I like your direction, but I think two Cataclysms might weigh down your deck. I'm thinking only 1 is needed (if at all). Hellfire might end up being a good replacement since all of those Spirit cards have 3 health and may see a lot of play in certain decks (and since they have stealth for one turn, you can still kill them).
He's a 5 mana - deal 3 damage to a minion, gain 3 health, and keep a 3/2 body with taunt and lifesteal on the board. He's a very good card for a deck who is desperate for heals and taunts.
I voted "playable" but I think this card has a lot of untapped potential that people may begin to unlock once the expansion comes out. This is one of those cards like "Play Dead" that need to be played with in order to really get a feel for.
Seems like a good card to help get your combo pieces out faster (even if they die, you can work on resurrecting them). If they introduce more early to mid game removal for Priest in this expansion we may see Big Priest come back around.
A 2/4 minion with taunt is already a 3 mana value. Add Divine Shield and 4 mana makes this a Good value card. But being able to give those stats as a buff to an already established Mech card makes this a Very Good value card.
6
Side? I am on nobody's side, because nobody is on my side, little orc.
1
Next turn your opponent plays this card and you're back to 5.
0
I like your direction, but I think two Cataclysms might weigh down your deck. I'm thinking only 1 is needed (if at all). Hellfire might end up being a good replacement since all of those Spirit cards have 3 health and may see a lot of play in certain decks (and since they have stealth for one turn, you can still kill them).
2
He's a 5 mana - deal 3 damage to a minion, gain 3 health, and keep a 3/2 body with taunt and lifesteal on the board. He's a very good card for a deck who is desperate for heals and taunts.
0
I voted "playable" but I think this card has a lot of untapped potential that people may begin to unlock once the expansion comes out. This is one of those cards like "Play Dead" that need to be played with in order to really get a feel for.
14
I think Druid players are the only ones voting to "Dust It."
2
Guys, you're obviously missing the massive combo of Hir'eek, the Bat + Defile.
0
Is that good for the game, though?
0
Does anybody know what happens if they attack a creature that already has divine shield? Does this basically get wasted?
2
What are the chances that they introduce some kind of hand buff to warlock cards anytime in the near future...?
0
Just a Miracle Rogue deck I'm considering with the announcement of some of the new Rogue cards.
2
Greater Diamond Spellstone
Seems like a good card to help get your combo pieces out faster (even if they die, you can work on resurrecting them). If they introduce more early to mid game removal for Priest in this expansion we may see Big Priest come back around.
3
I voted it as "Meta-Defining" solely because of that card art. But let's throw it into a Toki Mage Deck and get REAL memey up in here.
1
4 mana, 2/4 minion, with divine shield, and taunt
A 2/4 minion with taunt is already a 3 mana value. Add Divine Shield and 4 mana makes this a Good value card. But being able to give those stats as a buff to an already established Mech card makes this a Very Good value card.
0
Dollmaster Dorian + Sense Demons + Baleful Banker = doomguards and void daddies for days.