When I played other lists in the past, Thaurissan always felt extraneous and a bit slow. I really like you how built this one and think it's definitely superior to the standard version.
I got a bit experimental and this is the version I came up with: https://www.hearthpwn.com/decks/1351680-linecracker-druid. The Mecha'thun is by no means necessary: it's just a potential alternate win condition with a spare innervate.
Do you know what people mean when they say degenerate? They mean their deck has a bad matchup against it. The people who enjoy greedy control decks despise "uninteractive" combo decks. The people who enjoy combo decks despise "brainless" aggro decks. As said aggro players don't have much of a voice, control decks are generally seen in the best light, but can still receive scorn from time to time.
Sure, wild decks are stronger and use more broken synergies than the decks of standard, but that's the fun of it. And can we please end the stigma that any of these decks are degenerate or unhealthy for the game? You're still an asshole if you play Secret Mage, though.
I don't know what wild you're playing, but Hunter sucks, Pirate Warrior kills you by turn 4, and Reno Priest is the best deck (which also kills you way earlier than turn 40).
This deck was made before they added him to deck builder. It's not letting me add him, so I assume I can't with this deck and don't care enough to add him.
To make it clear, you're not trying to complete the quest. But, you can put it down on a turn when you'd usually not play anything, and it lets you cycle with questing explorer, get a coin for your combo with Licensed Adventurer, and Sky Gen'ral Kragg ain't too bad, either. Sometimes Reno completes the quest and you get a slightly better hero power, just make sure you don't complete it as Shadowreaper Anduin and you'll be fine.
7
4, 6, 200, any number that's not odd ffs.
1
When I played other lists in the past, Thaurissan always felt extraneous and a bit slow. I really like you how built this one and think it's definitely superior to the standard version.
I got a bit experimental and this is the version I came up with: https://www.hearthpwn.com/decks/1351680-linecracker-druid. The Mecha'thun is by no means necessary: it's just a potential alternate win condition with a spare innervate.
0
Do you know what people mean when they say degenerate? They mean their deck has a bad matchup against it. The people who enjoy greedy control decks despise "uninteractive" combo decks. The people who enjoy combo decks despise "brainless" aggro decks. As said aggro players don't have much of a voice, control decks are generally seen in the best light, but can still receive scorn from time to time.
Sure, wild decks are stronger and use more broken synergies than the decks of standard, but that's the fun of it. And can we please end the stigma that any of these decks are degenerate or unhealthy for the game? You're still an asshole if you play Secret Mage, though.
1
You missed some worthwhile cards.
Voidcaller (Cubelock and Renolock)
Reincarnate (Big Shaman)
Deathlord (Odd Warrior and Renolock)
Nerub'ar Weblord (Potentially Even Shaman)
0
If you like Midrange/Control decks, Escaped Manasaber and the Amazing Reno are very powerful in LPG Reno Mage.
0
I don't know what wild you're playing, but Hunter sucks, Pirate Warrior kills you by turn 4, and Reno Priest is the best deck (which also kills you way earlier than turn 40).
*In Response to AnduinWrynn
23
That feeling when Secret Mage plays Explosive Trap is real.
0
Why don't you run Voidlord? It's better than Enhanced Dreadlord and can make your Voidcaller more consistent.
1
People like you are why we don't have nice things.
1
Prince Malchezaar's pretty sweet, could help you get some warlock demons or duplicates of your other legendary demons.
Alternatively, I'd recommend totem hunter. Serpent Ward OP OP.
0
This deck was made before they added him to deck builder. It's not letting me add him, so I assume I can't with this deck and don't care enough to add him.
0
To make it clear, you're not trying to complete the quest. But, you can put it down on a turn when you'd usually not play anything, and it lets you cycle with questing explorer, get a coin for your combo with Licensed Adventurer, and Sky Gen'ral Kragg ain't too bad, either. Sometimes Reno completes the quest and you get a slightly better hero power, just make sure you don't complete it as Shadowreaper Anduin and you'll be fine.