I truly believe that Animated Broomstick will be a staple in mid-range Paladin. We can generate big bodies but most of the time they are defense ones except with Argent Braggart which is an insane enabler to be used for.
I don't think Lorekeeper goes in ZOO. Lets say you play it in curve turn 4, and you don't have any "Discard X card" in your hand.
Well turn 5 you draw a dead card "Hand of Guldan",
turn 6 the same, and in turn 7 you finally draw a Matron IF you don't have any other card like, you said, Tekahn or Gandling.
If you have Tekahn for example you will draw it in turn 7 but if you haven't draw any Lackey generator before playing Lorekeeper in turn 4, well Tekahn now is only a 5 mana 4/4. The same goes for Gandling, you draw it but you already dumped your hand, well its a dead draw now.
In turn 8 you draw finally your Matron and draw 3 cards, but only in order so you draw another Matron, and maybe Teron and the Imprisoned Scrap Imp or the Eggs if you are unlucky (and don't draw your Lackey generator cards).
So... I don't see how can Lorekeeper work in Zoo with Hand of Guldan.
I'm glad they made it Epic, I'm tired of having to play only Warrior and Mage in arena to get those free 12 wins.
Still it will appear in the tons of Discover a spell and Evocation and people will suffer it with Azure Explorer (that any good mage in arena have at least one and generally more).
Oh I can't wait to keep playing Mage as all metas since Arena exists xD
...
Now that I think maybe the Azure Explorer + this card could work in constructed, who knows?
First turns you try to have board with minions but turn 4/5 you need to start tapping all turns.
Maybe for me it easier because that was the way I played Zoolock back in the day, tapping is powerful to not run out of steam, or in this case, of face damage.
Here a pretty specific example of a match that could be of help:
Turn 5 against tempo DH, he have let say a one drop in his side and he cleared mine with his Warglaives of Azzinoth.
Yes you could play the 1 mana 2/2 and 4 mana 7/4 to have a board, but it will be clear easily with weapon andGlaivebound Adept for example.
Instead I play the 1 mana 2/2, the secret and tap (now progress is 2/3).
DH's turn, clear my one drop with a spell and go face + Glaivebound Adeptface to put pressure.
My turn, I tap to finish sidequest and play my Mok'Nathal Lion (activated now thanks to Leper Gnomes) and trade it with his Adept.
To this he is already at 6 HP and I have still more than half my HP. He try to survive with Eye Beam and trading my Leper Gnomes but surprise!, Pack Tactics give an extra 3/3 Leper Gnome for the win.
This is just an example of how you don't need to drop all your hand to win, playing smaller things and tapping is sometimes the correct option. If you don't want the pressure try this deck in casual or ranks where you can't go back like Diamond 10. With practice it works.
Yes they aren't the most optimal obviously but its for the ones who can't or don't want to spent in them, or maybe for old players like myself who look for a challenge haha
-5
Going second:
Turn 3: Coin + Raging Felscreamer
Turn 4: Raging Felscreamer
Turn 5: Ancient Void Hound
Going first:
You are Demon Hunter, you always win going first.
Easy 1# Legend GG 360 no scope.
Edit: It was a joke, nerdy whinners. For fucks sake.
1
The dream, playing second (obviously heavy dependant on luck in mulligan and draw like Hand of A'dal to get the cards):
Turn 1: Aldor Attendant > 2: Hand of A'dal > 3: Aldor Attendant + Hand of A'dal >
4: Coin + Aldor Truthseeker > 5: Aldor Truthseeker >
6: Libram of Hope (3 mana) + Argent Braggart + Animated Broomstick
8 healing + one 8/8 with divine shield, other probably 8/8, and both with Rush with the Broom.
The chances are low but I know sooner or latter it will happen, at it will be glorious. WELL MET!
2
2
"children's card game"
"smart AND good players"
How can you call yourself so "smart and good" as an adult, in what you call a "children's card game"?
1
Most will buy according to their economic situation. If you have extra money or not, I don't think each expansion's card is as important as that.
1
I don't think Lorekeeper goes in ZOO. Lets say you play it in curve turn 4, and you don't have any "Discard X card" in your hand.
Well turn 5 you draw a dead card "Hand of Guldan",
turn 6 the same, and in turn 7 you finally draw a Matron IF you don't have any other card like, you said, Tekahn or Gandling.
If you have Tekahn for example you will draw it in turn 7 but if you haven't draw any Lackey generator before playing Lorekeeper in turn 4, well Tekahn now is only a 5 mana 4/4. The same goes for Gandling, you draw it but you already dumped your hand, well its a dead draw now.
In turn 8 you draw finally your Matron and draw 3 cards, but only in order so you draw another Matron, and maybe Teron and the Imprisoned Scrap Imp or the Eggs if you are unlucky (and don't draw your Lackey generator cards).
So... I don't see how can Lorekeeper work in Zoo with Hand of Guldan.
2
I'm glad they made it Epic, I'm tired of having to play only Warrior and Mage in arena to get those free 12 wins.
Still it will appear in the tons of Discover a spell and Evocation and people will suffer it with Azure Explorer (that any good mage in arena have at least one and generally more).
Oh I can't wait to keep playing Mage as all metas since Arena exists xD
...
Now that I think maybe the Azure Explorer + this card could work in constructed, who knows?
-6
jfgknsgpnda
3
First turns you try to have board with minions but turn 4/5 you need to start tapping all turns.
Maybe for me it easier because that was the way I played Zoolock back in the day, tapping is powerful to not run out of steam, or in this case, of face damage.
Here a pretty specific example of a match that could be of help:
Turn 5 against tempo DH, he have let say a one drop in his side and he cleared mine with his Warglaives of Azzinoth.
I have 1 Blazing Battlemage, 1 Pack Tactics and 1 Mok'Nathal Lion in my hand, with a Toxic Reinforcements already in progress (1/3).
Yes you could play the 1 mana 2/2 and 4 mana 7/4 to have a board, but it will be clear easily with weapon andGlaivebound Adept for example.
Instead I play the 1 mana 2/2, the secret and tap (now progress is 2/3).
DH's turn, clear my one drop with a spell and go face + Glaivebound Adept face to put pressure.
My turn, I tap to finish sidequest and play my Mok'Nathal Lion (activated now thanks to Leper Gnomes) and trade it with his Adept.
To this he is already at 6 HP and I have still more than half my HP. He try to survive with Eye Beam and trading my Leper Gnomes but surprise!, Pack Tactics give an extra 3/3 Leper Gnome for the win.
This is just an example of how you don't need to drop all your hand to win, playing smaller things and tapping is sometimes the correct option. If you don't want the pressure try this deck in casual or ranks where you can't go back like Diamond 10. With practice it works.
1
Yes they aren't the most optimal obviously but its for the ones who can't or don't want to spent in them, or maybe for old players like myself who look for a challenge haha