free will, with another one taking control of it, it clearly reminds of those movie scenes where the character loses control of itself, becomes clearly emotionally unstable and starts doing barbaric or sadistic things. Days before the Nocheaur curse landed, there was this man that played his Chelo everyday, the same time, at the same duration, it was charming yet creepy, however he got a deadly disease and died days after beign diagnosed, slowly, the house became Possessed by ghosts, strange, seems that this Chelo just wants to break it's own strings.
Warlocks are the main center of chaos, and will be the main center of the new keyword, Possess, they'll have a lot to do with it, probably to make a show about it.
Warrior (Armor and Weapons)
Clanking sounds are heard from a nearby door, you violently open the door to see if there are intruders, there are none, but you look at some really shiny armor and weapons, why did they even kept this in here? Family tradition maybe. You pick it up, they seem to work, though, you start to shine them, rubbing quickly with a cloth found on the ground, it looks a bit more decent now. A hat? Who would keep a hat in the Armory? Maybe the Hatpot Ghost was around here recently.
Warriors will get a mixed bag of Armor and Weapons, closing more into Armor, as weapons were developed in the last set.
Tokens:
Too invisible? These are the Wild Cards that were used in this expansion.
FAQ
How does Ripped Leper works?
Minions will be still alive until the end of the turn when they die while Ripped Leper is on the board. Taunts will keep working, Deathrattles will trigger end of turn, Passive effects keep working, etc.
What kind of cards Margaret Ghostner Silences?
Margaret Ghostner effect includes Battlecries, while in hand effects and Spells, the rest of the cards can be played normally, as their effect only triggers while on the battlefield.
Wouldn't Reconstruction be OP in an Armor deck?
Heck no, you need to draw THAT specific card, 2-mana to use the spell and some Armor to play it free, reminder that draw is "random" so don't have faith in the RNG unless you know what's coming in.
EDIT: Added FAQ for clarifications.
Invisible Handshake of Thanks to the people that gave me feedback
teknician, CheeseEtc, linkblade69, Schlauchneid, "The NMR" and everyone on the Custom Heathstone Discord! (because there are far too many to name, considering I posted quite often) Appreciate it a whole lot of lots the help you gave me for this expansion!
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CheeseEtc posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase III [Submission Topic]NOTE: If you have trouble visualizing this because the images don't load, you can see all the cards on this imgur album.
THE GREAT WARS
Year of the Scorpion's second expansion
"In the Age of Chaos, four factions fight for dominace..."
Hall of Fame reminder
Mana Wyrm ⇆ Freezing Potion
Archmage Antonidas ⇆ Rhonin
Inner Fire ⇆ Velen's ChosenPRESENTATION
I'm shamelessly exploiting people's nostalgia again! This expansion is, obviously, based on the three Warcraft RTSes. As in Warcraft, TGW decks will consist in gathering Resources through cards and powers and use them to build Structures. Most of the "cult" units and characters that aren't already in HS will be featured (Footman, Grunt, the freaking Dark Portal...). The expansion will feature two intertwined mechanics:
- Structures: The HS equivalent of WC1/2/3 buildings. Structures are of course be based on the actual RTS structures. Structures are dormant cards with a "structure" tribe and permanent or on-trigger than can't be played using normal mana but can only be played using...
- Resources: Resources are an alternative... resource, different from mana that is used to play structures. Unlike mana, it is non-renewable and must be acquired through special cards. Resource cards are balanced around the idea that 1 Resource ≈ 0.5 to 1 mana. Resource quantity are displayed between squared brackets [] on my cards in order to make them more readable, similar to how Costs are always displayed between parentheses.
Your current resources will be displayed this way:
Behold my mad MSpaint skillz!!!1RESOURCE GENERATORS
"Ready to work!"
STRUCTURES
Fun fact: Two WC3 buildings are already in the game : Ancient of War and Ancient of Lore.
HEROES OF THE PAST
ALL 45 CARDS OF THE EXPANSION
NEUTRAL (8)
DRUID (4)
- Teldrassil will be the only Structure that costs mana (and prevents you to play resource generators). Unfortunately the Wisp is already in the game and can't be Druid's resource generator!
HUNTER (4)
MAGE (4)
PALADIN (4)
PRIEST (4)
- Yes, I know Northsire Abbey's art is not Hs-style but it's the only one I found. It may look OP, but you don't always want to draw cards. We've all seen those Trolden videos of people accidentaly being milled by going "full Northshire" (a term that would take a brand new meaning with this card).
ROGUE (4)
SHAMAN (5)
TOKENS
- Ner'zhul is one of my wildcard (the other two are neutrals).
