So those "if your deck has no duplicates..." cards don't depend on your full deck at the start of the game only, but check the remaining cards in your deck every turn and activate their effects once you spent every 2nd copy of every card and have only singles left (for that specific game)? - cool, now I understand; thank you!
- Wizzzadr
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May 21, 2020chrismac1972 posted a message on Maly Questlock [legend]Posted in: Maly Questlock [legend]
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2ManniMisplays posted a message on Maly Questlock [legend]Posted in: Maly Questlock [legend]questlock goes through cards very quickly, so its typically wortwhile to run them because while other decks are usually still holding 10~ cards in deck, we've already got much, much less. If any, depending on the matchup.
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iamahorseradish posted a message on Cloneball! - Tavern Brawl #258Posted in: Tavern Brawlgetting lorewalker cho in this brawl is a fun time
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MantarKaya posted a message on Maly Questlock [legend]Posted in: Maly Questlock [legend]Any paritcular reason you don't run Frizz Kindleroot?
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Bookie0119 posted a message on MalyLock. 72% WR from D5 to Legend.Posted in: MalyLock. 72% WR from D5 to Legend.Guide pls?
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senoj posted a message on MalyLock. 72% WR from D5 to Legend.Posted in: MalyLock. 72% WR from D5 to Legend.says ranked mode on the deck tracker
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phobiaHS posted a message on Infinity Value Control Warlock by phobiaPosted in: Infinity Value Control Warlock by phobiaKeli'dan the Breaker saved me alot of times, that I can't say about Sky Gen'ral Kragg (but It's still good for any quest deck)
Valdris Felgorge is always bad, no time to play It (played alot with hand and quest locks). Twisted Knowledge often gives you crap, but It increases your hand for plot twist and give you answers to situation, so yes, It can be good replacement. -
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Illuriel posted a message on [LEGEND] HANDLOCK is GREAT AGAINPosted in: [LEGEND] HANDLOCK is GREAT AGAINalways loved handlock, gave the deck a couple of spins, and once it takes control it is unstoppable, however i fear aggro might still be an issue, really dont like those summoners, how about replacing them with two fellbolt to be able to clean untill your healing/hitters come online?
after extensive trying the deck just sucks, fun to play, but horribly sucks, 15% winrat is what i get, loose against almost all aggro, combo creams you priest just slaps you around... fun but no good at all
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Benom2207 posted a message on Simple, Cheap, %63 WR Legendary Zoolock!Posted in: Simple, Cheap, %63 WR Legendary Zoolock!Use 'discard highest cost' on hand, use hero power, by 6-8 cards left it's active. I get there more often than not.
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TheFubar posted a message on WTF is wrong with Zephyrs?Posted in: Card DiscussionI'm not going to say that anything you could do would guarantee zephyr offers the card you want, but understanding how it works goes a long way. Bugs aside, if you want a silence effect, try to get to 1 or 0 mana for earth shock or silence, relying on a poly or hex leaves a ton of options for zeph to throw at you.
Why doesn't he offer hex or poly against teron? It's a small minion with a deathrattle, so not much of a threat. Zephyr has no idea what teron's card text says or what his deathrattle will do. He only knows it has a deathrattle. Similar to Kalecgos, Zeph has no idea that it makes your first spell free and as such is unlikely to offer a perfect spell for lethal.
You need to really spell it out for him, which sadly means sometimes settling for a slightly less perfect card is some situations, at least for the moment.
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