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    posted a message on 26.0.2 Patch Notes - Constructed & Battlegrounds Balance Changes, Arena Adjustments & Bug Fixes
    Quote from StalgvanQ >>

    So, no fix for Drek'Thar in Duels?) Yeah, no problem, 40+ damage from 1 mana hero power, just usual Hearthstone things. 

     Groovy Cat needs to be banned from duels.

    Posted in: News
  • 1

    posted a message on Warmaster Frenzy & Groovy Cat

    As long as this exists, duels are absurd and I am not going to play a duel again until this has been fixed.

    Posted in: Duels
  • 1

    posted a message on Festival of Legends Launch Day - Everything You Need To Know!

    Thx! Without your reminder, I would have forgoten about prime gaming!

    Posted in: News
  • 2

    posted a message on ETC made Wild far better

    But these days every class has this ability, which was once rogue and priest exclusive - except brewmasters. And there are many other ways to replay minions over and over again. This together with mana cheating leads to absurde gameplay which is as worse as in duels. 

    Hearthstone is more abusing than skill. Luck, randomness, mana cheating and abusing mechanics like battlecry (see the latest annoying shutterfvck spam, which will get worse with the expansion) lead to success - no skill needed, just neckdecking copy & paste meme decks. 

    Posted in: Wild Format
  • 1

    posted a message on ETC made Wild far better

    I was playing legend 775 in march, haven't seen more than 5 E.T.C.s.
    IMHO this card enables more combo-tech-shit where you sit there and watch your opponent playing 15 cards, 20 spells, etc ...Wild is full of weird OTK combo decks played by opponents who do nothing till they got all the cards for their crazy tech-combo.
    I am tired of playing against the same combos over and over again.
    There are too many meme decks. Legendary was once meant to be a unique card. Nowadays you can play the very speacial game changing card over and over again.
    Imagine playing chess vs. an opponent who cheats a 2nd, 3rd king on the board or who is allowed to make 3-4-5 turns in a row.

    I am playing since beta, but the game has never been worse than these days. And I don't believe that it will get better with the new expansion. I fear it will get worse.

    Posted in: Wild Format
  • 4

    posted a message on New Features, Improvements & Cosmetic Additions Introduced In 2022

    What I really need is a button to open all packs at once!

    Opening  pack per pack more than a hundred times in a row is what I hate most with every expansion!

    Posted in: News
  • 2

    posted a message on Wow, even wild sucks now ...

     Wild is so fucked up, it's unbelieveable. I am playing since beta and I have been legend and diamond 5 is the least i am achieving each month. But the state of the game is so awfully imbalanecd, it takes out the fun of the game.
    It should not be possible to play such powerful cards like quest rewards more than once! Mages playing time warp over and over again is too much. Most time i get them down to 2-4 HP (and they have lots of tools to survive and take no or less damage for rounds) before they start their time warps and i can sit there and watch time plaing as much rounds as needed to beat me down from 30 to 0 HP. And they need some rounds, because their whole deck depends on that one card to be played over and over again.
    Same with these big priests, cheating out insane powerful minions like Neptulon or Blood of G'huun so early, you cannot get rid of them. And even if you can - they have tons of gimmicks to revive them, so you have to fight the same minions over and over again.
    I am glad they nerfed that Guff-shit now!

    I just think they do mot much play-testing anymore. Whenever a new expansion pops out, they seem surprised how things develop.

    Posted in: Wild Format
  • 1

    posted a message on Guff

    I hate that guy just for his goofy appearance, and I am encountering him half of the games. I don't want play duels anymore. This shit is way too imbalanced.

    Posted in: Duels
  • 1

    posted a message on The Hearthstone Problem - An Analysis

    I know that mana cheating was always part of the game (I played handlock around old rank 2-5 in classic), but it was limited to some classes and there were only few cards or combos. Nowadays every class has access to seemingly endless options of mana cheating, resulting in games, where you got beaten at 3 or 4 mana, and I mean really beaten down to 0 hp.

    I never was a fan of that stone paper scissors principle, because I want to be competative with my deck against any class. I mean playing black in chess isn't auto-defeat though white has a small advantage.
    I don't want to play a counter deck against hordes of pirate warriors and quest hunters, which leaves me with no chance aganinst all other decks.

    Wild and Duels are my hunting ground and achieved legend in wild and 12 wins in duels with various chars, but the problem in wild and duels is even bigger than in standard. The solution is not only to ban several cards, but also to implement new (counter-)cards just for wild or duels to balance it.

    Posted in: General Discussion
  • 1

    posted a message on The Hearthstone Problem - An Analysis

    Bigger! Faster!! Stronger!!! Enormous!!!! Immense!!!!! Colossal!!!!!!!!

    This is, what Hearthstone is these days. Big spells, gigantic minions and fat damage!
    But not after a hard fight at the end of an epic battle! No! What about an OTk after 3-4 rounds? For one to feel mighty, the other to feel conscious ...
    My mothertounge is german, so plz be patient  and polite.

    1. Manacheating
    This seems to be the worst problem, resulting in very early OTKs and very often you find yourself helpless after a few rounds because of that combo of your enemy.
    It should not be possible to have a full board of high mana minions at turn 4 or 5. It should not be possible to cast a 10 mana spell at turn 4-5 ...
    ZERO mana minions and spells are a no-go!

    2. Quests, Questline, Nagas ...
    So many mechanics you can't counter.
    In a good designed game, every card, every action can be countered. How many times did you find yourself in a situation where you knew exactly what was coming next and what your opponent was going to do, but all you could do was sitting there helpless, watching your enemy play while you couldn't even react appropriate.

    3. Endless card generation
    Too many mechanics to get more cards than you were starting with.
    What makes it worse is the combination with 1. - endless generation of zero cost minions and spells.
    To top this: cards like Zephyris, discover a card to destroy everything your opponent worked hard for some rounds.
    We need to get rid of mechanics like "discover", "dredge", "copy", ...
    And we need to get rid of cards which generate cards from other classes (except rouge).
    And at least we need to get rid of the endless amount of actions per round. A limit of 5? 10 actions maximum would be nice. Nothing is worse than watching your opponent play card after card long after the rope burnt out, without any interaction of yours.

    No matter what you play (Standard, Duels, Wild) - most games don't last until 10 mana. This isn't the Hearthstone I loved for years!

     

    Posted in: General Discussion
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