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    posted a message on The longer they ignore it the bigger the problem will get

    Since the introduction of discover, I thought, why the hack is it possible to discover legendaries.

    I mean after all there is a reason why the card is legendary and cant be twice in a Deck.

    In that regard discover messes with a fundamental rule of the game and that just shouldnt be possible. If a card is meant to be played once, it should be once!

    Tl/dr: at least remove legendaries from the discover pool

     

    Posted in: General Discussion
  • 0

    posted a message on When will Hearthstone end?

    According to the only available data (hsreplay), the avg weekly games played are stabile since years...

    So not anytime soon.

    Posted in: General Discussion
  • 0

    posted a message on Warrior buffs - how I would do it

    I used to be a warrior main for a long time. Mostly played control or controlish decks.

    The State of warrior is that bad, that I believe, not even a 1 mana reduction on all cards that arent aggro, would help the class at all.

    Ofc I am talking about Standard.

    The last good set for warrior rotated out, all remaining sets, inculding the new one, were plain insults.

    Weapon singergy dosnt work, fire dosnt work, taunt dosnt work, armor dosnt work anymore, Riffs were never suposed to work, enrage is a joke.

    Warrior has a truckload of different ineffectice concepts packed into one class and whenever they brought some more Support for any of those, they toke something else out.

    Btw dunno if I am the only one who noticed this... since Rotation pretty much all removals are from classic times. If all they give a class is 10 years old or in par on power (look at riffs) you got nothing to do.

    There is zero tempo, almost no card generation, no 2023 removals, not even a serious win condition, in the entire class

    Posted in: General Discussion
  • 0

    posted a message on How the hell is Tony supposed to work?
    Quote from lv426a11 >>

    There's something bugged with it imo (or it doesn't work the way I think it does).  My opponent played Jailor/Tony combo and swapped the decks around.  I played my own Tony to switch them back - which did precisely nothing...

    Is that how it's supposed to be?

     Aye unfortunatly this is how it is suposed to work.

    It's super counter intuitive, for w/e reason they decided to give a aura minion a proactive effect, that rly suck imo.

    Auras wont happen twice, unless it's a stackable effect like a +×/+× buff.

    The text on tony is very confusing and you could assume that tony counters tony but it dosnt.

    Posted in: Card Discussion
  • 3

    posted a message on A couple DK fix ideas.. this is ridiculous
    Quote from DeathDragon >>

    Why do you guys want to nerf tripple blood? It already sucks enough (literally every class has at least one deck which stomps over it with ease).

     Name me 3 of those decks please, without mentioning pala or dh

    Posted in: General Discussion
  • 1

    posted a message on A couple DK fix ideas.. this is ridiculous

    Ye discover is a Major issue in Dk now, also I think with the addition of banshee, blood has to much tempo for what it is.

    It is a slow control (with heavy sustain) deck. When such a deck outtempos aggressive playstyles something is wrong.

    The 6 mana taunt and banshee is insane mid game tempo with sustain on top.

    Though I gotta say both cards are fairly hard to adjust, without killing them completely.

     

     

     

    Posted in: General Discussion
  • 0

    posted a message on Actually hating these decks

    Imho the balancing team is far to conservative.

    They should go away from long time analyising and then hefty nerfs. Instead they should start to buff weak stuff frequently.

    Plenty of nerfs came way to late and in the end killed whole cards, sometimes a whole archtype.

    If you buff stuff that isnt played, you wont rly hurt anything that works but you could create new stuff. 

    This way you get a Chance to tackle strong things without touching them. Should it not work you can still go ahead with (less brutal) nerfs. 

    Posted in: General Discussion
  • 0

    posted a message on Rate my Deck - Rainbow Deathrattle DK

    Rainbow 40
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (26) Ability (8) Weapon (2) Location (4)
    Loading Collection

    Going by your metrics, this is how the Deck looked for me in the end.

    Though I liked it more before I inculed renathal. Somehow I liked the idea of going into more offensive deathrattles, with the option to copy them, such as naval mines. 

    Renathal made the Deck just to greedy, I believe

    Posted in: General Deck Building
  • 0

    posted a message on My Deck Ideas for Next Format, Come help clean them up

    Cant edit for some reason...

    After a second look/thought, miracle rogue should definitly find a Spot for cult neophyte and you should use shadowstep.

    Shadowstep is still way better then brakedance, 0 cost + mana cheat, is what miracle needs.

    If you manage to end a Swing turn, with a Big threat on board or in hand and a few neophyte bounces, your opponent is in serious troubles

    Posted in: General Deck Building
  • 0

    posted a message on My Deck Ideas for Next Format, Come help clean them up

     It seems you rly want to run Dr.Boom. Tbh, he is probably way to slow in nowadays hs, basicly a 7 mana do nothing. Ragnaros is also questionable, at least he is a threat on a empty board.

    I'd definitly drop boom, if you need the Slot for nothing else, take Pozzik.

    Miracle rogue lost some things, that made Draka worthy. I am not sure here but maybe a Combo package could compensate that.

    Got nothing to say to pala, cuz I never rly played that class in the last years. 

    Posted in: General Deck Building
  • 6

    posted a message on 26.0 Patch Notes.v3.final.final2.PR_edit.FINAL

    The "improved" text on flare is indeed godly! 

    Posted in: News
  • 0

    posted a message on Update deckbuilder

    Awesome, thanks in advance!

     

    Posted in: General Discussion
  • 1

    posted a message on Update deckbuilder

    Howdy, 

    I am prolly asking to much here but it would be awesome, if you could upgrade the deckbuilder.

    So we can create decks with the coming Rotation.  

    You got the new cards in the builder for Standard but not the new core set cards.

    I know creating the deck as wild is a workaround but then I have to click through hundreds of cards. Thats pretty clunky on a mobile device. 

    Posted in: General Discussion
  • 0

    posted a message on New Warrior Legendary Card Revealed - Blackrock 'n' Roll

    Ofc you could run both, you just have to play this before Lor'themar.

    That should buff (for example) Grommash to 24 Base dmg.

    But running both would make a very slow and clunky deck.

    Posted in: News
  • 0

    posted a message on Best deck for a good comeback

    Hmm, there is nothing that comes close to handlock, at least viable.

    If you are ok with a aggressiv board and burn style deck, I'd recommend aggro Frost dk.

    This Deck is not to expensive and very effective.

    If you want to play control, blood dk, but thats not very good, just viable and super expensive.

    Probably you should w8 for Rotation, before you do any Major investments.

    Control style decks are in a super bad spot arm.

    Its either aggro or combo right noe

    Posted in: Standard Format
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