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    posted a message on Rogue Death Knight Revealed - Valeera the Hollow

    You coin or prep, play the original spell, then play Shadowy Reflection if you still have enough Mana left to play it for full Mana cost of the last card you played. It continues to transform in your hand like Shifter Zerus but apparently leaves your hand at the end of the turn, so the only way to double cast 10 cost cards is having Naga Sea Witch already on the board.

    Posted in: News
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    posted a message on Rogue Death Knight Revealed - Valeera the Hollow

    It leaves your hand at the end of your turn? Disappointing.

    That also means it can be milled if you start a turn with 10 cards in hand....

    Posted in: News
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    posted a message on Rogue Death Knight Revealed - Valeera the Hollow

    Every time, comparable to Shifter Zerus. However, apparently someone saw Mike Donais post on Reddit that Shadowy Reflection leaves your hand at the end of the turn but I haven't seen the actual post yet. This would mean no double N'Zoth or anything crazy that costs more than 5 mana, which if true is disappointing.

    Posted in: News
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    posted a message on Rogue Death Knight Revealed - Valeera the Hollow

    Shadowy Reflection is like Shifter Zerus - it will keep transforming until you play it, so it will copy the combo activator but then transform into a copy of the next card you play.

    Posted in: News
  • 2

    posted a message on Hearthstone Wild Packs Have Returned & Card Pack Changes Live!

    Why isn't the pack change in the Hearthstone client patch notes? Or is this only a server side change?

    Posted in: News
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    posted a message on New Mage Card Revealed: Simulacrum

    Hopefully it looks at the discounted cost, otherwise this won't work as well. Looks very fun and it would work with Battlecry minions in a way that Molten Reflection doesn't. Rogue would have loved to have this card imo, but Swashburglar might get you a copy in the Mage match up.

    Posted in: News
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    posted a message on Rogue DK Hero reveal time
    Quote from KeMT >>

    They gave it to Savjz ?

    Mill Rogue hero power incoming

     There are a lot of anti-mill/fatigue tools coming out in this expansion though, so I'd rather see something else personally.
    Posted in: Rogue
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    posted a message on New Mage Card Revealed: Glacial Mysteries

    I like the Medivh, the Guardian synergy you just suggested. Aside from defensive secrets, because you are getting an 8-cost minion, Effigy might see play as it would give you another 8-cost for free from either Medivh or the random 8-cost from the Atiesh dying. Duplicate sounds tempting for the value but getting double 8-cost minions seems slow.

    Posted in: News
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    posted a message on New Priest Legendary - Archbishop Benedictus Discussion Megathread
    Quote from CarpRunner >>

    Why is everyone thinking you will need lots of card draw in your deck to make this work? If you are going into control matchups, don't you think your opponent will also have card draw in his deck?

     I believe the idea is that you need your own card draw in order to get to Archbishop Benedictus in time, because if he is at the bottom of your deck, your opponent might not have much left in his deck for you to steal.
    Posted in: Priest
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    posted a message on New Priest Legendary - Archbishop Benedictus Discussion Megathread
    Quote from SchruteBucks >>

    I like the idea of playing this and then Hemet, Jungle Hunter

    I think this won't be an automatic turn 7 play.  You'll want to evaluate what cards you've already drawn as well as what cards you'd be adding from your opponent's deck.   

     I think Hemet into Archbishop could be a fun way to utilize this card, but if you only get what is left of their deck, then you'll probably need a backup plan in the form of a few 4+ cost cards for when you face Quest decks, whose quest won't be in their deck and who will have a seven turn head start in the Quest completion having started on turn 1. Maybe in such a scenario you don't go with Hemet? Is an interesting scenario to consider though.
    Posted in: Priest
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    posted a message on murloc tidecaller turn 1
    Quote from EZJC >>

    For example, I was playing a mage and muligan'ed into Murloc Tidecaller, Grimscale Chum, Rockpool Hunter and Hydrologist.  In this game I played tidecaller, coined up and played grimscale (who buffed rockpool).  Both survived and on turn 2 I played rockpool and buffed Tidecaller.   

     I figured it just fine, but I can see why it is confusing because Grimscale usual refers to Oracle since it is in the classic set and came before Chum. Using the complete names and card tagging just makes it easier for other people to understand what you are referring to. If you quote my post you'll see what the tags look like, but there is an editor button that looks like a card that will write in the tags for you if you highlight the name before hitting that icon.
    I don't play Murlocs or Paladin at the moment, but your play seemed fine. Volcanic Potion is a 3 cost Mage spell that deals 2 damage as an AOE but you got the Tidecaller and Rockpool hunter to 3 health before he could play it (seeing as you had the coin), and so it wouldn't have cleared the whole board.
    Posted in: Paladin
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    posted a message on New Card Revealed: Phantom Freebooter

    If you cast Deadly Poison before Phantom Freebooter, then yes you will gain those extra attack stats because they are on the weapon. An example of something that won't work with Phantom Freebooter is Envenom Weapon, which is an effect, not a stat.

    Posted in: News
  • 0

    posted a message on Barnes+Eternal Servitude+Y'shaarj

    An Eternal Servitude Barnes meme combo would be more interested I think in Blood of The Ancient One. After the Barnes copy pulls the original Y'Shaarj, what minion is left to pull from the deck? Priest doesn't have Gang Up to put more Y'Shaarj's into the deck to keep the value going, so this combo isn't really that useful at this point in time until they do.

    Posted in: Card Discussion
  • 0

    posted a message on How to Play Meat Wagon

    This is a rather niche card at best until some overpowered zero to low attack minion incentivizes someone to try building around it. Potion of Madness is a strong disincentive to try though, particularly in arena.

    Summoning Stone in Wild is probably the most interesting attempt to get value out of an unbuffed Meat Wagon but this would have the same or worse reliability to any Barnes Combo deck.

    Posted in: Card Discussion
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    posted a message on New Rogue Card Reveal - Shadowblade
    Quote from Oshigawa >>

    This is going to be run two of, that extra few health points combined with removal is what rogue misses against extremely aggressive matchups, such as pw. Not to mention combinations with deadly poison and leeching poison, and plague scientist for board clears which rogue never had (ghoul/sally/tentacle), oh, can't wait. Just to make it clear, i'm not saying it will be tier 1, but it will be good, something different than the usual miracle stuff.

     100% this. As someone who doesn't have the typical Miracle legendary minions, this is what I'm looking forward to - something that isn't Miracle.
    Posted in: Card Discussion
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