WARLOCK (4)
TOKENS
WARRIOR (4)
TOKENS
Special thanks to everyone who gave feedback on my cards!
EDIT: Cost of Teldrassil reduced to (5). Layout changed. Putrid Gargoyle's effect buffed to 8 damage. Naxxramas' effect changed.
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LarryMoments posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase III [Discussion Topic]Posted in: Fan CreationsQuote from Shatterstar1998 >>So, based on the reception, we completely reworked Acolyte of Nightmare:
Old version:
I feel this card is strong, a bit too much on Warrior, I'd reduce it's Health to 3
(Also for [deck]Acolyte of Pain[/deck] flavour),it would feel less abusable with damaging cards, current version is a lot better than the old one though.K, so I finished ALL my cards, wild cards, etc, just have to do the last details. Also, I'll keep Possess as it was before, I feel linkblade made a good point about beign frustating beign permanent or stronger, not that I'm lazy, but I want to keep it balanced y'know ;)
Banshees, Ghosts and lots of Pumps, these were the perfect ingredients to make the perfect Haunted House, but the owner of it forgot about the "Nocheaur Curse", which made the his house, now called The Phantom House, creepier than ever, but where does this house hold the mysteries? You'll have to go to it, creep down the halls and scream as much as you want, because no one will hear you other than your own echo.
Possess is a new keyword featured in this expansion. This is shown in a good amount of Neutral cards and some class cards, however not all classes are going to have this keyword. I didn't wanted to clutter it between all classes for just beign a keyword, not saying it shouldn't be allowed on other classes though, but cluttering all the space with cards that Possess things isn't very good.
Druid
Old ancestors link on each other again, Gendovi, I hope you'll do good instead of not-bad nor good, okay? I look forward to your future, Creetz, but I have to get off this burden before your sucesors do. I had suspicions before of the manor starting to act crazy, I didn't wanted to tell the owner, because he'll either act like I'm a Madman or fire me, people of that centure. *bluffs* Days later I got confirmed that the manor WAS getting haunted by an ancient curse, I packed my things before things were getting weird, glad that's the first decision I made, I ran into the wild, but, which path did I choose? You may ask. There was darkness, madness, and a lot of things with ness, including a Loch Ness Statue back there, or I could go into the unknown, and see what destiny gave to me. I'd like to continue, but that is your decision, whatever the destiny follows you, is where all our lives go to.
Druids will get a Legendary Card to play around with, John Creetz, Gendovi's ancestor. You choose your path and your deck, however the vision may come at any moment, will it be true?
Tokens:
Hunter
Creepy memoriams outside, don't they? You hear someone call you, friend or foe, you don't know how it's called. Deep perpetration into the inner spirit, yes, you enter the manor and look at the different pets the owner had, a Black Cat and more Black Cats, suppose you shouldn't be sniffing around do you? Old times were they, you seem to be surrounded by illusions, Pets before your endless companions, what was it callled? Oh right, the cycle of life.
Hunters got linked to the past, not like Toki or Chromie, but they know their pets as much as they know about them. Hunters will get quite a lot of Animal Companions synergy, keep it fresh, pets like to know new tricks.
Tokens:
What happens when you use Bloop on a Vilebrood Skitterer
This is now one of your options as an Animal Companion, Vilebrood Skitterer will be added to your Beast Companion's pool.
Minions will be still alive until the end of the turn when they die while Ripped Leper is on the board. Taunts will keep working, Deathrattles will trigger end of turn, Passive effects keep working, etc.
Mage
Of the whole lot of halls on the library, there was one specifically meant for magic tricks, though of course, no one was a magician at that house, the books were still dirty, old, unstable trickery. We might need a bilingualist to traduce this scribblings, ugh, is anyone here a doctor? I'll need a bit of help to keep these books up to date.
Mages will use a new strategy, instead of raw, big spells, they'll have smol, lots of it spells, or in general, try to have a lot of the same copy. With cards like Housekeeper and the Legendary, oof the amount of spells will be grand!
Tokens:
Experimental Infusion might be too powerfull for a common, I might trade it for another spell, also a bit too random buff ;)
Paladin
No one knew about the Nocheaur Curse, but it happened, those cute little things looked like monsters when they knocked up into the door! The old owners loved halloween, and so, a warm, cold blooded welcome from our halloween Ghost Host, Tricko Headoff! Hey, be glad he doesn't gives sour candy or fruits.
Paladins will go "trick-or-treating" with their cards, forcing your opponent to win youself value off them, a mechanic looked a bit on KoFT, a few cards, but still enough to give a good scare to those intruders by themselves.
