I don't think that's evidence enough, he could've been trying a new deck, letting someone else play a game, got his mobile or whatever stolen... I could think of lot of scenarios more probable than win trading.
I would like an all legendaries deck with your legendaries, maybe you could play 2 of each. That way you only need 15 legends... that would be nice... a lot of newbies couldn't play but it would be fun for me :)
Great deck. It's great to see murlocs back in play. I've been playing since closed beta and the first deck I played was a full murlock warlock set, it was awesome, not many people had all of the murlocs and it was a fast aggro deck. This is fun and is doing great against the current meta. I've seen some people complain about card draw. We all know that is a hunter issue, but I think you make it real clear in the description that we need to use the heroe power from turn 4 on, that really helps to always have cards to play. Good job!
tried it again after seeing a few people saying how they like this brawl and I just can't do more brawls... I don't find a reason to do Arena instead, it's better. So yeah, this is officially the worst brawl so far and it will be hard to top on that category
I've seen people trashing past brawls, but I found them rather fun. But this brawl is definitely like no other it just doesn't have anything or adds anything new. its just another arena run where you don't get to pick your cards... Really dissappointed on this one, good thing is they only last a week and the next one can't be worse.
I use a similar deck but with no divine favor. You don't need the draw with wolemn vigil, hammer of wrath and lay on hands and you are rarely in a spot when your opponent has more cards. blessing of might even though is a 1 spell it sometimes gives you the push to combo with blessed champion and pull the final hit
just play freeze mage with counterspells and kezans..
IT could work, but everytime I face a mage deck with 1 minion I end up beating him, doomsayer, kezans, loathebs, flamewalkers, you name it, I think specially with mages you should go all spells. 2 flamestrikes, 2 blizzards, 2 pyroblast, that is some serious damage with an almost guaranteed nice card. get the most expensive mana wise spells on each class.
Thanks for the responses. I have been looking at Icy Vein's guide and I have used ADWTCA previously, but sometimes picking their top pick isn't best. But I am just hoping to knock off a win streak of 12 sometime, I always run out of gas, or run into a situation where I am going to win and then for instance, Deathwing is dropped and wrecks me. That's usually around win 6. Speaking of, how does the matching in Arena work? I have always assumed that it went by losses and wins and tried to match up as close as possible, but i did not know precisely.
agree with barbzilla, most 12 win decks have a particular pattern in their mana curve. About the MMR (matchmaking rating) I've read on forums, wiki and redit that Arena does take into consideration your win/loss to pair you up, but sometimes it doesn't feel like it, for example my last win on this particular deck was probably my easiest win, but maybe I got lucky.
I agree with you that you need to focus on the match, I find if I playing and also trying to do something, which is easy for me since I play on my phone, then there are terrible plays made. I did have a few questions, when choosing your cards for the run, and you are following your guide and you get some cards that the guide says are not the optimal pick, but have synergy with cards you already chose, do you go with the guide or synergy? Also, what classes do you find are the hardest to compete with and the easiest to win with, besides pally and why?
The first one is a really good question, I almost always go with the guide, but there are a lot of times where other cards will have more synergy with what you've picked before, in those cases go ahead. If the guide leads me to a few mechs, then maybe a mech card or a card that has synergy with mechs has better value, same happens with demons, or nerubian egg if you have lots of activators its value will go higher. But the guide is awesome, there are a lot of times when 2 cards are tied in the rankings in those cases it's also up to you what to pick taking into account what you've picked before.
I find pally the easiest. It has good strong cards, and one of the best if not the best 2 drop card in shielded minibot, and 2 and 4 drops are really important in arena. I also like mage and warlock, I've done pretty well with those too. ADWCTA class tier goes like this:
Loatheb : mor discutable one, but still can win you the game
But i agree, there are things like Flamewaker end all his friends that sucks...
All in all the worst card I have seen so far (and often) is the Mirror Entity...
Have to agree here too, there are obviously some minions that are playable and can win you a game, but I'm seeing a lot of flamewalkers, sorcerer's aprentice, mana wyrms... etc. and I don't see the point. just have fun, play your spells right and enjoy the free minions
Millhouse Manastorm prevents big minions from being summoned (at least 1) from Spells.
Also Toshley gives 2 minions and 2 other abilities (whatever the Spare Parts do), so great value from him as well.
