Sensible post OP - I am literally flabbergasted! GJ sir
All the class cards are pretty much a staple for each hero. Obviously dependent on deck type - no point putting Ice Block into an aggro mage. The neutral options are also an interesting idea but without those cards there would be so many deck archetypes that fall over across multiple heroes without them. I say leave 'em as is.
The one card I completely disagree with is Innervate. Druid is defined by their rapid tempo acceleration and without this card - well you end up with a Beast Druid that doesn't work or an aggro Druid that is more aggravating than aggressive.
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Yeah, but in TESL your health can go above 30. Health gain is far less useful in HS. Armor is much more valuable since it stacks.
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They will never nerf Patches - they are so proud of themselves for coming up with the card. Plus, there are a few archetypes in other classes that run a small Pirate package and I think Blizzard likes that. The only real oppressive Pirate deck remaining is Pirate Warrior (obviously). What makes that deck click are the 2 Warrior-specific Pirate cards: N'Zoth's First Mate and Bloodsail Cultist.
I don't know how you would even go about nerfing NFM - reducing the weapon to just 2 charges won't do much because they rarely use all 3 charges before equipping a better weapon. You would have to increase the cost to 2 mana and make it a 2/2 or something. That would eliminate the insane T1 play of weapon + 2 minions on board (or 3 minions w/coin).
They probably wouldn't touch Bloodsail Cultist, but making her a 3/3 would make a difference.
With those changes, Pirate Warrior would still be a good deck, but it would just slow it down a notch.
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I hear you about perceived patterns - it just makes me wonder. I started playing Wild for the first time this season and went 14-3 using a version of StrifeCro's Midrange Paladin going from rank 16 to 10 in about 3 hours this morning. Then I came back around 5:30 pm (8:30 pm Eastern) and went 0-5 with the same deck - all against aggro decks.
So I decided to try something else (maybe I was just tired, right?). I switched to a home brew Anti-Aggro Taunt Warrior and proceeded to go 7-3, almost entirely vs. aggro decks. (2 of the losses were to Egg Druid - damn that deck is fast).
I realize my sample size is tiny, so that's why I came here to ask if anyone else sees the same thing. I'm going to try playing midrange in the morning and anti-aggro in the evening for the next few days and see if my average win rate goes up.
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I couldn't find a thread about this so will ask everyone:
Do you notice a shift in the meta depending on the time of day? I've always wondered but haven't been able to figure it out. Lately I have been playing more in the morning US Pacific Time, and the meta seems slower than in the late evening. Lots more aggro at night.
Is that your experience? Has everyone else already figured this out?
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First, everyone is entitled to their opinion, but at least try to be rational and objective when expressing yours. Being polite would be nice too.
Second, my opinion is based on experience trying out every significant archetype for all 9 classes, plus some fringe decks for fun. I have actually played all these cards - not just played against them. Pirate Warrior is my least favorite deck to play - it's just too boring.
Third, I didn't start this thread out of Priest hate. I actually like playing Priest quite a bit, and I want Priest to have fun cards and to be successful (but do it fairly).
Fourth, I never said that the cards in the original post are broken every time you play them. It's ridiculous to insinuate that. I said that they had the POTENTIAL to be broken. Compare all 5 cards I mentioned to Power Word: Shield (which I love). On average, PW:S is a much better card because it is consistently good. But PW:S is never broken.
The cards in the original post all have pre-requisites and a wide range of actual impact on the game. Sometimes they are absolutely worthless. That doesn't mean they are balanced, because the upside is so entirely insane for just 1 mana. Of course you don't always get a 40/40 minion or 10 free armor. Just like Ice Lance doesn't always hit face for 9 damage. But when there is a legitimate possibility of it happening then the card is unbalanced and broken. (Even the relatively likely scenario of getting a 12/12 minion from Inner Fire or 5 damage from Ice Lance outweighs the downside.)
Inner Fire didn't use to be broken, because the probability of actually generating a huge minion was low. It was just too hard to pull off, or everyone would have run that deck for the past 3 years. But with the combination of targets and heals/health buffs now available to Priests, it is far more likely to achieve than before - especially with Radiant Elemental. That's why so many people are including Inner Fire in their decks now - even some Miracle Priest builds.
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