I had a slow start because he had a massive early board of demons (him getting that 3/8 taunt demon from Doom was harsh) but I had an unbelievably broken jade deck (7 swarmers, 2 shurikens, 4 Jade Spirits, 2 Ayas) so even while losing most of it I could still out tempo.
(As an extra note, I was tempted to use the Bag of Stuffing for tempo, but I had no idea if his ability would keeping going in exhaust. Im assuming it wouldn't but couldn't be sure. Also the bag says it wont stop drawing til your hand is full, and I didn't have enough cards in deck to fill my hand so worried it might bug out and infinitely draw.)
I haven't seen this one mentioned. I ended up against a 70 health demon as the final boss Azari, the Devourer. He had a 0 cost passive of discarding 2 cards of my deck each turn.
He seems pretty broken (I managed a win but only because I had 7 Jade Swarmers, 2 Shurikens, 4 Jade Spirits and 2 Aya Blackpaws in my deck)
Finished the 9 a few hours ago, so about 24hours after launch.
Some were actually quite fun, though I went the t1 counterspell route for mage which I don't recommend, that took a couple hours and I went a bit nuts from the rng.
Card of the match for LK would def be Doomsayer and least favourite card from him would be Bonemare since it caused damage spikes when timing defile soft-enrage.
The best pre-emptive counter to this card would be to play Nozdormu as soon as they finish their quest. Not sure what happens if they rope while picking the 5 adapts.
It would probably set a bad precedent that theyd regret down the line (and the costing would prob be v wonky) but the idea of getting a Murloc Pirate who counts as both tribes would be fairly awesome (also it's sad that Hearthpwn's spellchecker cant recognise murloc).
Thanks for the reply. I forgot about Al'Akir im guessing he's also around the Geddon/Tink tier (good if you play a v specific shammy deck and otherwise a bit slow and useless). Thanks for the comments about Ony and DW, i think i default to preferring him just because of the rp side of things, it feels epic when he drops down and when he works he really works but the state of removal is fairly harsh on his lifespan. I guess in my head im used to Ony being a bit blan but with options like roar or Evolve she does have flexibility.
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I managed a win with 3 cards remaining in deck.
I had a slow start because he had a massive early board of demons (him getting that 3/8 taunt demon from Doom was harsh) but I had an unbelievably broken jade deck (7 swarmers, 2 shurikens, 4 Jade Spirits, 2 Ayas) so even while losing most of it I could still out tempo.
(As an extra note, I was tempted to use the Bag of Stuffing for tempo, but I had no idea if his ability would keeping going in exhaust. Im assuming it wouldn't but couldn't be sure. Also the bag says it wont stop drawing til your hand is full, and I didn't have enough cards in deck to fill my hand so worried it might bug out and infinitely draw.)
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I haven't seen this one mentioned. I ended up against a 70 health demon as the final boss Azari, the Devourer. He had a 0 cost passive of discarding 2 cards of my deck each turn.
He seems pretty broken (I managed a win but only because I had 7 Jade Swarmers, 2 Shurikens, 4 Jade Spirits and 2 Aya Blackpaws in my deck)
1
I would've gone with the simpler joke: Ben Brode/Team 5.
0
Finished the 9 a few hours ago, so about 24hours after launch.
Some were actually quite fun, though I went the t1 counterspell route for mage which I don't recommend, that took a couple hours and I went a bit nuts from the rng.
Card of the match for LK would def be Doomsayer and least favourite card from him would be Bonemare since it caused damage spikes when timing defile soft-enrage.
0
The best pre-emptive counter to this card would be to play Nozdormu as soon as they finish their quest. Not sure what happens if they rope while picking the 5 adapts.
0
73+ packs, 2 legendaries. Though they are Aya and Kazakus so not too frustrating (weirdly both from a single pack which was 38th opened).
3
Was at both ends of the rng spectrum. Went 38 packs before getting a legendary pack, and was only one of the 50 I opened...but what a pack!
5
Tinkmaster needed to be nerfed because they considered another targeted polymorph to be op, and then go hand shaman a 2 cost aoe polymorph...
1
Personally I thought the most popular Hearthstone gang was The Kripps.
0
It would probably set a bad precedent that theyd regret down the line (and the costing would prob be v wonky) but the idea of getting a Murloc Pirate who counts as both tribes would be fairly awesome (also it's sad that Hearthpwn's spellchecker cant recognise murloc).
0
Headcrack (for that sweet, sweet combo rogue power)
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Can't view your collection either so I'll list a few in order of inclusion.
Nat Pagle
Nozdorumu
Harrison Jones
Edit - hah seems you don't have any of those so ill be kind and say Kel'Thuzad
2
Nah they actually turned him into the idealised form of what Ben Brode thinks/wishes he is/was.
Go look at young Medivh and Brode side by side, you wont be able to unsee it.
0
Upgrade! (a card that would show up if they made a Disney movie of Heath/Wow)
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Thanks for the reply. I forgot about Al'Akir im guessing he's also around the Geddon/Tink tier (good if you play a v specific shammy deck and otherwise a bit slow and useless). Thanks for the comments about Ony and DW, i think i default to preferring him just because of the rp side of things, it feels epic when he drops down and when he works he really works but the state of removal is fairly harsh on his lifespan. I guess in my head im used to Ony being a bit blan but with options like roar or Evolve she does have flexibility.