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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Discussion Topic]

    Alter isn't very good. You need to be at half health for it to even activate, and since you don't have any cards or effects that damage you (unlike Warlock, who this mechanic was built around), you just have to hope that your opponent puts you at or below 15 hp instead of just trying to build board up enough to kill you in one turn.

    After your Alter is triggered, the game stops being fun for the enemy player. They spent half the game stomping you and now they have to deal with you throwing out 2 mana 1/7 poisonous walls that then turn into 4 1/1 poisonous walls once they destroy them.

    I don't mean to offend you, but this looks like you didn't really think it through all that well. The first card you're choosing to show off is a 0/5, the name of which could easily be changed to either "Piece of Meat" or "Bonemare Target" considering none of your cards are minion buffs. By making mind trap you've created a tool that people can use to permanently disable minions with no taunt effects, rendering them useless. Have fun going up against that in arena. I think one of the greatest offenses is that you don't have any cards here that could actually win you a game. After you reach Alter and your 6/5 starts taking 1 damage at a time and the public defender grows some poisonous thorns, what do you actually do? Hope they can't deal with your walls, hope they don't have direct removal for your sorcerer and go face over and over? At this point they most likely have double your health.

    Again, I'm not trying to offend, I'm just trying to tell you what exactly it is that you've created without a sugar coating, and what you've created isn't something that would be fun to play as or against. I think you seriously need to reconsider what you're trying to make here, because out of all your cards, the most fun and interesting one is The Floor is Lava!, which synergizes the least with your class's intended mechanics. If you insist on keeping Alter as an effect, add a lot more self damage and self healing so that you actually have control over your health pool.

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Discussion Topic]

    I genuinely think at this point you could design the best class in the world but if it was engineering themed nobody would even bother to read your cards because they're so bloody tired of engineering themed classes. Do yourself a favour and scrap (heh) the engineer idea for now. You could maybe use it in a future competition.

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Discussion Topic]
    Quote from Sinti >>
    Quote from Wrought >>

    Yeah, I was going to say something about the art as well...there's plenty of decent art featuring Rehgar out there, especially since he became a character in HoTs...the cartoony thing really doesn't fit very well.

    I wouldnt rly say there is plenty of decent art out there. Only other two decent pics iv found r these

    but the first one is more shaman-y than anything and the second one id like to save for DK card (if i get that far lol) :X To be honest, i dont even like the second one, but he at least looks (un)dead-ish there, so i can use it for something.
     Well, Rehgar is literally a shaman. He's a member of the Earthen Ring (at least in Legion). Nothing wrong with him being a gladiator and a shaman, it doesn't mean that he can't be the face of your gladiator class.
    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Discussion Topic]

    Yeah, I was going to say something about the art as well...there's plenty of decent art featuring Rehgar out there, especially since he became a character in HoTs...the cartoony thing really doesn't fit very well.

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Discussion Topic]
    Q
    uote from NecroaV >>

    Helo People of the world! Im here to just ask opinion on my Geomancer Class. Even thou another person has posted his, I will not be intimidated and show mine! The Geomancer I will be making will be more based of the Periodic Table

    Class Identity So Far.

    • Very Durable/Anti-aggro
    • Good Burst Class
    • Elementals!
    • And some weird stuff that includes facts of some elements :3 Im a science nerd *cough* not really.

    The Keyword!

    Explaination? Why Decay for a Geomancer class even thou it sounds more of a necromancer thing. This Decay is based of Radioactive Decay and cards shown will be based of radioactive materials that break apart and change their properties.

     Cards

     Give m

     

     I love the cards you have so far, and the hero power is very interesting! The only suggestions I would have is that Rocky Elemental doesn't really need the extra 1 hp, as its effect is already strong enough to carry it, and (this is just a personal thing) I think the word Crumble would fit better with the idea of a geomancer than Decay; you admitted yourself it sounds like a necromancer/scourge themed kind of thing, and you can't explain every time that the word is referenced that no it's actually a chemistry reference. Crumble is much less confusing as a keyword.
    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Discussion Topic]

    Just to make sure I'm not breaking any rules or anything, so I can be fully sure of whether my entry is eligible:

    When I initially posted my entry, it contained this card:

    Which produced this token:

    Then I realized there was a rule about not having any unique tokens, so I replaced it with this:

    Am I safe? Thanks in advance.

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Discussion Topic]
    Quote from Fenixxowaty >>

    First of all, you can give Fragile keyword on enemy minions, (Weakening Whisper, Darnok) so it's form of removal, kinda reversed execute. Second thing, you are suppoused to have overstated minions that can be silenced for greater value.