I don't know if it's worth playing manastorm... a free spell turn with all spell decks can be really dangerous, and add to that wysps or 0 mana taunts... no thank you.
Also toshley gives you not two minions the oportunity to play 2-1 mana spells, also don't know if it's worth it...
2
I don't think that's evidence enough, he could've been trying a new deck, letting someone else play a game, got his mobile or whatever stolen... I could think of lot of scenarios more probable than win trading.
0
I would like an all legendaries deck with your legendaries, maybe you could play 2 of each. That way you only need 15 legends... that would be nice... a lot of newbies couldn't play but it would be fun for me :)
0
I hated last brawl (random decks) and the bananas was just meh... but this one was really great! keep 'em coming blizzard
0
Here's a really budget hunter deck
You won't reach legend not even rank 10 with it, but it will help you understand a little bit more about the game. Arena is also a nice option.
2
Great deck. It's great to see murlocs back in play. I've been playing since closed beta and the first deck I played was a full murlock warlock set, it was awesome, not many people had all of the murlocs and it was a fast aggro deck. This is fun and is doing great against the current meta. I've seen some people complain about card draw. We all know that is a hunter issue, but I think you make it real clear in the description that we need to use the heroe power from turn 4 on, that really helps to always have cards to play. Good job!
0
great deck, and specially fun!
0
for those who didn't read the OP I've liked all brawls but this one and I feel a lot of us think the same way.
1
or complain about the complains lol...
0
tried it again after seeing a few people saying how they like this brawl and I just can't do more brawls... I don't find a reason to do Arena instead, it's better. So yeah, this is officially the worst brawl so far and it will be hard to top on that category
3
I've seen people trashing past brawls, but I found them rather fun. But this brawl is definitely like no other it just doesn't have anything or adds anything new. its just another arena run where you don't get to pick your cards... Really dissappointed on this one, good thing is they only last a week and the next one can't be worse.
0
I use a similar deck but with no divine favor. You don't need the draw with wolemn vigil, hammer of wrath and lay on hands and you are rarely in a spot when your opponent has more cards. blessing of might even though is a 1 spell it sometimes gives you the push to combo with blessed champion and pull the final hit
0
IT could work, but everytime I face a mage deck with 1 minion I end up beating him, doomsayer, kezans, loathebs, flamewalkers, you name it, I think specially with mages you should go all spells. 2 flamestrikes, 2 blizzards, 2 pyroblast, that is some serious damage with an almost guaranteed nice card. get the most expensive mana wise spells on each class.
0
agree with barbzilla, most 12 win decks have a particular pattern in their mana curve. About the MMR (matchmaking rating) I've read on forums, wiki and redit that Arena does take into consideration your win/loss to pair you up, but sometimes it doesn't feel like it, for example my last win on this particular deck was probably my easiest win, but maybe I got lucky.
0
The first one is a really good question, I almost always go with the guide, but there are a lot of times where other cards will have more synergy with what you've picked before, in those cases go ahead. If the guide leads me to a few mechs, then maybe a mech card or a card that has synergy with mechs has better value, same happens with demons, or nerubian egg if you have lots of activators its value will go higher. But the guide is awesome, there are a lot of times when 2 cards are tied in the rankings in those cases it's also up to you what to pick taking into account what you've picked before.
I find pally the easiest. It has good strong cards, and one of the best if not the best 2 drop card in shielded minibot, and 2 and 4 drops are really important in arena. I also like mage and warlock, I've done pretty well with those too. ADWCTA class tier goes like this:
Mage | Paladin, Rogue | Druid, Shaman, Warlock | Hunter, Priest, Warrior
I don't like Rogue and do pretty well with warlock. so my tier would be like this:
Mage, Paladin | Warlock |Druid, Shaman, Rogue | Hunter, Priest Warrior
Play classes you feel comfortable with and have the most experience on.
Hope it helped
0
Agree... I still don't think this two are worth it..
Have to agree here too, there are obviously some minions that are playable and can win you a game, but I'm seeing a lot of flamewalkers, sorcerer's aprentice, mana wyrms... etc. and I don't see the point. just have fun, play your spells right and enjoy the free minions
I don't know if it's worth playing manastorm... a free spell turn with all spell decks can be really dangerous, and add to that wysps or 0 mana taunts... no thank you.
Also toshley gives you not two minions the oportunity to play 2-1 mana spells, also don't know if it's worth it...