• 2

    posted a message on Groovy Cat

    hate to be a downer about free spirit and groovy cat, but these two are druids latest strong cards, as seen during theory craft you can pyroblast anything for two mana, and have armor to take it. these two cards will be nerfed. hopefully blizz nerfs them properly not badly. possibly best outcomes are make them both battlecry only or make them both 3 mana and keep both battle/rattle effects.

    if you play one each - its 3 atk and armor for two mana. 5/5 for four played at 2 mana, then play the six mana spell that revives mins of two or less mana and there is another 4/4 worth of atk and arrmor for two of those played. then you have anything that copies those cards well you see where i'm getting at

     
     
    Posted in: Groovy Cat
  • 2

    posted a message on Free Spirit

    hate to be a downer about free spirit and groovy cat, but these two are druids latest strong cards, as seen during theory craft you can pyroblast anything for two mana, and have armor to take it. these two cards will be nerfed. hopefully blizz nerfs them properly not badly. possibly best outcomes are make them both battlecry only or make them both 3 mana and keep both battle/rattle effects.

    if you play one each - its 3 atk and armor for two mana. 5/5 for four played at 2 mana, then play the six mana spell that revives mins of two or less mana and there is another 4/4 worth of atk and arrmor for two of those played. then you have anything that copies those cards well you see where i'm getting at

    Posted in: Free Spirit
  • 0

    posted a message on Rats of Extraordinary Size

    Another token card for hunter. Well this one has a nice buff added to it, best played with a full or near full board. Not sure how this will see play, there might be some token benefit card(s) in the set, have to wait and see. But playing a bunch of 5/5 rats is no ot bad.

    Posted in: Rats of Extraordinary Size
  • 0

    posted a message on The Rat King

    I don't see this card seeing much play. It suffers a lot of the dormant problems of other cards in the past, with similar revival conditions, like the one card (don't remember it's name) that revives when you cast four spells in one turn. Now if it revived after five turns, minus one turn if a friendly minion died (example - five start, minion died revives four, two die revives in three turns) or revives after five minions die. It could see more play but might cost one mana more.

    Posted in: The Rat King
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