• 0

    posted a message on New Priest Quest Card - Awaken the Makers

    55% voted meta-chaning, seriously?

     

    I love the "Quest" idea, it might be the best/funniest idea ever for Hearthstone, but this card, It's terrible. People won't play it in any high-ranking decks, watch me be correct suckers.

    Posted in: Card Discussion
  • 0

    posted a message on Custom Hearthstone Cards: Undead Expansion

    I think the balancing is great, except the Radioactive Corpse, a bit insane in aggro decks. You are very creative with these cards and I wish they were real, I like how you think with the 1/1 Skeleton, very simple. But it is an undead so there are a lot of combos together with the other cards, much like Tinyfin murloc. I like the design of zaelas, but it should have been named Lillian Voss, would have been perfect for lore as well :D 

    Other than that blizzard could copy this and call it an expansion, so good job! I really want them to release the undead theme soon.We need Lich King and the scourge in Hearthstone!!

    Posted in: Fan Creations
  • 1

    posted a message on WE CAN ALREADY DISENCHANT ADVENTURE CARDS!?

    I FEEL LIKE THE HYPE ISN'T REAL ENOUGH 

    Posted in: General Discussion
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    posted a message on WE CAN ALREADY DISENCHANT ADVENTURE CARDS!?

    Why has nobody mentioned this yet, I logged on hearthstone this morning, right after the Wednesday usual reset, and people have BEFORE this discussed if Naxx cards should be able to disenchant WHEN standard / wild format is released. 

    Well, apparently you already CAN in fact disenchant them, if you don't believe me, check it out asap. You can even disenchant League of Explorers cards, (all cards that you obtain from adventures) you can NOW disenchant. This caught me off guard as I thought this wouldn't be possible until new formats released, but I have already disenchanted Maexxna, Stalagg, Feugen and Majordomo. Now at 2000 dust.

    Is this a bug? Or a surprise? And why the hell is nobody talking about it!!!???


     

    Posted in: General Discussion
  • 5

    posted a message on Golden Monkey Rogue Theorycraft

    Lol come on guys, this is so bad, I mean I like the idea of unique decks and stuff, and this could be a pretty cool mill deck actually, with double Battlecry. But trust me, starseeker and golden monkey combo is so bad, even if there was a 0 mana cost card that would turn all my cards into legendaries, I still wouldn't use it. Nobody would! Because It's not even a decent combo. It is not a bad deck, but what the deck is trying to achieve is terrible. It has already been proven that a deck with 30 Legendaries is terrible, and if you cannot even choose the legendaries, even worse. I mean come on guys. If you don't agree just wait until it releases and see for yourself, you will notice that it is decent as a mill deck, and absolutely terrible IF YOU get the "dream combo".

    Posted in: Golden Monkey Rogue Theorycraft
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    posted a message on Fast Legend Eadric Mid Pala 75.5% wr

    I do love I love the deck and like Eadric, but man there are so many priests right now..

    Posted in: Fast Legend Eadric Mid Pala 75.5% wr
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    posted a message on Control Warrior 2.0 - ANTI-AGGRO - IRON WALL.

    Even tho playing a counter deck like this, sometimes against aggro decks if they have a perfect opener and curve, it is impossible to keep up, but in opening hand, never keep any legendaries or shieldmaiden, just aim for Deathlords, weapons and some answers, like Bash and revenge. Armorsmiths and the cruel taskmaster are also really good, keep in mind tho the first few turns you won't really be doing much, you will just answer their aggro with more and more answers until they run out of steam, if it is a tempo mage or hunter, always keep Kezan. I hope this helps but it can be frustrating sometimes.

    Posted in: Control Warrior 2.0 - ANTI-AGGRO - IRON WALL.
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    posted a message on Control Warrior 2.0 - ANTI-AGGRO - IRON WALL.

    Yeah Sludge belchers serve kind of the same point as deathlords, deathlords are just more early, if you face more control and midrangeish decks sludge belchers can be better actually, I still like deathlords when there are a bunch of hunters, since they mostly just get thrash from the deathlord anyway, that you just can clear with the revenge, brawl, or geddon.

    Posted in: Control Warrior 2.0 - ANTI-AGGRO - IRON WALL.
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    posted a message on [LEGEND] Patron warrior isn't dead

    Great deck man, also how do you feel about Kezan Mystic in this deck? It always gives me value since every match up seems to amge tempo mage, secret pally or face hunter. I don't know what to replace with it tho.

    Posted in: [LEGEND] Patron warrior isn't dead
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    posted a message on Control Warrior 2.0 - ANTI-AGGRO - IRON WALL.

    Justicar is really good for tihs and other warrior decks, so if you like playing warrior you can start collecting for it, Sylvanas could work, even tho It's pertty slow. If you don't have sylvanas I would suggest sludge belcher

    Posted in: Control Warrior 2.0 - ANTI-AGGRO - IRON WALL.
  • 0

    posted a message on Control Warrior 2.0 - ANTI-AGGRO - IRON WALL.

    Most of the time Baron Geddon and x1 brawl is enough, since you have all these cards like Death's BiteCruel Taskmaster and x2 Bash as well as the Shield Slam , so with all these cards you can single-handly remove the enemy board many times, even against midrangeish decks. But the real reason for not having x2 brawl is that you already have two Revenge . I actually like that card more than Brawl, with all the 1 health minions, but a second brawl is better than Revenge if you feel like you are facing more Control and midrange decks than aggro, so feel free to replace a Revenge with Brawl  No probs.

    Posted in: Control Warrior 2.0 - ANTI-AGGRO - IRON WALL.
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    posted a message on [S19] Dragon Mage! Ladder Climbing!

    Hello, yes you don't need to worry much about missing Ice Block It is a good secret for surviving one more turn so you can Alex yourself, or use healbot, or maybe just have 1 extra turn to draw your burst on. But overall it is quite flexible with pretty much any secret, and I have been playing this deck for a while now and I learned Effigy never fails to disappoint, so yes a second one should be very duable, another good choice could be [cardMirror Entity[/card] . 

    Posted in: [S19] Dragon Mage! Ladder Climbing!
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    posted a message on (GUIDE UP) Dwaynas Rank 1 NA Legend OTK Dragon Priest

    Sometimes when I play handlock tho, I lose to priest, sometimes. When they get good opener and have an insane tempo, and if you don't have AoE you just lose and get smorced down, and when you throw out giants or any big threats they just Shadow Word: Death it, and later on you get lightbombed with a full giant board as well. Worst case scenario, but seems to happen everytime I play against priest.

    Posted in: (GUIDE UP) Dwaynas Rank 1 NA Legend OTK Dragon Priest
  • 0

    posted a message on (GUIDE UP) Dwaynas Rank 1 NA Legend OTK Dragon Priest

    I personally just have a second holy nova

    Posted in: (GUIDE UP) Dwaynas Rank 1 NA Legend OTK Dragon Priest
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    posted a message on [S19] Dragon Mage! Ladder Climbing!

    Hi, Chillmaw can easily be replaced with the one and only Dr. Boom big body, much damage, and holds off aggro pretty well, just like Chillmaw is intended to do, It's not a dragon, but it is Dr. Boom after all. Unstable portals does indeed work good with this deck, have tried them before.

    Posted in: [S19] Dragon Mage! Ladder Climbing!
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