Maybe it could be: "Whenever your hero is healed, damage the enemy hero for the same amount."
- Registered User
Member for 2 years, 8 months, and 19 days
Last active Sun, Jul, 22 2018 18:40:33
- 0 Followers
- 182 Total Posts
- 231 Thanks
Apr 12, 2018Posted in: General Discussion
Considering how much time people spent with Dungeon Run when K&C launched, I think they didn't want to draw too many players away from multiplayer modes around launch time. It's probably their most profitable period in terms of sales, as people are most excited to try new decks and are more likely to drop a few extra dollars to finish off that new deck while the meta is still exciting.
Apr 12, 2018Posted in: Card Discussion
Thing is you need to draw 2 legendaries from your deck to pull off the combo, not to mention at least 1 copy of 3 other cards, so ultimately I don't think it can possibly be any stronger than any other OTK combo deck we've seen in the past. What it will depend on is the deck's ability to survive and to draw quickly.
Surviving I think it can do, with some decent board clears and healing available, but drawing is a real weak point, ESPECIALLY when you consider that you can't use any Battlecry card draw because it'll fill your hand when you combo and stop you bouncing your Shudderwocks, not to mention fatiguing you like mad.
Also, it depends on trigger order, but I think Hagatha the Witch's hero power might also jam up your hand when playing 1 mana bounced Shudderwocks and stop you getting the full 10.
Ultimately I think it'll be a fun but unreliable combo deck. I think people have a tendency to overrate OTK decks massively before releases. Before K&C even top streamers were voicing concern about Quest-less OTK mage using Leyline Manipulators and Simulacrums on Sorcerer's Apprentices, and that came to nothing in the end.
Apr 12, 2018Posted in: General Discussion
Certainly the improved hero powers seem a little weak considering the deckbuilding cost. However I think people are underestimating the value of having a better hero power from the very start of the game, because we've never actually had that possibility in HS before. In a Genn deck for instance you're guaranteed to be able to do something on turn 1, and because of how you've made your deck you're likely to have a lot more 2 drops than normal, so you're almost guaranteed a turn 2 and 3 play too. Basically these decks should be pretty consistent so I think they'll be pretty solid.
Apr 11, 2018Posted in: General Discussion
Side note- Do you think anyone during internal play testing considered the OTK using life drinker (it also works with Nightblade) with Shudderwock. Just a thought I had, especially with the reveal stream and how Brode said "we can't think of everything and the community will think of some crazy combo". Imagine if they are going into panick mode right now and testing how powerful the OTK deck is internally. To be completely honest though I think it is a more consistent quest mage that doesnt have iceblocks and won't be too overpowered or will atleast have strong counters.I'm sure they will have thought about the OTK with Lifedrinker. The first thing that springs to mind when trying to think of broken combos is with Shudderwock finding a battlecry which damages face, so they will certainly have tested it, and the OTK decks I've seen so far require so many cards to be drawn/played before their combo works that I don't think they'll be too strong.
Apr 11, 2018Posted in: General Discussion
All depends which legendaries and epics I open, but ideally:
Quest Hunter - Got the quest golden in a pack and super excited to try it with the new support. Pretty confident it's NOT going to be competitive as the quest is still too slow and Deathstalker Rexxar offers better value in the late game for less deckbuilding cost anyways. But hey it's always fun to have both, and Houndmaster Shaw will certainly be a treat with those raptors.
Suicide Warlock - I've been playing it with mild success in wild and it's really fun, so I'm interested to see how the new cards help it.
Rush Warrior - I've always been a fan of the various tempo/dragon warrior builds that have popped up over the years and this looks like it might get back to that. Darius Crowley looks especially entertaining if you can get a few hits with him.
My favourite part though will be filling out my crappy homebrew decks with all the pack fillers from the expansion, it's nice to try and give your decks an appropriate theme around the expansion release.