Tokens:
Wailing Wraiths will be turned back into Silver Hands when the turn ends, as 1/1s
Priest
In this heavy-weight mansion, hidden philosophy is the greatest treasure that the ancients have burdenered behind a secret passage, going downstairs, you directly face into a gigantic library, full of ancient knowledge. You seem to easily understand the kryptograms and patterns, doctor. Keep youself silent, don't you want to wake up the whole party inside that shelf.
Trigger when drawn cards, haven't heard that one since drawing Patches! Priests will get a lot of synergy and cards going around that, books might be cursed by magic, such as the masterpiece of the Necronomicon, it might be any book though.
Tokens:
Margaret Ghostner effect includes Battlecries, while in hand effects and Spells, the rest of the cards can be played normally, as their effect only triggers while on the battlefield.
Rogue
You must understand, at that time, we didn't have cameras, or policeman, we had traps, not those currently now, but real, raw traps, Spike Traps, Boulders, Falling Ceilings and a lot more of those around! If only they worked against ghosts.... hey, I think you should still give a look at it, might work as a training hallway.
Rogues will get RISKY here, yes, and make you think about the possible outcome of each card you play, if done correctly, you really get a good prize for it.
Tokens:
If you drew a 5-Cost card through Ghostscaper, it'd transform into this:
3-Cost Spike Traps will deal 3 damage, and so on.
Shaman
You carefully open a grinding door, to find an old, of course off laboratory, it seems they made experiments in her- look! There are some dusty books around. You seem to find what happened here, a love story between a monster and another one? A bit cliche, do they really make Twilight books?
Alterating and Chemistry, combining and merging! Von Frankenstein really heredated a good amount of his mind to his book, now everyone can make their own monster! Mix and mingle some ingredients, and you may get a interesting thing!
Warlock
In the center of all the chaos of madness, Warlocks have the powers to enter inside the heads of their foes and make them lose their free will, with another one taking control of it, it clearly reminds of those movie scenes where the character loses control of itself, becomes clearly emotionally unstable and starts doing barbaric or sadistic things. Days before the Nocheaur curse landed, there was this man that played his Chelo everyday, the same time, at the same duration, it was charming yet creepy, however he got a deadly disease and died days after beign diagnosed, slowly, the house became Possessed by ghosts, strange, seems that this Chelo just wants to break it's own strings.
Warlocks are the main center of chaos, and will be the main center of the new keyword, Possess, they'll have a lot to do with it, probably to make a show about it.
Warrior
Clanking sounds are heard from a nearby door, you violently open the door to see if there are intruders, there are none, but you look at some really shiny armor and weapons, why did they even kept this in here? Family tradition maybe. You pick it up, they seem to work, though, you start to shine them, rubbing quickly with a cloth found on the ground, it looks a bit more decent now. A hat? Who would keep a hat in the Armory? Maybe the Hatpot Ghost was around here recently.
Warriors will get a mixed bag of Armor and Weapons, closing more into Armor, as weapons were developed in the last set.
Token:
Neutral
Tokens:
So, I'll sum up a bit the different type of cards this expansion has, just for personal convenience.
Possess Cards (Includes synergy and undirect synergy)
Direct: 9
Indirect: 5
Total: 14 cards of 48 total cards.
Total Set Card Type Balance
31 Minions
16 Spells
1 Weapon
1:82 is the ratio of Minions vs Other cards. Ratio of 1:93 Minions vs Spells. Not sure, I don't want to push minions so much, should I replace some minions with spells?
Any feedback is appreciated! Of course I've rode everyone's feedback carefuly, and I consider those comments, and most of the times apply it into my set/cards/whateverthingimworkingon. I guess this will be the penultimate post of my expansion before starting to format it.
Also I'm kind of picking on my set for the lack of spell cards, not sure what you think by the amount, I have a lot of struggles of balancing a ration between spells and minions.
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LarryMoments posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase III [Discussion Topic]Posted in: Fan CreationsH-Holy sheez, I never expected to get this far, I'm honestly VERY surprised I got in. Congratulations to everyone else who got in.
Also what happened to DoctorWhoops submission?PD: Forget the last part, just watched it on discord, I'm sorry to all who have been DQ's tbh, I know how it feels :v, especially with the summed up stress and all.
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Kalamek posted a message on Final Boomsday Card Reveal Stream - Live Updates!Posted in: NewsBring some kind of freeze mage back again plz :D
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Qipchak posted a message on Final Boomsday Card Reveal Stream - Live Updates!Posted in: NewsNo Ben Brode BibleThump
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Next: A Legendary Minion (Either Neutral or for Druid,Paladin,Hunter)