• 1

    posted a message on Query: Mac Innkeeper status

    Coming Soon™

    Posted in: Site Feedback & Support
  • 4

    posted a message on The Plague Quarter Heroic Boss Deck Guides

    I don't believe that anybody cares about who gets "World First" for Naxx content, honestly. I do agree that it would be nice for them to stabilize the launch process to the point they are ABLE to roll out a global launch... I am pretty certain the devs are just as frustrated as we are, that global roll-outs are held back by technical issues.

    Posted in: News
  • 1

    posted a message on Curse of Naxxramas: Pricing Structure, Heroic Mode, Golden Cards, Music & Sound Info

    It's really not. That is about as reasonable a price as we could have hoped for. 100 gold per day (30 wins) + 40 gold (dailies) * 7 = 780 gold. If you save up a little gold now, it will be much easier.

    Posted in: News
  • 1

    posted a message on Curse of Naxxramas: Pricing Structure, Heroic Mode, Golden Cards, Music & Sound Info

    I am pretty sure it will be a SICK card back. Although gold cards would be really nice, there is nothing to say that you will not be able to unlock gold cards through heroics. Perhaps this is something they are waiting to launch at a later date, in order to keep the adventures fresh?

    Posted in: News
  • 2

    posted a message on Curse of Naxxramas: Pricing Structure, Heroic Mode, Golden Cards, Music & Sound Info

    Launch is imminent! Can't wait. I have been sitting around 3k-3.5k. I can't believe some of you guys have been saving over 7k gold. 

    Posted in: News
  • 2

    posted a message on Hearthstone VoIP Servers?

    Hi Guys, 
    It seems like in forever since I have been active around these community forums, hoping to return to my #1 post count spot by spamming you guys like crazy. (kidding of course)

    Anyways, enough of the prelude, is there a directory of public VoIP servers for the Hearthstone community?
    If not, we should totally start one.

    Here's how it will work, post below if you have a VoIP server (Ventrilo, Teamspeak, Mumble) that has a decent amount of active Hearthstone players at all times. I will do my best to keep this thread updated.

    Post in the following format:

    Server Name:
    Server Type: (Teamspeak, Mumble, etc)
    Server Address:
    Associated URL: (optional)
    Information:

    Thanks very much guys,
    Feels good to be back :D 

    Posted in: General Discussion
  • 1

    posted a message on Hearthstone's Future: Fatigue Decks
    Quote from PoeticStanziel»
    Ben Brode's prejudices will guide design for only as long as he is lead game designer. If he ever moves on to another project, then whoever takes over will have ideas of their own.
    Ben is not the only Lead game designer for Hearthstone. There's Eric Dodds and Jason Chayes also. 
    The fact of the matter is there are core design philosophies for Hearthstone, that have existed since day one.
    One of these core design philosophies is "to avoid any mechanic that it not fun to lose against".
    I wholeheartedly agree with the decision to avoid mechanics like milling, because they can render your opponent powerless to counter.
    Mill decks are "fun", but TERRIBLE by design. They have only flourished in games like MTG, because you can build large decks to somewhat counter. In Hearthstone, with only 30 cards in a deck, this would be absolutely ridiculous as an archetype.
    Posted in: General Discussion
  • 1

    posted a message on Basic Design Issue

    Yeah, it is something that kinda bothered me. Not so much the hard to read part, which is still a valid point, but that when your health is red it gives a sense of urgency. 

    When playing the game it definitely felt odd to have red health numbers,  when my hero had only taken 1-2 damage. 

    Posted in: General Discussion
  • 3

    posted a message on How To Use Card Tooltips And Images On HearthPwn

    hmm Leeroy Jenkins...

    ...Yep, it works! :D

    Posted in: Site Feedback & Support
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