Warlock is strong but not that OP in Standard, check its WR in Twist and Wild. Warlock in Standards gets destroyed by OTK decks like Spells Mage and OTK Shaman.
Exactly this, also Half of the points the op mentioned arent even halftrue.
My Titans never survived 3 turns nor did any opponents Titan, so I havent seen a Titan attack face yet.
Also I havent died to any Titan, other then mage so far, so no they dont end games usually.
It's not rly the Titans fault if ppl play decks that cant handle them. That pretty much reminds me of ppl complaining about theotar, when they played a Deck with a Single win condition.
I mean, sure a Titan means trouble but that is exactly how they should feel, many of them are actually not strong enough yet.
If you play him as tempo card in control, your opponent is a buff type aggro Deck and out of cards.
This is the only time when I dont play him, until I have a solid board and push for lethal.
Btw I doubt the nerf makes him any weaker, it just makes the tokens more threatening compared to the main body. So the opponent is more likely to spend 6 mana on trash. To coin him out is still nuts, one of the best coin plays ever, prolly the best neutral coin play that ever existed
Since the introduction of discover, I thought, why the hack is it possible to discover legendaries.
I mean after all there is a reason why the card is legendary and cant be twice in a Deck.
In that regard discover messes with a fundamental rule of the game and that just shouldnt be possible. If a card is meant to be played once, it should be once!
Tl/dr: at least remove legendaries from the discover pool
I used to be a warrior main for a long time. Mostly played control or controlish decks.
The State of warrior is that bad, that I believe, not even a 1 mana reduction on all cards that arent aggro, would help the class at all.
Ofc I am talking about Standard.
The last good set for warrior rotated out, all remaining sets, inculding the new one, were plain insults.
Weapon singergy dosnt work, fire dosnt work, taunt dosnt work, armor dosnt work anymore, Riffs were never suposed to work, enrage is a joke.
Warrior has a truckload of different ineffectice concepts packed into one class and whenever they brought some more Support for any of those, they toke something else out.
Btw dunno if I am the only one who noticed this... since Rotation pretty much all removals are from classic times. If all they give a class is 10 years old or in par on power (look at riffs) you got nothing to do.
There is zero tempo, almost no card generation, no 2023 removals, not even a serious win condition, in the entire class
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Oh ok thanks a lot, now that makes sence! :)
Well in most games it works exactly like that.
I guess it's the way it is to keep things simple. Would you change that you could go on with face lifesteal into armor, cuz armor is no life.
I dunno but imo it's working fine for hearthstone, shouldnt be changed. It's been like this forever
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I dont understand.
What exactly is the difference, between damage dealt and health lost?
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Exactly this, also Half of the points the op mentioned arent even halftrue.
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Location, Grommash, battlesworn, is the most obvious and reliable Combo you can run, in my opinon.
You wouldnt even need to play lor'themar, cuz that Combo is mostly enough to otk/finish your opponent.
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My Titans never survived 3 turns nor did any opponents Titan, so I havent seen a Titan attack face yet.
Also I havent died to any Titan, other then mage so far, so no they dont end games usually.
It's not rly the Titans fault if ppl play decks that cant handle them. That pretty much reminds me of ppl complaining about theotar, when they played a Deck with a Single win condition.
I mean, sure a Titan means trouble but that is exactly how they should feel, many of them are actually not strong enough yet.
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should be tomorrow
2
Meanwhile warrior has the worst coreset ever. It's pretty much classic with extra trash added.
But yeah, give a solid class a core rework...
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You could let the game complete your Deck. Put the cards you want in and then use the auto complete.
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I dont rly see this as a tech card but as insane low roll for rogue or hunter.
If you get this out of your secret, or coc, you are kinda screwed on your next turn
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I guess he counted total dmg. That is exactly 16 and that is damn good for 5 mana but actually its 9 mana (not counting the forge turns)
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As long as you got a Star bonus you arent matched within your current rank.
You are matched against ppl in your mmr range. That range can increase, at times when there arent many ppl online.
Once you lose your stars, with ×9 that should be At diamond 5, you are matched against ppl within your rank or close to it.
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If you play him as tempo card in control, your opponent is a buff type aggro Deck and out of cards.
This is the only time when I dont play him, until I have a solid board and push for lethal.
Btw I doubt the nerf makes him any weaker, it just makes the tokens more threatening compared to the main body. So the opponent is more likely to spend 6 mana on trash. To coin him out is still nuts, one of the best coin plays ever, prolly the best neutral coin play that ever existed
2
Since the introduction of discover, I thought, why the hack is it possible to discover legendaries.
I mean after all there is a reason why the card is legendary and cant be twice in a Deck.
In that regard discover messes with a fundamental rule of the game and that just shouldnt be possible. If a card is meant to be played once, it should be once!
Tl/dr: at least remove legendaries from the discover pool
0
According to the only available data (hsreplay), the avg weekly games played are stabile since years...
So not anytime soon.
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I used to be a warrior main for a long time. Mostly played control or controlish decks.
The State of warrior is that bad, that I believe, not even a 1 mana reduction on all cards that arent aggro, would help the class at all.
Ofc I am talking about Standard.
The last good set for warrior rotated out, all remaining sets, inculding the new one, were plain insults.
Weapon singergy dosnt work, fire dosnt work, taunt dosnt work, armor dosnt work anymore, Riffs were never suposed to work, enrage is a joke.
Warrior has a truckload of different ineffectice concepts packed into one class and whenever they brought some more Support for any of those, they toke something else out.
Btw dunno if I am the only one who noticed this... since Rotation pretty much all removals are from classic times. If all they give a class is 10 years old or in par on power (look at riffs) you got nothing to do.
There is zero tempo, almost no card generation, no 2023 removals, not even a serious win condition, in the entire class