• 1

    posted a message on Bug or working as intended??

    That's intended, you need the Portal. 

    When you copy him on board, or cheat him out of your hand/deck somehow, or revive him, you'll just get the body.

    This is intended, so he cant be cheated, the portal is bound to the battlecry

    Posted in: Warlock
  • 1

    posted a message on New Warlock Legendary Card Revealed - Game Master Nemsy

    If you play the demon she draws you are definitly fully retarded, that's like deleting the whole purpose of nemsy.

    You got it right, when she gets stolen, exactiy that happens

    Posted in: News
  • 2

    posted a message on Does anyone know how rank distribution works in HS?

    D3 to d1 is way more competetive then legend XXXXX-5k.

    At 5k+ some ppl actually try to climb and at 2k+ it gets serious.

    I also got no real numbers and eu is different then us. Here we have around 20k-50k hitting legend each month probably its closer to 50k cuz it gets easier with each year lol.

    I doubt that there are more then 1kk ppl that you could consider as serious Standard Player.

    The playberbase is definitly higher but the question is how many are actually playing the game and not just fooling around.

    Posted in: Standard Format
  • 2

    posted a message on New Warlock Legendary Card Revealed - Wheel of Death

    I think it is somehow compareable to quest priest, it will be playable as t4 or t3 at the very best.

    If they give ous something similar to Shadowborn it could be pretty decent. Playing this for 5 mana is a whole different Story.

    Posted in: News
  • 2

    posted a message on Suspicious

    When do ppl finally stop with that 50% bullshit. They dont need any hidden mechanic to reach that ffs.

    This game is 1on1!!! It will always end up with an 50% winrate in avg. 

    Jesus freakin Christ just use your brain once pls...

    P.s. this is not directed to any Individual but everyone who claims its rigged to keep ppl around 50%.

    All you need is equally skilled opponents and those you get as long as you posses a star bonus - to lose roughly 50% of all games

    Posted in: General Discussion
  • 1

    posted a message on Sludge goes #1
    Quote from GrumpiHS >>

    80% Winrate but need to make more games 

     No offence but I hate such claims.

    There is no Deck with a 80% winrate, never was and never will be.

    How does your Deck handle the 3 mana barrels in your hand? Putrid is really good now but the mana increase on the barrels is somehow a massive nerf. 3 mana 4 dmg "random" target is rly horrible.

    Posted in: General Deck Building
  • 4

    posted a message on Balance Changes and Patch Notes Teaser - Constructed & Battlegrounds
    Quote from Malfurious >>

    Staff of the 9 frogs is not broken. It’s a very slow card, that doesn’t do much until it’s been around at least 5 turns. By then, most games are over. 

     How is two bodies (one even with taunt) and a weapon a slow play?

    Btw the weapon alone is 18 dmg, so this will be the Target, 1 attack is coming

    Posted in: News
  • 1

    posted a message on What class got the worst cards in Badlands?

    Warrior looks super terrible. The taunt archetype never worked in the history of hearthstone and excavate seems crazy slow and heavy overpriced in warrior. Paying 3 mana for execute is nuts. The reward of excavate is also relative meh, should it work somehow then soley cuz of that guranteed brawl.

    Just the 2 mana removal is insane. So for me warrior basicly got one card that is definitly viable.

    Posted in: General Discussion
  • 2

    posted a message on Remaining Cards Revealed!
    Quote from DemonicPlushie >>

    As cool as the card is I just don't see Slagmaw working. The execute excavate card is incredibly awful and against a number of decks isn't even feasibly playable on the board, so that leaves you with the armour and the neutrals. Problem is, both the kobold miner and the armour card cost less than Slagmaw, which means if you draw them before you draw Slagmaw then either you're holding a hand of bricks or Slagmaw is going to be useless. Similarly if you do not play Slagmaw on turn 4 the longer the game goes on the less impressive his effect will be. You can theoretically awaken him on turn 6 but you have to draw both him and all 4 low cost excavate cards, and also not use them to do anything until that turn.

    tl;dr the Azerite Ox seems good enough to build excavate around but Slagmaw doesn't

     I agree Slagmaw is a waste 4 mana card in at least 80% of all matches.

    I dunno if I agree on the Ox, warriors excavate and the neutral cards seem very bad in total. You hardly could play a Deck full of shit just for that. I mean it's probably better to run a Deck with 4-6 solid cards, over this bounch of crap. At least its discover so maybe there is a minor Chance for it to be worthwile.

    It's also very unlikely for warrior to get this out before a reno or any other full clear is playable. 

     

    Posted in: News
  • 1

    posted a message on What is the worst class from a design perspective?

    I play since classic (with brakes) and priest is still not lvl 60. 

    Dk is also not 60 but this one is relative new and could possibly get it one day.

    With dh I had troubles for a long time but I made it a few metas ago, sometimes I like Combo decks, when they are versatile enough. Also relic was okish.

    This is about me as the player. About the Design in general, my votes go for rogue, priest, druid, in that order.

    Rogue is either unplayable or broken, it's almost the same with druid, while priest is most of the time just crazy boring.

    Though I liked some rogue decks in the past and used to Main druid in classic and c'thun times.

    Ramp and "free" bounces is a totaly shity design that is either  to weak or to strong.

    Posted in: General Discussion
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