     I don't think you understand: If you can put Fragile on an enemy minion, that minion functionally has one health. If taking one damage kills it, there's no difference between it having one health and it having one million health and Fragile.
    If you're building this keyword around the idea that people will silence it off so that they don't have to play with your keyword...maybe think about redesigning your keyword. There are already plenty of examples of intended mechanics involving silencing your own minions that have fallen completely by the wayside (Purify, anyone?), and people rarely even run silence in constructed.
    Secondly, if you want people to silence Fragile off of their minions...MAYBE don't include a card that gives silenceable enchantments like adapt EXCLUSIVELY to Fragile minions???  What are you trying to do with Undead Protodrake? Give your fragile minions an adapt for one turn and then silence it off them so they don't die?
    If you're SUPPOSED to have overstatted minions that can be silenced for greater value, why didn't you actually include any? Come to think of it, why didn't you include any silences??? There are two cards that offer neutral silences in standard. If your class needs silence, you needed to design it yourself.
    I'm sorry if this isn't the kind of feedback you wanted to hear, but Fragile is a terrible mechanic and you desperately need to scrap it and start over.
    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Discussion Topic]
    Quote from Wishmaster333 >>
     

                                                                                                        Class: Holy Strider

    Len LonehoofHero Power

    The Holy Striders are the elite messengers of the horde. They provide a variety of roles and are able to travel long distances quickly. They are a secretive bunch employed by the leaders and often work as messengers, spies, scouts, cartographers, and guides all rolled up into one. They use their wits and their magic to deal with the situations they come across.

    So I was having a bit of a conundrum with my keyword, in that I couldn't decide which one I liked better. So, I'm looking for opinions on which one I should use, or potentially both. So I've provided a couple example cards that aren't quite yet set in stone of course with each keyword.

    Survialist KeywordEnlightened Keyword

    Forgotten TomeWilderness GuidePerith Stormhoof

    Frozen WandererShort-Horned Ridgeback

    Well, there it is.

     

     

     

     I've got some problems with this "enlightened" mechanic, especially considering the first card you used to show it off is a card that does nothing unless you're enlightened. I don't think the idea of a class dependent on having a specific number of cards in your hand to activate effects will work very well. Hearthstone, as you surely know, can be won quite a lot of the time by tempo-ing out cards to gain an advantage on board. While your 6 mana 4/6 is a decently good minion to drop on the board, that can't be said for a 3 mana 3/2, even if it needs to be killed by 3 damage or 1 damage twice, because in both of those cases it's still taking less damage than a 3 mana 3/4 would be able to. Taking one less damage isn't enough to save a minion with 2 health. I get the idea is that you'll be able to use your hero power to buff up your minion with your hero power to be strong enough to survive everything, but realistically your opponent will just kill it before you have the chance.
    To put it simply, I don't think your minions are good enough to justify this weird draw-control thing. Even your legendary is just about controlling how many cards you have in your hand, and even then it gives you a profoundly weak advantage, given you're just playing 5 mana to make sure you'll never mill.
    Lastly, how would you even win a game with these cards? Just clear board and hope your minions stick? I don't know, this is just my opinion but it feels like the cards you put up really don't do a good job of showing off how your Enlighten mechanic might work, given that the strongest card of the bunch is still an 8 mana 5/5. If I were you, I'd totally redesign your legendary. I think it's completely worthless. There are very few times in a game of hearthstone where the ability to have more cards in your hand will be worth more than having good cards in your hand.
    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Discussion Topic]
    Quote from Phoenixfeather >>

    So a quick message on tokens. (Thanks Cogito for explaining it to me)

    You can use them as long as they are not unique, as with Kindly Grandmother, Murloc Tidehunter, and Savannah Highmane. An unique token includes effects that aren't on the card. Examples are Spikeridged Steed, Lord Jaraxxus, every quest, and every DK. Save those for later. If you're not sure, feel free to ask one of the mods.

     

     Oh, this means that I can change mine back to Cave In! then...I don't know whether I want to now though, I kind of like the other card I put up. I'll probably bring Cave In! back if it's eligible for the K&C round.
    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Discussion Topic]

    I like it, makes good use of the space and it's pretty easy to follow

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Discussion Topic]

    You need to right click and copy image location.

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Discussion Topic]

    I could, but I think I'd rather just replace it at this point. It's not that great of a loss atm and I might bring it back in a later phase. I'd rather just preserve the flavour of the card and include a different card than compromise the card just to make it eligible.

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Discussion Topic]
    Quote from thepowrofcheese >>
    Quote from Wrought >>
    Quote from thepowrofcheese >>
    Quote from Raikoben >>

    I'm a bit confused. Are we able to do tokens cards? Are quests rewards considered tokens?

     Our hero power can make tokens. However, for this first submission, none of our cards can make tokens UNLESS it's the same tokens as the Hero Power. So no Quest cards yet.
     Oh crap, I missed this one and made this.
    So I disqualified myself. I probably should have waited until I was absolutely sure I was safe, but gg.
     You have time to change it! Replace it with something before the thread locks next week.
     Thanks for the warning, I thought I was scewed, lol.
    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Discussion Topic]

    Nope, it says right there in the rules:

    Your example cards may not produce any unique token elements. The only exception to this would be if the only unique token cards they produce are one that are already produced by your Hero Power.

    Also you don't have to have synergy, that rule just says that you have to have a minion that's either a Mech, an Elemental, or a Dragon.

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Discussion Topic]
    Quote from thepowrofcheese >>
    Quote from Raikoben >>

    I'm a bit confused. Are we able to do tokens cards? Are quests rewards considered tokens?

     Our hero power can make tokens. However, for this first submission, none of our cards can make tokens UNLESS it's the same tokens as the Hero Power. So no Quest cards yet.
     Oh crap, I missed this one and made this.
    So I disqualified myself. I probably should have waited until I was absolutely sure I was safe, but gg.
    Posted in: Fan Creations
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