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    posted a message on Amalgam Rogue

    i mean...reading that could almost lead to 2x main deck slots for Smothering Starfish. There are many aggro boardbuff decks rn - or u can even ruin some deathrattle combos from warlock.
    All in all id never been thinking about an analgam rogue in theory crafting less to say its power level. huge thanks for some good brain games

    Posted in: Amalgam Rogue
  • 2

    posted a message on Amalgam Rogue

    ive slid in a smothering starfish in my ETC bc of all these devine shield paladins and it rly works well

    Posted in: Amalgam Rogue
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    posted a message on Amalgam Rogue

    thx 4 telling what ETC has in it, since Deckcode wont automatically fills it in!

    Posted in: Amalgam Rogue
  • 0

    posted a message on Game Issues HS Mode

    I cannot start a game for at least 24hrs now.
    Wont find an opponent and tells me to try again in the next few minutes.

    Scan & Repair didnt fix. Re Install as well.

    Anyone occur the same problem or has a fix?

    Posted in: General Discussion
  • 0

    posted a message on Climactic Necrotic Explosion

    what does randomly improve mean here? Can it deal more than 5 dmg?

    Posted in: Climactic Necrotic Explosion
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    posted a message on Should Runes be visible when Match starts?

    yea ofc but somehow the core sets for each runes differ so extremely... like even every archetype has at least its core cards to mulligan against.
    Just still feels like DK is in advantage of that particular thingy

    Posted in: General Discussion
  • 0

    posted a message on Should Runes be visible when Match starts?

    Just had that thought bc Runes almost make a whole nother class inside the deathnight itself. 
    I would totally mulligan different vs a blood DK or a frost DK. 

    Since a meta settles around 1 top tier deck for each class that u can mulligan against,  i just feel like DK has a huge advantage
    when u can miss-mulligan so hard when u think u face a blood and then hes an unholy but idk

    just a thought since DK is OP rn

    Posted in: General Discussion
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    posted a message on Rats, Bats, Snakes and Bees 80%WR*

    yes, i played your list and it quite comes out better than my suggestions. i still have cut the pack mules for the Mistakes tho. Also Emerald Skytalon is a huuuge tip vs Arms Dealer nice,l thanks ! As u say above at higher ranks vs Frost DK its over but im cutting my way through refreshed new month ranks like a hot knive through butter

    Posted in: Rats, Bats, Snakes and Bees 80%WR*
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    posted a message on Rats, Bats, Snakes and Bees 80%WR*

    Thanks! always loved tempo and zoo type hunter decks especially with the Shadehound. But i really dont feel well with the gorilla Mechpack thing. k9 doesnt really submerch useful 1 drops since best outcome is playing 1 of your 2 clickclockers on turn 1 already and i want the springpaw battlecry.

    maybe switch to some more 1drops and cut out gorilla for some batty guest or that peasant for card draw.
    OR cut the springpaws for that 1/3 Mistake, good stats, k9 1 drop and synergizes with your mechpack even more plus also beast type synergies.

    Posted in: Rats, Bats, Snakes and Bees 80%WR*
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    posted a message on Shaman needs nerfed yesterday
    Quote from lv426a11 >>

    I know these get posted all the time, but this is turn 4.  I've also played Bru'kan in addition to the two 10 mana minions.  So we have ~ 32 mana worth of stuff on the board at turn 4.  All this without schooling being played.  He should have have played around it suppose....

     

    Quote from lv426a11 >>

    I'm not really sure how anyone can defend the current state of shaman, and the notion that dirsuption effects are going to do the job is very misguided.  Most disruption effects come online by turn 6 or 7 - you're dead by then against shaman.  Freeze and chip damage just delay the problem till next turn, and a 10/10 is still a big problem.  Even if you can remove it you've used up a bunch of turns and resources and the shaman just does it again the next turn.

    The only class that can reasonably counter turn 2/3, 10 mana minions is priest, and priest has a whole lot of other problems to make it a class not worth playing.

     i see ur points as well as i agree with you all i already poured my salt above, just wanted to give options and thoughts

    Posted in: Standard Format
  • 0

    posted a message on Shaman needs nerfed yesterday
    Quote from Grasshopper123 >>

    Non brainer incoming... You dont even understand the point cuz your so used to this dumbery! Dumb mfer!

     always nice to have a fun and interactive clean discussion with very good arguments and contributions from both sides

    Posted in: Standard Format
  • 0

    posted a message on Shaman needs nerfed yesterday

    this is kind of a self roast those are rare lol.

    but no, srsly outsmarting the meta is also part of the game. Miniset got us comboing so im gonna try and play around by disrupting combo pieces.

    My first take is Shaman Murloc package - Clownfish into Mutanus, Bolner into double Parrot. This new freeze card can even get us another copy of any of this.

    Also win to autoconcede on turn1 bc opp thinks u play evolve

    Posted in: Standard Format
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    posted a message on Shaman needs nerfed yesterday

    i think nerfing Gnoll to 11 will do the most. It doesnt kill Gnoll itself completely but u cant chat out a 10 drop way too early since gnoll would be the only 11drop in the standard pool. and also increase cost of Transmutation i agree. 1 mana tranform AND choose which one AAAND also use as soft hex for opponent, like come on

    Posted in: Standard Format
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    posted a message on Shaman needs nerfed yesterday

    its not only shaman.  Why even design a whole miniset when all u need is a turn 6 combo OTK with 5 neutral cards, so its playable and IS played in every class (so fa rogue seems most consistent with it).

    standard is unplayable right now

    Posted in: Standard Format
  • 3

    posted a message on 25.4 Patch Notes - Mini-Set, Big Mercenaries & Arena Updates, New Diamond Cards & More!

    online 7pm/19:00 ?

    Posted in: News
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