Players who had accomodatet lots of classic cards without pressing the button like krip will win to because of additional rework dust. Big difference to diss 10xbgh for 1000 or 4000 dust.
Just to note, they will NOT offer full refunds for GvG or Naxx cards. It's in the main page FAQ addendum. You can still play them so no need to refund. Now, if you mean BGH is getting nerfed I think that remains to be seen. The only card I really see a nerf coming for is Savage Roar going to only minions and/or costing 4 mana instead of 3.
Standard here we come! Did a search for no GvG and no Naxx and found this deck. It's solid and despite no "proof" I definitely see this as a Legend contender in the new STANDARD format. Kudos to you, sir, for predicting the future ;)
Reno works if you have one of the multiples in your hand (he checks the DECK). I've not played a Reno deck yet that didn't use at least ONE double (Hex and Reincarnate in my Renorattler Shaman for example).
As for conceding, I do that situationally. In the situation you describe I would've probably punched myself in the face, emoted "well-played", and conceded.
;) Had some good matches where the mage didn't empty his hand and I (the druid) held lorewalker until I could play Millhouse, Lorewalker, and Healing Wave. He did 50+ damage the next turn
If you're merely trying to deal with aggro meta then you could try a second Hellfire or Shadowflame (or a first if you don't already have them in there. It won't clear the board and there's a big drawback, but Void Crusher could be used to clear his board slowly. There's really no true replacement for Twisting Nether, but those might be some options to slightly help.
So I recently reached 1600 dust and instead of Ysera for my dragon priest and dragon warrior, I decided to bolster my collection with some epics that I constantly see as missing from decks I want to try. My first was a second Cabal Shadow Priest then came my first Lightbomb and first Big Game Hunter.
Let me know. My main classes are Priest, Warrior, Shaman, and Paladin probably in that order. I've never really taken to Rogue, Warlock, or Druid with Mage kind of just being a "meh" option. I currently run a control priest, a dragon priest, a dragon warrior, a Reno/deathrattle shaman, a Murloc paladin, and I sometimes experiment with a Secret paladin.
I am noticing that also. I did see a weapon at one point, but it was probably from Thoughtsteal or Mind Vision. Replacing with something small for tempo.
So I've been tinkering with Elise Starseeker decks, and I question whether or not I should hold her to utilize her battlecry with Brann Bronzebeard or not.
I tried a druid deck and when I would get her before Brann I would wait until at least turn 7 to see if I could pull off the double shot, but is that too late? If I even survived the match long enough to pull it off, I would have about three cards left in my deck with my opponent dominating the board. I've done some other tests where I've run her alone or with "return to hand" cards to varying levels of success.
Gave it a shot, but had to replace one Ice Block with an additional Antique Healbot and the Pyroblast with Kel (per another recommendation). First try he got a free Nefarian with his first draw so that was that. Second time, I was just overwhelmed. Third time I just couldn't do anything other than slow him down.
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Standard here we come! Did a search for no GvG and no Naxx and found this deck. It's solid and despite no "proof" I definitely see this as a Legend contender in the new STANDARD format. Kudos to you, sir, for predicting the future ;)
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Turn 2 (or 1+coin) Baron Geddon + Power Word: Shield works too.
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Reno works if you have one of the multiples in your hand (he checks the DECK). I've not played a Reno deck yet that didn't use at least ONE double (Hex and Reincarnate in my Renorattler Shaman for example).
As for conceding, I do that situationally. In the situation you describe I would've probably punched myself in the face, emoted "well-played", and conceded.
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Both players need patience... We're doomed!
;) Had some good matches where the mage didn't empty his hand and I (the druid) held lorewalker until I could play Millhouse, Lorewalker, and Healing Wave. He did 50+ damage the next turn
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This looks like the deck Kibler recently praised.
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If you're merely trying to deal with aggro meta then you could try a second Hellfire or Shadowflame (or a first if you don't already have them in there. It won't clear the board and there's a big drawback, but Void Crusher could be used to clear his board slowly. There's really no true replacement for Twisting Nether, but those might be some options to slightly help.
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So I recently reached 1600 dust and instead of Ysera for my dragon priest and dragon warrior, I decided to bolster my collection with some epics that I constantly see as missing from decks I want to try. My first was a second Cabal Shadow Priest then came my first Lightbomb and first Big Game Hunter.
With 400 dust remaining should I craft a second Lightbomb, Big Game Hunter, Force of Nature, Ice Block, Sword of Justice, Quartermaster, Lay on Hands, Preparation, Charged Hammer, Doomhammer, Bane of Doom, Gorehowl, Garrison Commander, Hobgoblin, Enhance-o Mechano, Piloted Sky Golem, OR should I save it? (I guess I'm also willing to consider a FIRST epic of another card). NOTE: I already have two Faceless Manipulators and Mysterious Challengers.
Let me know. My main classes are Priest, Warrior, Shaman, and Paladin probably in that order. I've never really taken to Rogue, Warlock, or Druid with Mage kind of just being a "meh" option. I currently run a control priest, a dragon priest, a dragon warrior, a Reno/deathrattle shaman, a Murloc paladin, and I sometimes experiment with a Secret paladin.
Thanks for any input!
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I am noticing that also. I did see a weapon at one point, but it was probably from Thoughtsteal or Mind Vision. Replacing with something small for tempo.
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I came here to create a themed deck and play Grommash, and I'm all out of Grommash. ;)
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Hmm... Anything that can be done to make it workable vs. control? Loatheb perhaps?
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So I've been tinkering with Elise Starseeker decks, and I question whether or not I should hold her to utilize her battlecry with Brann Bronzebeard or not.
I tried a druid deck and when I would get her before Brann I would wait until at least turn 7 to see if I could pull off the double shot, but is that too late? If I even survived the match long enough to pull it off, I would have about three cards left in my deck with my opponent dominating the board. I've done some other tests where I've run her alone or with "return to hand" cards to varying levels of success.
So what about you? Do you just work in a "good on curve" 4 mana 3/5 and hope? Do you try to combo anything with it ( Youthful Brewmaster(s), Ancient Brewmaster(s), Shadowstep(s), and/or Brann Bronzebeard)?
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Is it perhaps too much draw? Maybe a Frothing for the Loot Hoarder? How has it worked for you?
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Got it with the first try. I did get Slitherspear four times though.
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Gave it a shot, but had to replace one Ice Block with an additional Antique Healbot and the Pyroblast with Kel (per another recommendation). First try he got a free Nefarian with his first draw so that was that. Second time, I was just overwhelmed. Third time I just couldn't do anything other than slow him down.
I'll keep trying the deck though.