• 4

    posted a message on Silas Darkmoon is *dog shit*.

    Just because you have no idea how to use it does not mean that the card  is bad.

    Silas Darkmoon's effect makes it so your opponent has to be careful about WHERE your opponent places his minions, and rewards you in such a manner. Think of it as a Mind Control Tech with a lot more control about WHAT you steal. It's a lot like The Lurker Below, where your opponent has to position their field in such a way so you cannot get the maximum benefit off of it. 

    Think of it this way: You can use this in Wild to steal something juicy from a N'zoth or a Gul'dan your opponent plays, or steal a high value minion they have in a control matchup, or a crippling punish if they go all in with Deathwing. You get something valuable and they get stuck with a (comparatively) worse shitty minion. You are underestimating how powerful this minion actually is.

    It's a card with a first-of-it's-kind effect (a minion that swaps control of itself and an opponent's minion). You cannot claim a minion is trash if you haven't played with it yet.

    Posted in: Card Discussion
  • -4

    posted a message on George "BoarControl" Webb joining the Hearthstone Final Design Team

    Um, you notice we are in the middle of a fucking pandemic here? I think there'd be more effort to get the solo modes made if, say, they could get the voice actors together without having to worry about spreading a dangerous coronavirus around?

    Posted in: News
  • 0

    posted a message on 18.4.1 Server Hotfix - Battlegrounds & Witchwood Adventure Bug Fixes

    Just end your turn already so you can blow your opponent's shit up.

    Posted in: News
  • 0

    posted a message on New Warrior/Paladin Legendary Card Revealed - Lord Barov

    Best Legendary for Paladin since Tarim. Now all the crybabies whining about Paladin not getting anything decent are required to shut the fuck up about it.

    A very strong removal option in Odd Warrior in Wild, as well.

    Posted in: News
  • 0

    posted a message on New Hunter Legendary Card Revealed - Professor Slate

    Explosive Trap, Arcane Shot, Corrosive Breath, Rapid Fire, Snipe and Kill Command all say hi. Multi-Shot becomes a Turn Seven "Automatically kill two of your opponent's minions" with Professor Slate on the board. Hunter does have a little support for Poisonous, and Explosive Trap or Snipe could be put in play before he is summoned. Also, Dragon Hunter does classify as more of a midrange/control deck, so I would not be surprised if it finds some use there.

    Posted in: News
  • 1

    posted a message on Professor Slate

    Ranks up there with Deathstalker Rexxar as the strongest Legendary Hunter has ever had. Without question the best Legendary minion that Hunter has ever had.

    Posted in: Professor Slate
  • 3

    posted a message on New Hunter Legendary Card Revealed - Professor Slate

    Holy shit. A Hunter Legendary that's actually very fucking good? I just might die of shock!

    Posted in: News
  • -4

    posted a message on New Paladin Legendary Card Revealed - Turalyon

    Rank 51 player spotted.

    Posted in: News
  • -1

    posted a message on New Paladin Legendary Card Revealed - Turalyon
    Quote from Rino >>

    Well you do realize a 2/2 version of this keeps your opponents minion alive with 1 health right?

     Of course I do realize that those minions will survive the 2/2 tokens. Then one of your beatsticks will finish it off. Or make it easier to take it out with a Truesilver Champion.

    The card's purpose is to WEAKEN a minion, not destroy it. 

    Posted in: News
  • -5

    posted a message on New Paladin Legendary Card Revealed - Turalyon

    This card will definitely see play. The card has an immediate effect on the game, it's a card that your opponent will immediately HAVE to answer to, and there's a ton of support for Paladin to use this card extensively. Making Mummies is still in Standard right now, and the prospect of having 2/2 tokens of this card to snipe even the biggest minions your opponent has make this particular card a pain in the ass. People that are insisting that this card is bad are overlooking the fact that it doesn't care if you damage a minion, it only cares if you attack it. Which means that Divine Shield isn't protecting your Colossus of the Moon from becoming bite size.

    Posted in: News
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