Apr 5, 2018WorldsEdje posted a message on New Paladin Legendary Card Reveal - The Glass KnightPosted in: News
It's not supposed to go in any particular deck, you can't just write off a card based on bad cards you've decided to associate it with. Not that Benevolent Djinn is bad anyway, that card is totally playable on its own.
This card is good even without its effect going off, 4/3 Divine Shield is very solid on turn 4, so each proc you can get on the effect is icing on the cake. It won't go in every Paladin deck, but those with a bit of healing and a board-centric strategy will gladly run it.
Apr 3, 2018WorldsEdje posted a message on Three New Warlock Card Reveals - Blood Witch, Deathweb Spider, DuskbatPosted in: News
Floating Watcher voice: YESSS!!
Seriously though, I've been having a lot of fun round Rank 9 already with Suicide Warlock, now with these cards and the Molten Giant change it could be a serious contender!
Apr 3, 2018WorldsEdje posted a message on Summon a rush minion. Does it have charge or rush?Posted in: Card Discussion
They cannot go face on their first turn, regardless of how they are played/summoned/recruited to the board. Hence why Charged Devilsaur and similar cards like Icehowl are technically a little different from Rush, and won't be getting the keyword.
Mar 31, 2018Posted in: Wild Format
Yeah, 100 gold is roughly equal to 100 dust, so maybe have a look at which cards you want from ONiK and consider if it's actually worth spending your hard-earned dust instead of using gold. You can always DE the cards you don't want after rotation.
Mar 30, 2018Posted in: Card Discussion
Boy oh boy what a bunch of drama queens...
This card is really not OP. It doesn't actually contribute to Inner Fire Priest's game plan, since the whole point is you cast Inner Fire or Crazed Alchemist AFTER you've cast Divine Spirit. It also requires you to draw and play the card itself (at a small tempo loss), and then draw the minions from your deck, like with Jungle Giants. All of this ignoring the fact that any minions with higher attack than health will be negatively affected by this.
This card definitely has potential, but it needs some deckbuilding compromises to make it work, and it doesn't offer enough support to significantly improve any of the current top Priest decks.
Mar 20, 2018Posted in: General Discussion
0 gold and 18.5k dust (and 4200 more dust to come from HoF refunds). 70 packs pre-order will be enough to get me started so I'm using all my gold right now on Old Gods and Gadgetzan packs while they're available, since I love wild. Also I have a decent Arena average so there's no point going crazy on the Witchwood packs at launch since I'll be getting them steadily over the next few months.
Mar 14, 2018Posted in: General Discussion
Man, some people here know how to put a downer on things...
I doubt it was a 'hint' exactly since nobody could possibly have read into it that much at the time, but the dev team would have known the next expansion was based around Gilneas when they recorded the voiceover, and they could have picked any city or area in WoW lore for his line. It was probably a little in-joke for them.
Mar 3, 2018WorldsEdje posted a message on Does Duskwood Play a Role in the Next Hearthstone Expansion? Mammoth Sets are Looking for Friends!Posted in: News
I think they're teasing more than just the setting in this picture, I think they're teasing the theme of the expansion too: Detectives!
I think the set will be called Mysteries of Duskwood or The Duskwood Files or something like that.
T5 usually like to have a light narrative thread in their expansions rather than just a generic bunch of cards based on a section of WoW lore. Think the gang war theme to Gadgetzan, the 'party' theme of Karazhan, the 'exploring/journey' theme from Un'Goro or the 'alternate timeline/death knight heroes' of Frozen Throne. Having this expansion based around detectives gives it more of a personality, and helps to hit the more humorous or whimsical tone Hearthstone likes to go for, and give a unique spin on the WoW universe.
It also fits particularly well with the Raven theme, with the birds often seen as enigmatic or portentious. Not to mention the Defias Brotherhood have a big presence in Duskwood, and their shady dealings fit well with this theme.
- To post a comment, please login or register a new account.